An Idiot's Guide to Adventuring

An Idiot's Guide to Adventuring

By An Idiot's Guide to AdventuringLeisureHobbies
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An Idiot's Guide to Adventuring episodes

  • A Thorn In Our Side

    Cultists, Lizardfolk and Huntsman, oh my!

    The Charisma Crew continue their trek through the Darkening.

    But will they find Myrtles hut before she finds them?


    Music by Epidemic Sound.

    Logo Art by @winstonfujino.

    1 hr 18 min
  • Older Brothers

    Stewart and his brother finally come face to face.

    There is a lot of catching up to do and a little explaining from both sides.


    Amongst all of this, the adventurers prepare to head into The Darkening to look for Myrtle Rotwood but find more than they were searching for.

    1 hr 33 min
  • The Chosen of Boldrei

    Lakemarch might only be a stopping point before reaching the Moonwald, but it holds much more than our heroes expected.


    Drogan makes a new friend, Stewart finally meets an old one, and Clyff just wants to enlist new allies for what promises to be a dangerous hag hunt.


    Logo art by @winstonfujino

    Music by Epidemic Sound.

    1 hr 14 min
  • Research and Devilment

    Armed with magical new cloaks, our heroes are teleported back to Lakemarch to catch up with old friends, do a bit of light reading and attempt to save Drogan's soul.


    Music by Epidemic Sound.

    Logo Art by @winstonfujino.

    1 hr 24 min
  • Off to See She-Wizard

    The Crew has their sights set on a hag living in the Mountains of the Moon and hope to get some help dealing with Myrtle Rotwood.

    Before that though, can they free Drogan from whatever magic The Book of Lies has cast over him?

    Who's ready to make a deal?


    Logo art by @winstonfujino

    Music by Epidemic Sound.


    1 hr 52 min
  • Berrington's Backdoor

    With a successful ambush behind them, it's up to the party to find and subdue whatever is inhibiting Berrington's teleportation magic so the refugees can make their escape from the besieged city.


    But more than wind and snow waits for them at the end of the World Wall, as they'll soon discover.


    Don't forget to check for traps.


    Logo art by @winstonfujino

    Music by Epidemic Sound.

    1 hr 22 min
  • An Indecisive Victory

    In order to secure a safe exit for the trapped inhabitants of Berrington, our Heroes arrive at the World Wall to investigate a teleportation circle hidden within the mountains.


    Music by Epidemic Sound.

    Logo Art by @WinstonFujino.

    1 hr 29 min
  • The Princess and the Frog

    Now that the adventurer's have made it to Berrington, is Izzy really home?

    The party finds out what's been going on since they left the Marchlands and plans for what's next.


    Music by Epidemic Sound.

    Logo art by @WinstonFujino.


    1 hr 51 min
  • Night Terrors and Teleports

    Our heroes take some much needed time to recover from very nearly becoming lizardfolk dinner. But the Moonwald has its eyes on them, and there's a long way to go before a good night's sleep will be available to them.


    Music by Epidemic Sound.

    Logo art by @WinstonFujino.

    1 hr 10 min
  • Hunted

    After obtaining the spell components needed to escape the Moonwald, our heroes make a mad dash to safety.

    But can they outrun Myrtles new huntsman and his Lizard-folk hunting party?


    Music by Epidemic Sound.

    Logo Art by Winston Fujino (@winstonfujino).

    1 hr 4 min

About An Idiot's Guide to Adventuring

From the publisher's feed

Welcome to An Idiot’s Guide to Adventuring, a TTRPG actual play podcast made by idiots… but not exclusively for idiots.