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They've dispatched the guards outside and taken the chest of magical treasure that Horatio and his men left behind them--but Sorrowful has slipped into the ominous City of Gold with Horatio, seeking the lost treasure of the Spirit in the Wind within. With Captain Crowe still reeling from his wound and Mary close to the edge, it'll take all their skill and luck to escape before the rest of Horatio's crew arrives--and to escape the kaleidoscopic nightmare tower before them.
They've found the City of Gold--but Horatio and the rest of Warmgore's crew have found it too, and it's proving almost more than they can handle! The crew will need to act quickly and use all their wits if they hope to outmaneuver these mages before they secure the treasure from the obelisk themselves... and do who knows what to the interlopers who have interrupted them in their hour of glory.
The crew have Brigitte back, thanks to Thomas' quick wits in the Garden of Night--now it's time for them to take the last bit of the journey up the Orinoco to find this lost "City of Gold" that so many have sought before them. It'll take all their skills to overcome the obstacles ahead and find their quarry... but they aren't the only ones seeking it....
The crew are sailing the Orinoco in search for Atlantean gold, but so far the biggest problem they've encountered isn't locals or even demons... it's Englishmen. With Captain Crowe's "response" to the head of the freebooter port of Draketown--that is, shooting them in the face--it's up to Tarquin to set their journey back on sound footing so they can get back to looking for their cursed prize.
Now safely away from Johnny Bibles and with their Atlantean prize in tow, the crew set about preparing for their journey inland to find this lost Atlantean "City of Gold" rumored of in local legends. As they make their way through the Orinoco Delta by a carefully selected route, it'll take every bit of their resources and every ounce of their spirit to bring them together for this mission--for they aren't the only ones come to the Orinoco in search of treasure...
Their battle against the Atlanteans now complete--and their new prize still dangling from their ship--the crews have been blown up the Orinoco River by a supernatural wind. As they survey their flotilla and try to assess the damage, they meet to discuss their future plans and consider their prize... how do you open a submarine full of angry Atlantean foot soldiers?
Crowe's armada has snagged an Atlantean submarine, but reeling it in will be a different matter entirely! As the mysterious craft pulls them across the Caribbean at record pace, Mary and Barks are waiting with the only-slightly-damaged Venganza near one of the mouths of the Orinoco river in Paria Bay near Trinidad. With the help of their new Taino guide Hatuey they have a better chance than ever of finding their prize--but others are looking too...
While Mary and Sorrowful prepare to search for the lost city of Gold in the Orinoco, the crew of the Caliban have a very different challenge ahead: get their old buddy Sam Axe off scott free for borrowing a ship. The puritans of Providence Island have secrets that they guard on this island, secrets that many are eager to steal from them... Will this new alliance succeed? Or will it be cast asunder before it can even set sail?
As Sam Axe makes account for himself before the Brothers Pimm Society, the Caliban prepares to take young Gregory to meet his father and make amends for Sam's indiscretion with their ship--and perhaps a promise to help fight the treasure fleet. Meanwhile off the coast of Caracas the Venganza has been deeply holed below the waterline and must be repaired quickly before the Weeping Amos and its dread captain Johnny Bibles catch up with them...
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