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It's the last of the trials of the Cave of Hypnos, and what a trial it is! Our heroes are stuck playing lawyers in the dream of the Yuki-onna, as she drags up Calliope on charges of "defiling a muse". As prosecuting attorney, Junkman's got to get to the bottom of what drives Calliope and what made her blow up the precinct all those months ago. But Mugen's lost in the dream and fired up for the case--and he thinks Calliope's own memories can prove her innocence.
Hans Guggenheim is cowed, but our heroes have bigger problems. Just as they reunited with their friends, they're facing down the final test of the Cave of Hypnos--a horde of shoppers backed up by tanks! It's the latest hurdle on the road to the Yuki-onna and the center of the dream catcher... but what could be tougher than fighting tanks?
They've reunited, heads intact, in the Cave of Hypnos--but now our heroes have a much bigger problem: an now-giant Hans Guggenheim, bent on destroying our heroes! Why has he betrayed our heroes? What's his angle? How can they escape? And will they ever be reunited with the rest of their friends?
Our heroes have managed to open a portal back back home from the frozen surface of Mars--now they just have to take out the giant angel standing in front of it! Our heroes are still in the Cave of Hypnos, where the memories of the mysterious girl Redfern's past. Now that they know the Empress is the Man with Junkman's Face, they've got a hint at what they're seeing... but will the knowledge deliver them?
Here in the Cave of Hypnos, where the frozen river Cocytus drains toward the center of the Dreamcatcher, is home to all kinds of nightmarish trials—and our heroes are smack in the middle of it! They're headed up against some of the strongest Dreamers in the Wastes, with the mysterious trail of a young girl running right through the middle of them. Who is this girl? What's her true connection to Calliope and the Empress of Nod? And will they survive to see the sky again?
They've scattered the armies of the Cities, and the lucky appearance of Hans Guggenheim gave them an escape route--through the cave of Hypnos. But the dark cave where the frozen River Cocytus is a forbidden place, cursed and forgotten... where ancient dreams crumble and break against the fabric of reality. Are they prepared for the mysteries within?
Our heroes have laid their trap... and now it's time to spring it. The armies of the Cities are bearing down on New Birth, and it'll take everything they've got to turn them aside. With their retreat cut behind them and an ambush ahead, the army should be thrown into chaos—but with heroes, gods, and soldiers on their trail, will it be enough to save their hides?
They've been reunited with Finley Savage, but our heroes seem strangely distracted--the lure of shrimp puffs seems to have taken the wind out of everyone's sails as they party in the nightmare Junk Manor. Something strange is afoot, and if they don't figure it out fast they'll have an army led by heroes and nepenthe crashing the party!
Mugen and Junkman are finally back together! Before they pop the champagne they need to figure out a game plan for how to rally the people of New Birth to defend against the coming onslaught. However, things come to a screeching halt when a familiar face appears in their midst.
Our heroes are still split up, and a day apart--Mugen is lookingninto his own crash site while Junkman hides from armies and dreamers alike after crashing his aerial screw. As they're both led to the tunnels full of poppies criss-crossing the way to the Dreamcatcher, they'll have to face the threat from the Cities again...
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