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We loved the original Citizen Sleeper, but were intimidated when we first heard the news of a sequel that would be more complicated — and presumably more difficult. Citizen Sleeper 2: Starward Vector is just as complex as we expected and yet, once we got our feet beneath us, we couldn't stop playing.
What makes a game difficult? Is it fun to lose? What does it mean to be “in the mood” for a game? We have the answers!
Plus, Loco Motive — an extremely Justin McElroy game.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!
By Russ Frushtick, Chris Plante, Griffin McElroy, Justin McElroy4.9
48174,817 ratings
We loved the original Citizen Sleeper, but were intimidated when we first heard the news of a sequel that would be more complicated — and presumably more difficult. Citizen Sleeper 2: Starward Vector is just as complex as we expected and yet, once we got our feet beneath us, we couldn't stop playing.
What makes a game difficult? Is it fun to lose? What does it mean to be “in the mood” for a game? We have the answers!
Plus, Loco Motive — an extremely Justin McElroy game.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!

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