Always Strikes Last

Always Strikes Last

By alwaysstrikeslastpodcastLeisureGames
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Always Strikes Last episodes

  • Command Points Win Games: Mastering CP Economy in Age of Sigmar

    Are you getting the most out of your Command Points in Warhammer Age of Sigmar? The Always Strikes Last crew—Rocco, Jack, and Matt—break down the **Command Point economy** and why managing your CP can be just as important as choosing the right units or making the right moves. It’s easy to spend Command Points whenever an opportunity comes up, but knowing when to save them, when to spend them, and when to plan ahead can make a huge difference. The gang talks through how experienced players manage their CP and how better command decisions can turn close games into wins. In this episode, we cover: - Understanding Command Point economy in Age of Sigmar - When to spend CP and when to save it - Prioritizing commands during critical turns - Planning your CP around your army's game plan - Getting maximum value from every Command Point - Knowing which commands are worth investing in - Balancing offensive and defensive command abilities - Avoiding wasted CP and missed opportunities - Managing resources across all five battle rounds - Common mistakes that cost players games The difference between winning and losing can come down to having one Command Point at exactly the right moment. The crew gets into the decisions that matter, practical examples from the tabletop, and how to make your CP work harder throughout a game. Because **Command Points don't win games by themselves—but spending them well absolutely can.** **Support the Always Strikes Last crew:** Always Strikes Last Store - https://alwaysstrikeslast.com Always Strikes Last Patreon - https://www.patreon.com/AlwaysStrikesLast How do you manage your Command Points? Are you a spend-it-when-you-have-it player, or do you save them for that game-winning moment? Let us know!

    1 hr 17 min
  • Power Through Wins Games: The Age of Sigmar Tactic You're Probably Underusing

    The Always Strikes Last crew are back to break down Power Through in Warhammer Age of Sigmar! Rocco, Jack, and Matt discuss how this command ability works, when to use it, and how to get the most out of it in your games. Power Through can be a powerful tool for controlling the battlefield, disrupting enemy positioning, and creating opportunities for your army. But knowing when to push through an enemy unit—and when to hold back—can make all the difference. In this episode, we cover: How the Power Through command ability works When and how to use it effectively Positioning, movement, and creating openings How Power Through can affect objective control and scoring Using it to disrupt enemy screens and formations Timing the ability to set up follow-up plays Common mistakes and situations to watch out for Practical examples of how it can change a game How to get more value from your commands and movement The crew gets into the practical side of the ability: not just what the rules say, but how to recognize opportunities to use it on the tabletop. Whether you're learning the fundamentals or looking for an edge in competitive Age of Sigmar, understanding movement and positioning can help you make better decisions during your games. Sometimes the difference between a good turn and a great one is knowing when to Power Through. Support the Always Strikes Last crew: Always Strikes Last Store Always Strikes Last Patreon How often do you use Power Through in your games? Share your favourite tricks and tactical situations with us!

    1 hr
  • #1 ITC player Dylan Therriault talks Summer Slaughter and Cities of Sigmar 1st place!

    This week, the Always Strikes Last crew sit down with Dylan Therriault to talk about his run at the Summer Slaughter Age of Sigmar Grand Tournament, where he took 1st place with Cities of Sigmar. Dylan walks the crew through the tournament, his Cities of Sigmar army, the games that mattered most, and the decisions that helped him make it all the way to the top. In this episode, we cover: Dylan’s 1st-place run at Summer Slaughter The Cities of Sigmar army list he brought How he approached list building for the tournament Key matchups and games throughout the event Battle tactics, scoring, and playing the mission The units and combinations that pulled their weight How Dylan handled difficult games and tournament pressure What he would change—or keep exactly the same—after going 1st What Cities of Sigmar players can learn from the tournament It’s a proper tournament debrief with someone who just put Cities of Sigmar on top of the podium. If you’re interested in Cities of Sigmar tactics, competitive Age of Sigmar, tournament list building, or how to turn an army into a winning GT list, this one is worth a listen. Support the Always Strikes Last crew: Always Strikes Last Store Always Strikes Last Patreon Let us know what you think of Dylan’s Cities list and what you’d like to see him take to the next tournament!

    1 hr 50 min
  • Hobby Projects: What We’re Building, Painting & Working On

    In this episode, Jack, Rocco, and Matt take a break from competitive Age of Sigmar and talk hobby projects—the armies, miniatures, conversions, painting projects, and other things currently keeping them busy at the hobby desk. From projects they’re excited to finish to the ones that have been sitting unfinished for far too long, the guys talk about what they’re working on, what they want to tackle next, and the fun of having a hobby that goes beyond just playing games. In this episode, they cover: Current Warhammer Age of Sigmar hobby projects New armies and models they’re working on Painting, modeling, and conversion projects Projects that have been sitting on the shelf Hobby goals and what they want to build next Finding the balance between playing, painting, and collecting Whether you're a competitive player, a dedicated painter, or someone with a pile of unfinished miniatures staring at you from across the room, this is a more relaxed look at the hobby side of Age of Sigmar. Support the show: 🛒 ASL Store: https://alwaysstrikeslast.com ❤️ Patreon: https://www.patreon.com/alwaysstrikeslast What hobby project are you working on right now? Let us know in the comments! 👇

