Alex Schroeder: Halberds & Helmets

Alex Schroeder: Halberds & Helmets

By Alex Schroeder
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Alex Schroeder: Halberds & Helmets episodes

  • Spells
    Spells and your repertoire: not being able to copy spells from scrolls and spellbooks and requiring a teacher instead, and not being able to learn more spells than you can cast per day. Also, no research and no crafting.
    7 min
  • Combat
    Combat: surprise, initiative, d30 rule, not using variable weapon damage, shields shall be splintered, formations, protection, targeting, retreating, fleeing.
    13 min
  • Skills
    Skills: class abilities, the roll to open doors and bend bars, the lucky die of fate, and thieves' skills, they can all be mapped to a 1d6 roll.
    8 min
  • Retainers
    Retainers: make sure you agree on how many characters you all bring along. As always, just use pregens. When to make the loyalty check.
    11 min
  • Basic Terms
    Basic terms: player, player character, experience points, level, hit points, saving throw, circle, reaction roll and morale check.
    17 min
  • Gods, Demon Lords & Alignment
    A little something about demon lords: why do their priests survive? They must useful to somebody! I like the ambiguity of the old gods. They are not all good or all evil. And I like the old threefold alignment: Law, Neutrality, and Chaos.
    16 min
  • Buildings & Wages
    Buildings are a great way to spend money for XP and to let players add to the world. And buildings require servants and guards, and these require wages. And when you take mercenaries along on an adventure, then that also costs money.
    17 min
  • Items & Armour
    Items to fight monsters and oil in particular. How do we use flaming oil? How much can you carry? Encumbrance and the rule of cool. Also: why is plate armour so cheap?
    13 min

About Alex Schroeder: Halberds & Helmets

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The Halberds & Helmets podcast by Alex Schroeder.