In this episode, two completely different worlds collide. Vince Gilligan (Pluribus, Breaking Bad) and Jason Connell (Ghost of Yōtei) discuss how stories are built, shaped, and told through their games & TV shows. They talk about drawing inspiration across genres and the trust that comes from working with the same collaborators year after year.
You won't want to miss this inside look at how this fall's biggest stories are brought to life.
00:00:00 Introductions
00:02:16 For Vince, Character First or World First?
00:05:40 For Jason, Character First or World First?
00:08:24 Testing – Audience and Self
00:14:30 Jason Kills His Darlings
00:18:07 Vince Kills His Darlings
00:20:50 Jason's Inspirations
00:21:59 Scale and Interactivity in Ghost of Yotei
00:24:55 Jason's Beginnings
00:27:28 Using MoCap Artistically
00:28:41 Western and Samurai Influences
00:30:12 Vince and ABQ
00:33:35 Vince's Showrunning Philosophy
00:36:52 The Value in Long-Term Collaboration
00:38:15 The Biome Team and Specialization
00:40:31 Akira Kurosawa
00:41:58 Approaches to Violence
00:47:07 Vince and Theme
00:49:25 The Work Belongs to the Audience
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