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Isabella Muerte is a C++ Bruja and Build System Trash Goblin. She taught herself to program by writing a build system and immediately regretting the decision. Her first computer ran Windows Millennium Edition and her parents forbade her from upgrading to anything else for 5 years. She is still bitter about this. In her spare time, she is into open source software, tattoos, computer keyboards, and making fake cover bands like 'Rage Against the Abstract Machine'
Gina Stephens is a software engineer with over 20 years' experience, 13 of those years leading development teams. Most of her experience has been with C++, in addition to Java, .NET and various scripting language. The breadth of her development experience includes DOD, FDA, DOI, Hospitality, and Finance.
Gina has a Bachelors in Computer Science from MS&T in Rolla, MO and a Masters in Computer Science from the University of Missouri – STL. She also founded and runs the STL C++ User Group.
Gina is also a Desert Storm Air Force veteran during which she worked on the B-52 bombers that were carpet-bombing Iraq. She is happily married with 2 sons, both of whom are serving in the US Navy.
Titus Winters has spent the past 6 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide.
Matt Bentley was born in 1978 and never recovered from the experience. He started programming in 1986, completing a BSc Computer Science 1999, before spending three years working for a legal publishing firm, getting chronic fatigue syndrone, quitting, building a music studio, recovering, getting interested in programming again, building a game engine, and stumbling across some generalized solutions to some old problems.
Patricia has been a C++ programmer for 12 years. Currently she is working on the Vivaldi Browser. Previously she has worked on the Opera Browser, on embedded telepresence systems at Cisco and even did a two year stint as a Java consultant. She is passionate about learning and teaching, as well as trying to make the world in general and tech in particular, a more inclusive place.
Josh is a programmer working at Unity Technologies, where he focuses on integration and development of scripting runtimes for the Unity 3D game engine. He enjoys learning about CPU architectures and assembly language, including the recent development of an MOS 6510 emulator in C#. In his free time, he coaches a number of youth soccer teams and reads philosophy and theology.
Jonathan Boccara is a passionate C++ developer working for Murex on a large codebase of financial software. His interests revolve around making code expressive.
Jan is a Software Engineer at Promexx, contracted by ThermoFisher Scientific to work on integration of motion controllers in Transmission Electron Microscopes.
Olivier Giroux has worked on eight GPU and four SM architecture generations released by NVIDIA. Lately, he works to clarify the forms and semantics of valid GPU programs, present and future. He was the programming model lead for the new NVIDIA Volta architecture. He is a member of WG21, the ISO C++ committee, and is a passionate contributor to C++'s forward progress guarantees and memory model.
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