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Working out a symbol for each faction is a careful process of planning and execution. Or maybe we just google it. Find out where our heads are at when it comes to representing the Monocron, Bionetics, and Dregs!
The next Cyberpunk player faction is the outcasts of society. These characters are inspired by Nomads, and the Mad Max universe. They control the gates between the city and the wasteland, and are considered very mechanically minded. Watch till the end to find out the name we give this faction!
Continuing the conversation from the last episode, we dive into the faction representing mercenaries. Heavy body modification and combat oriented, this faction is inspired by Edgerunners. Watch till the end to see what name we figure out for this player faction!
Mario joins us again as we delve deep into the aesthetic of each faction. First up, the Corporate faction. They are a weird blend of Agent smith, Tron: Legacy, Equilibrium, and even Deus Ex. Mario even helps us decide on a name for them!
To help conceptualize the cyberpunk look and feel, Ben and David bring in Mario, the Artisan Rogue to talk style. Mario provided expansion art for Thief's Hoard, and was the original artist for the steampunk version of Crew for Hire.
The old steampunk version of our game Crew for Hire had player factions to determine starting points and what kinds of jobs they could pick up. David and Ben discuss how to translate the idea of player factions to cyberpunk.
Translating the steampunk theme elements to cyberpunk should be easy, right? First thing that David and Ben dive into is potential issues with the map.
Ben and David explore the various cyberpunk game Kickstarter campaigns that were successful in the last few years. Hopefully we gain some insight into what made these games successful, and what we can do to make sure we are up to the task.
Crew for Hire was the next game that Brass Engine intended to fund on Kickstarter and publish. However, the theme of the game has come into question after Ben found out that steampunk is on the decline.
From the publisher's feed