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FAQs about Classic SF with Andy Johnson:How many episodes does Classic SF with Andy Johnson have?The podcast currently has 155 episodes available.
August 21, 2022#75 Touched by the void: Beyond Apollo (1972) by Barry MalzbergWould you believe it, it's the 75th episode! Thank you to everyone who has listened to this odd, bitesize, sort-of-podcast and its highly inconsistent subject matter. Barry Malzberg's breakthrough science fiction novel Beyond Apollo (1972) was the first ever winner of the prestigious Campbell award. Not everyone liked the book's experimental approach, though. Expect sex, madness, and a completely unreliable narrator in this brief tour of one of the most controversial SF books of the 1970s.Get in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more8minPlay
August 16, 2022#74 At close quarters in deep space: Lifeboat (1976) by Harry Harrison and Gordon R. DicksonOriginally serialised in Analog magazine in 1975, Lifeboat is a collaborative SF novel by Harry Harrison and Gordon R. Dickson. Can the humans and aliens trapped together in a cramped interstellar escape module find a way to survive? And did Harrison and Dickson deliver an engaging story?Get in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more6minPlay
August 12, 2022#73 Britain on the brink: The Stone That Never Came Down (1973) by John BrunnerInflation is rising rapidly, plunging working people into poverty. A huge strike wave spreads from one sector to another. A major economy has pulled out of Europe, adding to the economic chaos, and a new disease spreads around the continent. The British government neglects these crises, and instead pursues a culture war. This bleak description fits the UK in the summer of 2022, but it is also the backdrop to John Brunner’s 1973 novel The Stone That Never Came Down. This episode takes a look at this prescient novel of a declining, crisis-stricken UK.For more SF reviews, visit andyjohnson.xyzGet in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more8minPlay
August 01, 2022#72 Once more Into the Breach: what I played in July 2022This latest instalment of my monthly series on the games I’ve played has four entries. It kicks off with Strange Brigade and Yooka-Laylee and the Impossible Lair, two very different games which are united by their unmistakable Britishness, sense of humour, and love of alliteration. Next up I have a few words about the fairly obscure action RPG Of Orcs and Men, made across the Channel in France. If you’ve enjoyed the fantasy stealth games in the Styx series, then you may enjoy the game that first introduced that gregarious goblin. Finally for July, I revisited an indie masterpiece which has just been given a free and impressive overhaul. Tactics classic Into the Breach has been picked up by Netflix, who are making it available to their subscribers. To celebrate, Subset Games have upgraded all versions of the game to the even more excellent Advanced Edition. This gratis update adds a ton of new features, and makes one of the best indie games ever somehow even more perfect.Get in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more9minPlay
July 26, 2022#71 Dying Earths and dead ends: The Time Dweller (1969) by Michael MoorcockNormal human lives are in short supply in The Time Dweller. Originally published in 1969, this collection is one of the earliest efforts to gather together some of Michael Moorcock’s shorter stories. Of the nine entries in this volume, seven were originally published in New Worlds, one of the leading British SF magazines. It might not have been too difficult to get them published, because at the time the editor was one... Michael Moorcock.Get in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more8minPlay
July 11, 2022#70 Desperation and triumph in Myth: The Fallen Lords (1997)Today, developers Bungie are known for the blockbuster Halo series and more recently, for the Destiny games. And while the studio changed first-person shooters forever, first on the Mac and then on consoles, none of their later successes would have been possible without their earlier work in a different genre altogether. It was the success of pioneering real-time tactics game Myth: The Fallen Lords which, in part, prompted Microsoft to purchase Bungie and to help propel Halo to industry-shaking success in 2001.Myth was ahead of its time. Its 3D environments were some of the first in the genre and Bungie’s work helped to forge a new style of gameplay. They cut away the base building, resource management, and large unit counts that defined Command & Conquer (1995) and Total Annihilation (1997). Myth isn’t a strategy title at all - but part of the first wave of real-time tactics games. It does more than make players think; it makes them feel. Thanks a unique union of writing and gameplay, each of Myth’s missions inspires feelings of desperation, terror, relief and - hopefully - triumph. 25 years later, it’s the emotional impact of Myth which makes it special to this day.Get in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more9minPlay
July 05, 2022#69 They’re masterworks all, you can’t go wrong: what I played in June 2022There’s not much need for preamble this month - I had a busy June, but still managed to play quite a few games. They were mostly on the older side; in fact the only 2022 release I played during June was a demo, and I rarely play those.I revisited two classics from my youth which still stand up remarkably well, in the form of gloomy tactics game Myth: The Fallen Lords (1997) and the forgotten Indiana Jones and the Emperor’s Tomb (2003). I continued my increasingly familiar ramble through the Halo series with the fairly tiresome spinoff Halo 3: ODST (2009), and that demo I mentioned was for the upcoming Agent 64: Spies Never Die. The real standout for me, though, was definitely Dragon’s Dogma. Inspired by the long-awaited announcement of a sequel, I finally picked up Hideaki Itsuno’s cult favourite action RPG and have been revelling in its idiosyncratic charms.Get in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more11minPlay
June 26, 2022#68 Gambling with the stars: Gateway (1977) by Frederik PohlFrederik Pohl (1919 - 2013) had an incredibly long career in science fiction. He wrote, edited and worked as an agent for over 70 years, from the early 1940s right through to the end of his long life. Gateway is a key work in the second wave of his writing career, which began in 1969 after a long spell helping others to get their stories published. Originally serialised in Galaxy magazine, Gateway was a major success which won both the Locus and Nebula Awards for best novel, and the John W. Campbell award.This episode is a short review of the novel, which features abandoned alien starships, sexual hang-ups, AI-assisted psychotherapy, and space-prospectors gambling with their lives at faster-than-light speeds.Get in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more7minPlay
June 13, 2022#67 3x Book reviews: The Rats (1974), Flight into Fear (1972), A Fall of Moondust (1961)This special books episode covers three classic novels:The million-selling horror The Rats (1974) by James HerbertThe aerial thriller Flight into Fear (1972) by Duncan KyleThe lunar science fiction suspense of A Fall of Moondust (1961) by Arthur C. ClarkeGet in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more17minPlay
June 08, 2022#66 Slow-mo sniping thrills and the end of the world: what I played in May 2022May’s instalment of “what I played” is a relatively brief one, simply because - well, I didn’t play that many games during the month. What I did unexpectedly get the chance to do is to review the excellent Sniper Elite 5, which is easily one of my favourite games of 2022 so far. I can admit to a surge of local pride, as developers Rebellion are based just down the road from me in Oxford. My full thoughts on the game are available for your reading pleasure at Entertainium.I of course also found a bit of time to tackle some older games. Thanks to the generous folks at Epic, I was able to play hyper-fast futuristic racer Redout (2016). I took a bloody trip into the distant past with Raven’s badly dated shooter Soldier of Fortune (2000). Finally, I have a few thoughts on the remaster of the end-of-the-world action-adventure Darksiders (2010).Get in touch with a text message!For more classic SF reviews and discussion, visit andyjohnson.xyz. To get free weekly classic SF updates, sign up here....more10minPlay
FAQs about Classic SF with Andy Johnson:How many episodes does Classic SF with Andy Johnson have?The podcast currently has 155 episodes available.