In this episode, Rocco, Jack, and Matt crack open the Slaves to Darkness battletome and dig into why this army is such a menace on the tabletop — and what you actually need to be worried about. They go through: The most commonly taken units and why they’re staples (Yes, we’re talking Knights, Chosen, Varanguard, and the usual “I love durability and pain” suspects.) What makes the army so strong right now Spoiler: mobility, tankiness, and brutal trading pieces. How different playstyles use StD From brick walls of armored sadness to teleporting hammer missiles. How to counter them without losing your mind Playing around their durability, denying their spikes, controlling objectives, and how NOT to feed them value. It’s a mix of: Competitive insight Friendly trash talk Real gameplay experience And some “we’ve been traumatized by this army before” honesty If you’ve ever wondered: ❓ Why everyone seems to include certain Slaves units ❓ What actually makes them scary ❓ Or how to build a plan instead of just hoping the dice save you This episode’s for you.