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Travis Jones is a board game designer living in Atlanta, GA. His first published game, Pendulum, is releasing in August from Stonemaier Games. He has always been passionate about games, from RPGs and video games at a young age, to board games now. His game designs focus on finding creative ways to utilize real-time mechanics to create unique and engaging experiences.
Sarah is the illustrator behind all of the Dark City Series board games by Facade Games including the recently funded Bristol 1350, which raised over $900k USD on Kickstarter. Now with 6 successful games behind her including Trophies, also from Facade Games, and the Queen Bee from Elixir games, she continues to draw with fervor. Her work is also included in publications like the Friend Magazine, and various book covers. Recently, Sarah has been working on her own games, writing a comic, and spending time with her husband and two daughters.
Bobby is the creator of the Board Game Club facebook group, which has grown to over 5400 members. He developed and launched a card game on Kickstarter last year that successfully funded, and now has an online workshop to help others learn how to build an audience. He calls himself the Board Game Hacker
Adam Singer is the host of Shelf Clutter, a popular youtube channel that focuses on making sense of Kickstarter pages. He is also a designer and partner in a Canadian game design studio called Evergreen Games.
Interview with the designers of The Night Cage; Chris Chan, Chris McMahon and Rosswell Saunders.
Chris Chan is a New York based art director, Chris McMahon is a game designer and copywriter, and Rosswell Saunders is a game designer and creative director. Collectively they have created an award-winning cooperative tile-placement board game with a unique hook. The Night Cage is published by Smirk & Dagger Games and is currently on Kickstarter.
David Bloomberg is co-owner of both Toronto Breakout & the Niagara Board Gaming Weekend, in Ontario, Canada. Over the last 13 years, he co-founded the Toronto Area Boardgaming Society and has watched the board gaming scene grow into an incredible community of tabletop game enthusiasts.
Elixir Games is owned and operated by Mike and Larissa Bruner. Their first game, Queen Bee, successfully funded on Kickstarter last year after implementing key learning from an earlier attempt. In this interview, Mike discusses his passion for games, what led him to take the Kickstarter path, and the key learning that new developers should consider when starting out.
Chandler is the Director of Business Development, Sales and Partnerships at CrowdOx - a leading Kickstarter Pledge Management software company. He's had the opportunity to work with more than 1,700 campaigns from all categories since 2015, including many for tabletop games.
Joe is a professional board game designer and author of the #1 international best-selling book, The Board Game Designer's Guide, along with 2 other books on game design. He has taught Game Design and Development at Wilfrid Laurier University and runs the Board Game Design Course, an online course for new game designers. He has also published multiple games and currently has one on Kickstarter: Relics of Rajavihara.
In this episode, we Interview Jeff Beck, the R&D, Marketing, and Sales Director for Grandpa Beck's Games. He's also the developer of two of their best selling titles, Cover Your Kingdom and The Bears and The Bees. Jeff covers digs into the struggles his father faced trying to launch a company during a recession.
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