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Greg, Riley, and John finish off their Bioshock Retrospective with the aesthetically beautiful but complicated Bioshock: Infinite. The panel asks: Does the inter-dimensional and politically charged plot hold up to scrutiny? How does the gameplay compare to previous entries? What message was Irrational trying to send with this narrative?
Our interview with Bioshock Inf Creative Designer, Bill Gardner: https://open.spotify.com/episode/3S3Khkg9vTg6ozzzdDvTl3?si=dbb56cdd404c4482
Subscribe to us on Youtube: https://www.youtube.com/channel/UCdTJ-tjRWmWLPneNsc93hkw
Follow Goddamn Gamecube on Social:
https://twitter.com/GoddamnGamecube
https://www.instagram.com/goddamngamecube
By Goddamn Gamecube4.6
3232 ratings
Greg, Riley, and John finish off their Bioshock Retrospective with the aesthetically beautiful but complicated Bioshock: Infinite. The panel asks: Does the inter-dimensional and politically charged plot hold up to scrutiny? How does the gameplay compare to previous entries? What message was Irrational trying to send with this narrative?
Our interview with Bioshock Inf Creative Designer, Bill Gardner: https://open.spotify.com/episode/3S3Khkg9vTg6ozzzdDvTl3?si=dbb56cdd404c4482
Subscribe to us on Youtube: https://www.youtube.com/channel/UCdTJ-tjRWmWLPneNsc93hkw
Follow Goddamn Gamecube on Social:
https://twitter.com/GoddamnGamecube
https://www.instagram.com/goddamngamecube

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