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Captain Crow returns from England with ill tidings and a hellish passenger, while Thomas and Tarquin try their hand at diving with Dr. Norwood and the island's chief diver, Simon. Mrs. Tucker longs for new opportunity, but with her adventurous friend Sorrowful Barks in lockup in the State House's basement, how will she find it? And what's that in the wind?
A veteran captain, a notorious pirate, a haunted antiquarian, a vengeful merchant, and a charismatic cad; all have been caught up in the tides of fate that swirl around Bermuda in the year 1630. Meet our cast of characters and learn a bit about the world of Otro Mundo as our new tale begins...
A veteran captain, a notorious pirate, a haunted antiquarian, a vengeful merchant, and a charismatic cad; all have been caught up in the tides of fate that swirl around Bermuda in the year 1630. Meet our cast of characters and learn a bit about the world of Otro Mundo as our new tale begins...
Join the Pimms for their latest actual-play adventure, OTRO MUNDO, a swashbuckling tale of revenge and dark magic set in the 17th century Caribbean! With original music, new friends, and a new Forged in the Dark system, the Pimms are ready to set sail--are you?
Our heroes have saved the world, returned from the underworld, and made it back home--but there's a lot of work to do before they can rest. The cities are in ruins, but dreams banished back into the realm of imagination, they can begin to rebuild in peace. It's a new city, without limits, and its story is just beginning...
Thanks to Snoof, Kvasir and Redfern are finally defeated, but now our heroes are face-to-face with the Lord of the Underworld... and he's in the mood to make a deal. Our heroes will need to use all their wits about them to face their final challenge. Will Junkman be able to lead their convoy of the dead and damned out of hell and back to the City Limits?
The battle with Redfern the demon-snake in the center of the Dreamcatcher rages on. It's their last chance to save the universe!
They've finally caught up to Kvasir at the Center of the Dreamcatcher, but it seems that the master of the Underworld has a few last questions for them before they can challenge the dragon-and-snake and former master of the Five Cities. Will they make it through their final interview--and win the battle already raging below them in the clouds high above the earth?
Their sidekick and best pal Snoof has been ensnared by Eachus, Minos, and the fearsome Rhadamanthus, the lords of the underworld, and is being put through some trial. Our heroes regroup with their few remaining friends and debate the path ahead. They're nearly in the glowing presence of the battle at the center of creation and time is running out...
The army of the Five Cities has been cut off... Now there's nothing to do but get a ride to the Center of the Dreamcatcher, the heart of creation. Leaving behind their friends, allies, even their sidekicks, they've got to make their way through the tests and trials of the Underworld. Time is running out to save the world from Kvasir's drive for ultimate power... can they make it?
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