Boost, Booze, and BBQ

Boost, Booze, and BBQ

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Boost, Booze, and BBQ episodes

  • 11 Gamification Part 1
    CNG fourth graders remake The Fly.  Before ISTE2015, HackEd collected voices on gamification - Michael Matera, Chris Aviles, Kevin Werbach, Marianne Malstrom, and Steve Isaacs.  Jane McGonigal explains how games can make our lives better and James Paul Gee explains how game design will help us reform education in the redesign of learning environment.
    1 hr 56 min
  • 10 Transmedia
    The modern secondary orality is about engaging with text, remixing, co-creating mashups, sharing text across time and space synchronously and asynchronously, making thinking not just readable but visible, fusing text into transmedia events.  Is this a return to a pre-industrialized polychronic communicative form, or a new era of literacy, a post-Gutenberg parenthesis?  We talk to Tracy Clark, Silvia Tolisano, Lee Ann Tysseling, Thomas Pettitt, Amy Burvall, and have performance guests, Frank Reichlin, and CNG students.
    1 hr 20 min
  • 09 Simulations, Models, and Minecraft
    Non-linguistic expression of content with models of the inner ear.  Storyboards, movie design, need to know, student driven inquiry.  Roman gods with simulations of archetype worshipers.  Simulation design for learning space.  Minecraft, Matt Ritchards, The Mind Lab, and the end of classroom walls.
    1 hr 31 min
  • 08 iPads and Literacy Part 2
    James Hannam @thelearnmaker discusses iPads, school culture, and being an Apple Distinguished Educator Trainer.  Post-graduate researchers and doctoral candidates, Ya-Huei Lu and Elisha Ding, walk us through multiple tech integration research projects and offer tips on best practices for documentation of integration within a school.
    1 hr 41 min
  • 07 iPads and Literacy Part 1
    In House we discuss three case studies integrating iPads to record private speech as students approach poetry from multiple perspectives, a simulation into the human body, and student made movies in a poetry film festival.  Beyond we talk to Daniel Kemp, app designer of Book Creator, and Brian Yearling, Tech Integration Coordinator in charge of a one to one program involving 14,000 students.  (continued in Part 2)
    1 hr 6 min
  • 05 Student Critiques
    Student critiques, prototype loops, feedback sessions...  featuring our in house study with middle school teacher Caitline Kingsley's classroom where students use peer feedback forms and Google Docs to facilitate online and face to face collaboration.  Dr. Ron Berger of Expeditionary Learning challenges us to contemplate the importance of feedback, rigor, products of excellence, and celebrations.  Dr. Lisa Palmieri of the Ellis School explains some of the incredible work being done through Active Learning, Design Thinking, Maker Space, and space as collaborative tool.
    1 hr 31 min
  • 04 Student Driven Inquiry
    Rachel Kreibich explains her experiences innovating with the SOLE project (student organized learning environments).  Her inspiration was Sugata Mitra's research on The Hole in the Wall project.  John Larmer of the Buck Institute explains how inquiry works within a project based model.  Paul Curtis of New Tech Network explains the reasons for their success in developing project based learning schools.
    1 hr 22 min
  • 03 Socratic Circles
    In house we study a series of Socratic Circles from a project with Lynsey Tveit and Jessica Hertz and compare other methods and practices such as Circle of Knowledge and The Unquiet Librarian's experiences with Twitter backchannels during Socratic Circles.  We interview Dr. Aaron Kuntz from the University of Alabama about his participation in the Disruptive Dialogue Project and the role of critical discussion in literacy development.  Finally our fourth graders discuss pros and cons of Socratic Circles with author James Sturtevant's seniors.
    1 hr 38 min
  • 02 Student Created Tutorials
    Colegio Nueva Granada Math department walks us through their project on student created tutorials. iPad App Explain Everything creator Reshan Richards interviews with us discussing the design and intent of the app and its potential for cognitive development.
    1 hr 8 min
  • 01 Collaborative Spaces
    Journeys in Podcasting in a project designed by Natalia Leon (third grade teacher), Diego Lopez (technology integrator), and Chris Davis (technology innovation project coordinator).  Podcasts center around an in house study of a teaching mindset or method present on our campus at Colegio Nueva Granada, and then researched beyond through discussions with experts in the topic.  These audio casts are taken from screencasts and videocasts which can be found on our Google Community or Facebook Page, Journeys in Podcasting.  Readings through our Flipboard (Journeys in Podcasting) and additional comment can also be found there.  We are continuously designing casts for new topics and invite you to take part, either by interviewing with us on a theme, or through comments on our Facebook Page or Google Community.  In our first Podcast of the year, Teachers and Coaches at CNG Elementary research within their school walls and then extend the inquiry beyond after a one month pilot of #steelcase equipment from #EZGO They critique collaborative spaces and collaborative tools - how the tools change the way students and teachers plan and collaborate. Reviewing Node Chairs, Mediascapes, #nearpod , #explaineverything , #GoogleClassroom , and #VideoNotes .
    1 hr 16 min

About Boost, Booze, and BBQ

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Here at Boost, Booze, and BBQ, we celebrate the finest things in life. Fast Cars, Good Drinks, and Great BBQ! Coy and Andy have been in front of and behind the scenes of the automotive community for…