Big Boss Battle — Big Boss Babble

Big Boss Battle — Big Boss Babble

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Big Boss Battle — Big Boss Babble episodes

  • Mini Boss Babble Episode 6: Part 3 - XCOM 2: War of the Chosen
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the third part of our sixth Big Boss Babble podcast, we discuss XCOM 2: War of the Chosen, the most recent content pack for the 2016 strategy title.Well, we say 'we', it's largely Dann discussing how he feels that the expansion pack could have easily launched as a separate game, not least because of the extra content but because of the way the new content changes the pace of the game to feel a lot more rewarding.Dann, who just got melee'd by a faceless, leads the topic while Jorge & Toby remain in concealment.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    12 min
  • Mini Boss Babble Episode 6: Part 2 - Warner Bros' Charitable Act
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the second part of our sixth Big Boss Babble podcast, we discuss Warner Brothers Interactive's recent hiccup regarding a DLC for Shadow of War.The DLC was originally intended as a tribute to a developer who sadly died, however issues surrounding where international revenue for the DLC —which was meant to go to the family of the developer— will go has cast suspicion on the long-running developer.Jorge, who knows both of the Warner brothers, and their Warner sister Dot, leads the topic, while Toby and Dann frown a lot and wag their fingers.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    10 min
  • Mini Boss Babble Episode 6: Part 1 - PlayerUnknown BattleGrounds
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the first part of our sixth Big Boss Babble podcast, we discuss PlayerUnknown's Battlegrounds, specifically the fact that it has now exceeded over one million simultaneous players.The topic also turns to the longevity of the game, our theories on its successes, and howe we feel it should approach future maps.Toby, who has eaten many a hot, chicken-based meal, leads the topic, while Dann, Jorge, and the Spirit of Terry didn't even make groundfall.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    10 min
  • Mini Boss Babble Episode 5: Part 1 - Fallout New California
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the first part of our fifth Big Boss Babble podcast, we discuss Fallout: New California, a total conversation mode for Fallout: New Vegas which has been arduously developed over the last four years by a dedicated team of modders.Natch the conversation shifts onto Bethesda's efforts with the series, leading to two specific discussions: 1) on the potential of a Fallout: Enhanced Edition (in the styling of Baldur's Gate), and 2) on Fallout 4's poorly executed structure.Haggard vault dweller Dann led the discussion while Terry, Jorge & Dan fretted over attempting to find a replacement water chip in time.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    13 min
  • Mini Boss Babble Episode 4: Part 6 - Powerstone 2 & New Retro
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the final part of our fourth Big Boss Babble podcast, we discuss Powerstone 2, easily one of the most underappreciated fighting games, and one which could be relevant in this day of eSports and MLG.Powerstone 2's charm is strong, and Capcom already have a route into the competitive gaming scene with Street Fighter, argues Dann. However the subject soon shifts onto the (actually quite high) plausibility of the game making it to modern platforms via Sega's recent efforts.With that comes an answer to a question which wasn't asked. What happens when a person born after the game launched (2000) plays the game for the first time and discovers a new type, and set, of games which no longer exist?Recently illuminated Dreamcast fanatic Dann led the discussion while Terry, Jorge & Toby attempted to collect all of the Power Stones so they could defeat him in their enhanced forms.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    15 min
  • Mini Boss Babble Episode 4: Part 5 - Darkwood on PirateBay, Demos
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the fifth part of our fourth Big Boss Babble podcast, we discuss the news that Acid Wizard Studio have released their title Darkwood for free on PirateBay with a simple message: Buy it if you like it, but not from a key reseller.This, as subject lead Terry explains, is a fantastic way of getting your game out there to people, however it also underlines something that's been absent from the industry for a decent amount of time: the demo.There's then quite a storied discussion regarding Valve's returns policy, Shareware-Freeware games, and episodic games with free episodes to warm people to the game.Sea Captain Terry led the discussion while Dann, Jorge & Toby discussed waxed nostalgic on the various ways we used to, or could still, get to grips with a game without paying the entry fee.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    18 min
  • Mini Boss Babble Episode 4: Part 4 - Biomutant
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the fourth part of our fourth Big Boss Babble podcast, we discuss the recently announced Biomutant, an unexpected announcement from THQ Nordic which was made just as Gamescom opened up.It's an interesting looking ARPG which looks ready to challenge a lot of the genre tropes which saw the 90s staple rapidly dry up. And, while there's not much currently known to talk about, we give it a ruddy good go.Jorge led the discussion while Dann, Terry & Toby discussed the merits of killing lots of things to get a bigger sword as to kill bigger things.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    7 min
  • Mini Boss Babble Episode 4: Part 3 - Oversaturation of the Marketplace
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the third part of our fourth Big Boss Babble podcast, we discuss the spooky, scary 'games crash' which we've been being warned about for years — although we're really, actually, discussing the oversaturation of the marketplaces due to the increase in games becoming available for sale each day.In an age when hundreds of games, if not thousands, are being published to platforms which used to be nearly exclusive, marketing and PR has become a lot more than recommended, it's mandatory.The real dangers of these shifts? A dissolving of the middle tier of the current development scene; where budgets and shifting distribution shuttered mid-tier publishers and developers over the last decade, this new shift will simply rend their replacements unprofitable if they cannot find a way to secure enough attention on launch.At least, that's the danger.Doomsayer Dann led the discussion while Terry, Jorge & Toby continually told him to put down the bell and sandwich board and instead concentrate on nicer things.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    9 min
  • Mini Boss Babble Episode 4: Part 2 - We Happy Few
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the second part of our fourth Big Boss Babble podcast, we discuss the recently news that Gearbox Publishing will be handling a physical release for We Happy Few, with the full AAA treatment promised for the title.We Happy Few is an interesting title to go through the transition from indie to AAA (on marketing) if not least due to the amazing reception to the game's E3 trailer rapidly thawing as people were presented with a (in my opinion, solid) survival title rather than the Bioshock-meets-the-seventies style game many were expecting.Resident 'Special-Edition Cynic' Terry led the discussion while Dann, Jorge & Toby discussed the merits of buying sixteen different versions so that you can get every set of dachshund armour on day one.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    11 min
  • Mini Boss Babble Episode 4: Part 1 - Shenmue 3
    Mini Boss Babble are smaller, one topic cuts from our otherwise extensive weekly podcast.In this, the first part of our fourth Big Boss Babble podcast, we discuss the recently released trailer for Shenmue 3 from YS Net and Yello, specifically the negative reaction it's received.The long awaited title has received an amazing level of funding as well as additional r resources from Sony & Deep Silver, despite this the trailer left a lot of people feeling very disappointed.The team discuss the possible reasons for the style of the trailer, with Dann arguing that the trailer may have been rushed out early to appease investors, while Terry juxtaposes that the once groundbreaking visuals may in fact be a visual style like in his recent favourite Sonic Mania.Jorge led the topic while Terry, Dann & Toby kept asking people if they remembered seeing a black car speed past on the day the snow turned to rain.If you’re interested in hearing the full podcast then you can check it out here.Can’t find us on your ideal podcast feed? Let us know and we’ll get ourselves over there for you.Intro music:“Cyborg Ninja” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
    11 min

About Big Boss Battle — Big Boss Babble

From the publisher's feed

Members of the B3 (Bigbossbattle.com) team get together weekly to discuss Video Games (and occasionally Board Games) opinions and industry developments.