    50 min
  • How to Win with Hedonites of Slaanesh Mortals: Synergies, Combos & Playstyles

    In this episode, Matt, Jack, and Rocco shift their focus to the Mortal side of the new Hedonites of Slaanesh Battletome for Warhammer Age of Sigmar, exploring how the army's mortal units work together to create powerful combinations, pressure opponents, and dominate the battlefield. Building on the army rules discussed in our previous episode, the team breaks down how the Sybarite side of the book leverages buffs, positioning, and sequencing to unlock devastating synergies. Rather than focusing on individual warscroll ratings, the discussion centers on how Mortal units support one another and the different playstyles they enable. The current Hedonites battletome emphasizes new faction mechanics and multiple paths to building effective Mortal-focused armies. In this episode, they cover: How to build a Mortal-focused Hedonites of Slaanesh army The strongest Mortal combinations and internal synergies How to maximize army rules through smart sequencing Different Mortal playstyles, from aggressive pressure to board control Building cohesive lists around key support pieces Common mistakes that hold Mortal armies back Tips for succeeding with Mortals at RTTs and GTs Whether you're looking to start a Hedonites of Slaanesh army, improve your tournament results, or simply understand how the Mortal side of the book works, this episode is packed with practical advice to help you get the most from the new Battletome. Support the show: 🛒 ASL Store: https://alwaysstrikeslast.com ❤️ Patreon: https://www.patreon.com/alwaysstrikeslast Your support helps us create more Age of Sigmar Battletome breakdowns, competitive strategy guides, GT coverage, and faction deep dives every week. Are you leaning toward Mortals, Daemons, or a mixed Hedonites list? Let us know what's been working for you in the comments! 👇

    1 hr 17 min
  • How to Win with Hedonites of Slaanesh Daemons: Combos, Synergies & Playstyles

    In this episode, Matt, Jack, and Rocco take a deep dive into the Daemon side of the new Hedonites of Slaanesh Battletome for Warhammer Age of Sigmar. After covering the core army rules, the team shifts their focus to how Slaanesh Daemons win games—breaking down the faction's strengths, the best internal synergies, and the combinations that allow Daemon armies to pressure opponents, control the board, and capitalize on every mistake. The new Battletome continues to distinguish Daemon armies through their speed, mobility, and offensive flexibility, while sharing more synergies with the rest of the faction than previous editions. In this episode, they cover: How to build and play a Daemon-focused Hedonites of Slaanesh army The strongest Daemon synergies and army combinations Using speed, movement, and board control to dictate the game How to sequence your abilities for maximum impact Different Daemon playstyles and list archetypes Common mistakes that prevent Daemon armies from reaching their full potential Tips for piloting Daemon lists at RTTs and GTs Rather than chasing a single "best list," this episode explains the core principles behind successful Hedonites of Slaanesh Daemon armies, helping you understand why certain combinations work and how to adapt them to your own playstyle and local meta. Whether you're a longtime Slaanesh player or looking to start a Daemon army, this episode is packed with practical advice to help you get the most out of the new Battletome. Support the show: 🛒 ASL Store: https://alwaysstrikeslast.com ❤️ Patreon: https://www.patreon.com/alwaysstrikeslast Your support helps us create more Age of Sigmar Battletome breakdowns, competitive strategy guides, GT coverage, and faction deep dives every week. Are you running a pure Daemon list, or mixing Daemons and Mortals? Let us know what's been working for you in the comments! 👇

    1 hr 19 min
  • Hedonites of Slaanesh Battletome Deep Dive: Army Rules & Winning Combinations

    In this episode, Matt, Jack, and Rocco kick off our deep dive into the new Hedonites of Slaanesh Battletome for Warhammer Age of Sigmar, focusing on the army rules, battle formations, and the combinations that make the army tick.

    Rather than reviewing every warscroll, the team starts with the foundation of the book—how the new faction rules reward careful sequencing, movement, and synergy. They discuss how to get the most out of the army's mechanics, how the battle formations encourage different styles of play, and what combinations stand out in the new Battletome.

    In this episode, they cover:

    • A complete breakdown of the Hedonites of Slaanesh army rules
    • How the new battle formations shape list building
    • Strong combinations created by the core faction abilities
    • Sequencing your abilities for maximum impact
    • Different playstyles the new book supports
    • Early competitive impressions and list-building ideas
    • Common mistakes players make when learning the new army
    • Whether you're starting a Hedonites of Slaanesh army, refining a competitive tournament list, or preparing to play against the faction at your next RTT or GT, this episode lays the groundwork for understanding how the new book wins games.

      Support the show:

      • 🛒 ASL Store: https://alwaysstrikeslast.com
      • ❤️ Patreon: https://www.patreon.com/alwaysstrikeslast
      • Your support helps us create more Age of Sigmar Battletome reviews, competitive strategy guides, GT coverage, and faction deep dives every week.

