Rob and Jason are joined by Arthur O'Dwyer to discuss board games, his 3 ISO C++ papers and much more!
Arthur O'Dwyer started his career writing pre-C++11 compilers for Green Hills Software; he currently writes C++14 for Akamai Technologies. Arthur is the author of "Colossal Cave: The Board Game," "Mastering the C++17 STL" (the book), and "The STL From Scratch" (the training course). He is occasionally active on the C++ Standards Committee and has a blog mostly about C++.
News
Add an interactive command line to your applications"Modern" C++ RuminationsInitialization in C++ is Seriously Bonkerscpp_feature_flagsArthur O'Dwyer
@ColossalCaveTBGArthur O'Dwyer's BlogLinks
AdventureColossal Cave: The Board GameCppCon 2018: Arthur O'Dwyer "Return Value Optimization: Harder Than It Looks"C++Now 2018: Jason Turner "Initializer Lists Are Broken, Let's Fix Them"CppCon 2018: Arthur O'Dwyer "An Allocator is a Handle to a Heap"C++Now 2018: Arthur O'Dwyer "The Best Type Traits that C++ Doesn't Have"CppCon 2018: Arthur O'Dwyer "Trivially Relocatable"Trivially Relocatable on Compiler ExplorerP1154R0 Type traits for structural comparisonP1155R1 More implicit movesP1144R1 Object relocation in terms of move plus destroyMastering the C++17 STLSponsors
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@robwirving@lefticus