Alex Schroeder: Halberds & Helmets

Alex Schroeder: Halberds & Helmets

By Alex Schroeder
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Alex Schroeder: Halberds & Helmets episodes

  • Starting Gold & Weapons
    Rolling starting gold and thinking of your parent's background. Social standing? How to buy equipment. The benefits of a character generator, again. The weapons. Fighting from the second rank, again.
    19 min
  • Demihumans: Elves, Halfling and Dwarves
    Elves are basically fighters and magic users. Halflings and dwarves have better saves and some abilities here and there. Limits on the weapons you can wield. What about armour size? I don't care about level limits since all my games end before we get to level 10.
    10 min
  • Thieves & Normal Humans
    Thieves and normal humans. How do skill checks work, thieves have better skills, how does surprise work, substituting a d30 for a d20 once a day, max damage, +4 to hit, two handed swords, again; and torch bearers and porters, and magic users wielding weapons, or thieves and magic users wearing armour fight like normal humans
    12 min
  • Fighters & Magic Users
    Fighters and magic users. Using descending armour class, to-hit tables, all weapons do 1d6 damage, adding explosions and rays to the saving throws, not having unified advancement tables
    12 min
  • Race as Class
    Race as class, elves and dwarves in particular. Talking about the gender of elves and dwarves. Talking about the questions Judd proposed for classes, a long time ago.
    17 min
  • Abilities
    Talking about the six standard ability scores and wishing I could just rename Intelligence and Wisdom to Education and Yoga. But my players didn't pick it up.
    12 min

About Alex Schroeder: Halberds & Helmets

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The Halberds & Helmets podcast by Alex Schroeder.