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After months of sneaking about, following leads, and planning -- it all comes down to this.
Will the devil's name be enough to swing the balance in their favour?
You'll have to follow the guide to find out.
Logo art by @winstonfujino
Music by Epidemic Sound.
The trap is laid and a shadowy figure emerges.
But are the Charisma Crew ready to face what's next?
Music by Epidemic Sound.
Logo art by @winstonfujino
The adventurers return to Clyff's childhood home in preparation for another showdown.
Knowing they may only get one chance, they work on setting the perfect trap for the Devil of the Crossroads.
Logo art by @winstonfujino
Music by Epidemic Sound.
The final pieces of the puzzle fall into place as our heroes make their way through Lakemarch.
Drogan devises a clever gambit, Clyff makes one last bargain, and Stewart comes face to face with himself.
Logo art by @winstonfujino
Music by Epidemic Sound.
The Crew has some time to kill, so they decide to enter Lakemarch to learn about what's going on behind the city walls.
Drogan and Dagna catch up.
Clyff can't help himself.
A wild Stewart appears.
Music by Epidemic Sound.
Logo art by @winstonfujino
With a strange ally, the group continues their search for Drogan's brother inside the keep on Bellmor Isle.
Music by Epidemic Sound.
Logo art by @winstonfujino
With their stealth mission having reached an abrupt conclusion, the three sneaky scoundrels find themselves with a decision to make.
Fight, flight, or freeze.
Naturally, they choose a combination of all three.
Music by Epidemic Sound.
Logo art by @winstonfujino
The crew begin their mission to free Drogan's brother from Bellmor Isle.
With some quick thinking, a bit of magic and a sneaky Grung, they might just be able to pull it off!
Music by Epidemic Sound.
Logo art by @winstonfujino
After catching up with the Resistance in Silverbend, the gang spends some time gathering information and making big plans. You can never have too many plans...
From the publisher's feed