        What combination from the new Hedonites of Slaanesh Battletome are you most excited to try? Let us know in the comments! 👇

        1 hr 19 min
      • How to Win with the General's Handbook 2026 Battle Tactics

        Scoring battle tactics consistently is one of the biggest differences between winning and losing games in Warhammer Age of Sigmar. In this episode, Rocco, Jack, and Matt break down every General's Handbook 2026 battle tactic, discussing how to score them reliably, when to attempt them, and the mistakes that can cost you the game. Rather than looking at battle tactics through the lens of a single faction, the crew focuses on universal strategies that apply across the game, helping players make better decisions no matter what army they're bringing to the table. In this episode, they cover: Every General's Handbook 2026 battle tactic explained The easiest and most reliable tactics to score Battle tactics that require planning several turns in advance Risk versus reward—knowing when to abandon a tactic and pivot How to deny your opponent key battle tactics Common mistakes that leave points on the table Tips for adapting battle tactics to different army archetypes and battleplans Whether you're preparing for your next RTT, GT, or simply looking to improve your tournament results, mastering the General's Handbook 2026 battle tactics is one of the fastest ways to become a more consistent Age of Sigmar player. Support the show: 🛒 ASL Store: https://alwaysstrikeslast.com ❤️ Patreon: https://www.patreon.com/alwaysstrikeslast Your support helps us create more Age of Sigmar strategy guides, Battletome deep dives, tournament coverage, and competitive discussions every week. Which General's Handbook 2026 battle tactic gives you the most trouble? Share your thoughts in the comments below! 👇

        1 hr 20 min
      • How to Win on the General's Handbook 2026 Battleplans

        Winning games in Warhammer Age of Sigmar isn't just about having the strongest list—it's about understanding the mission. In this episode, Matt, Jack, and Rocco break down the General's Handbook 2026 battleplans and discuss the strategies that consistently lead to victories at RTTs, GTs, and major tournaments.

        Rather than focusing on a single faction, the team explores the universal concepts that help players score more points, control the board, and make smarter decisions regardless of the army they're playing.

        In this episode, they cover:

        • How to approach the General's Handbook 2026 battleplans
        • Deployment strategies that set you up for success
        • Planning your first three turns before the game begins
        • Prioritizing objectives, battle tactics, and board control
        • Knowing when to play aggressively and when to preserve resources
        • Common mistakes players make on this season's missions
        • How different army archetypes can adapt to each battleplan
        • Whether you're preparing for your next local RTT or a major GT, understanding the missions is one of the biggest advantages you can have. This episode is packed with practical advice to help you score more consistently and improve your results throughout the General's Handbook 2026 season.

          Support the show:

          • 🛒 ASL Store: https://alwaysstrikeslast.com
          • ❤️ Patreon: https://www.patreon.com/alwaysstrikeslast
          • Supporting the show helps us create more competitive Age of Sigmar content, Battletome deep dives, tournament coverage, and strategy discussions every week.

            Which General's Handbook 2026 battleplan has been the biggest challenge for you? Let us know in the comments! 👇

            2 hr 5 min
          • How to win with Daughters of Khaine Deep Dive Finale: Warscrolls, Armies of Renown & Regiments of Renown

            In the final episode of our Daughters of Khaine deep dive series, Rocco and Matt break down the warscrolls, Armies of Renown, and Regiments of Renown from the new Daughters of Khaine Battletome for Warhammer Age of Sigmar.

            After covering the army rules and hero warscrolls in the previous episodes, this finale brings everything together by looking at the units that form the backbone of the army, the synergies that make them shine, and the alternative ways to build and play Daughters of Khaine.

            In this episode, they cover:

            • The standout Daughters of Khaine warscrolls and their battlefield roles
            • How army rules and heroes influence warscroll performance
            • Internal synergies and unit combinations worth exploring
            • A breakdown of the new Armies of Renown and how they change list building
            • When Regiments of Renown are worth considering in your army
            • Competitive and casual list concepts for the new Battletome
            • Whether you're building your first Daughters of Khaine list, refining a tournament army, or preparing to face the faction at your next GT, this episode wraps up the series with practical insights into how the entire book fits together.

              Thanks for following along with our Daughters of Khaine deep dive—we hope it's helped you get more out of the new Battletome and inspired some new ideas for your next game.

              Support the show:

              • 🛒 ASL Store: https://alwaysstrikeslast.com
              • ❤️ Patreon: https://www.patreon.com/alwaysstrikeslast
              • Your support helps us create more Age of Sigmar Battletome deep dives, tournament coverage, hobby discussions, and competitive strategy content every week.

                What warscroll, Army of Renown, or Regiment of Renown are you most excited to put on the table? Let us know in the comments! 👇

                1 hr 10 min

              About Always Strikes Last

              From the publisher's feed

              A Warhammer: Age of Sigmar podcast. Hosts Alex, Mason, Jack, Rocco, Matt, and Miles chat shop about their favorite tabletop miniatures game. Tactics, List Building, Hobby, Dad Jokes, and Meta…

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