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Our story begins as our Duskwardens were headed back to the Radiant Citadel after surviving their first offical mission. They had to report to Vi with what they learned and then find out what was next in store for them, and they were finally rewarded for their efforts with gear and coin. But as with most things lately, their new gear would soon get tested. So sit back, relax and enjoy.
Players: Level 5
Please read the content warning as this is a rated R game. We start our session after killing the Night Hag Wanewort, then turning to face a Young White Dragon. What happens to our players next and what they learn about one of our players, might change how things turn out. So sit back, relax and enjoy.
Please read the content warning at the bottom as this podcast is intended for mature audiences. We picked back up our story right after Frank healed the Boy and Skelli saw the second coming of Christ, or at least to her Frank was the second coming, he might have something to say about it. But what happens next and what our players go through, will shake some of them to the core. So sit back, relax, keep the lights off and enjoy.
We picked back up our story after emerging from the cave we found ourselves in, and realizing we were back on the topside of Veilmist Isle and the lighthouse was above us. As the whole village was there to watch the Beacon be placed back in its rightful place, our party finally gets to watch the play that they were about to perform for them the last time they were here. But what is that play and what are these people hiding? Sit back, relax and find out.
July 4-6 660 PE (Post Emergence) 33rd Emergence
We pick back up our story right after Boss Delour died and Kalliope on the ground as his Wererat curse was going through her bloodstream. As the two curses within her started to fight each other, the rest of the party heard the cries of children coming from the prison and headed that way. What happens next? Sit back, relax and enjoy to find out.
Players Level 6
We picked back up our story after killing the Captain and some of the crew of the Widowmaker and hearing the muffled sounds of prisoners from below. What our party learns next about this small island and what it holds will determine our party's next move. So sit back, relax and enjoy.
Braxis 1, 3502
We pick back up our story right as the Night of the Remembered is in full swing. Here we find Arbane with Nik's new puppy Chalupa around the body of Itzmin after killing him in the streets, and with the parade and city guards around the corner he was in a little panic. The rest of our party not knowing what has just transpired though starts heading towards the Abandoned Metalworks where they hope to find a demon. So sit back, relax and enjoy what happens next.
Players: Level 5
We picked back up our session after waking up from the Far Realm once again trying to get under our skin, and another bout of madness hit. As we each woke up screaming or looking around, we learned some interesting things about each other before leaving this alley and heading towards our doom. So sit back, relax and enjoy.
July 4 660 PE (Post Emergence) 33rd Emergence
Fun one last night. We picked back up after walking through a teleportation circle and found ourselves inside a cave that's been turned into some sort of teleportation chamber. We were inside some sort of copper and brass machine that was spinning with lightning all around us and as it stopped and we could get out, a voice in the distance said "Oh good, time for fun." So sit back, relax and enjoy what happens next.
Braxis 1, 3502
We pick back up our story after clearing the Werewolf Den of all those turned against the Children of Mother Night and hoping to find some of the missing children. But when we find the Moonstalkers Guild Hall, things get very hairy. So sit back, relax and enjoy. Please read the content warning as this is a rated R game.
Players Level 6
This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised. This podcast is intended for mature audiences.
From the publisher's feed
Hi there. This podcast consists of some 5E D&D content as well as many other TTRPG's. We have a variety of campaigns going on and always more on the way. There are also a few fun…