Litesprite is bringing gamification to mental health. It's an innovation in healthcare that allows patients dealing with mental health issues to obtain therapy outside of sessions with mental health providers, while giving feedback and data to those same providers. In other words, Litesprite is providing a stronger connection between patients and providers in the mental health space, where empathy and personalized treatment are crucial. Creative Director Sean Watson describes how Sinesprite the company's primary game, allows patients to do things like journal, reflect, and decompress with evidence-based relaxation techniques when they have a mental episode. The platform then provides clinicians with data through an interactive dashboard, allowing them to understand what’s going on with the patient in between appointments. Clinicians can even push questions that are particularly relevant to the patient at hand. The game becomes a conversation where the patient can relate to the avatar that pulls them through the game. It's patient engagement in the most literal sense.