Alex Schroeder: Halberds & Helmets

Alex Schroeder: Halberds & Helmets

By Alex Schroeder
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Alex Schroeder: Halberds & Helmets episodes

  • Writing RPG Material
    Things to consider when writing RPG text: keeping it short, keeping stats short, keeping it all in one place, don't require leafing around, have art that referees can show to player, have maps that referees can annotate
    17 min
  • Environment, Conflict
    The mini settings I like to generate where the environment or the map generates inspiration for conflict: the river valleys generate political entities, the swamps and mountain peaks religious entities, add secret societies, a long war somewhere else...
    20 min
  • Players
    Keep adding where players go, keep track of the open plots, let alpha players push the campaign, involve quiet players, how to plan with your players, negotiate background, and discover personality
    15 min
  • Wilderness
    Running the wilderness: one hex is one day on foot without roads, using a different random encounter table for every region, how to find their lair, or their tracks
    18 min
  • Settlements
    Creating settlements, starting with a few non-player characters, rumours about adventures to be had nearby, the importance of merchants
    13 min
  • Dungeons
    Running Dungeons, when to roll for random encounters, how much XP to give for monsters, how to restock dungeons
    9 min
  • Eleven Principles
    No skills. Fewer classes. Quick and random character generation. Smaller bonuses, little damage, few hit points. Rare healing. Simple combat. Treasure is XP. No magic shops. Random encounters.
    20 min
  • No Clerics, No Paladins
    No clerics. Healing magic makes fights and delves longer. Undead turning makes fights with undeads easier. None of this makes the game better, but instead the Old Testament references break my immersion.
    10 min

About Alex Schroeder: Halberds & Helmets

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The Halberds & Helmets podcast by Alex Schroeder.