Critical Nerds

Critical Nerds

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Critical Nerds episodes

  • Wages of Vice Part 1

    Our story begins as our Duskwardens were headed back to the Radiant Citadel after surviving their first offical mission.  They had to report to Vi with what they learned and then find out what was next in store for them, and they were finally rewarded for their efforts with gear and coin.  But as with most things lately, their new gear would soon get tested.  So sit back, relax and enjoy.  

    Players: Level 5

    Saint: Niklu (Nik) Bugbear Paladin, Oath of the River 
    Belv: Flincher: Dragonborn Battlemaster Fighter
    Abe: Arbane: Wood Elf Shepherd Druid
    Taylor: Valtix Puddlesong: Gnome Whistling Bard 
    Razza: Amora: Aasimar Cleric of Order 
    Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer 

    2 hr 25 min
  • The Last Lord of Barovia, A Curse of Strahd Campaign Session 8

    Please read the content warning as this is a rated R game.  We start our session after killing the Night Hag Wanewort, then turning to face a Young White Dragon.  What happens to our players next and what they learn about one of our players, might change how things turn out.  So sit back, relax and enjoy.  

    Players Level 6
    Saint - Damphir Inquisitive Rogue/Paladin - Kalliope
    Jess - Changeling Wildfire Druid - Flint 
    Linkin - Harengon Bladesinger Fighter - Danala Tozdal
    Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara
    Riley - Drow Twilight Cleric - Alissia 
    Razza - Drow Bard/Paladin - Lumilia 
    DM -  Warforged Hunter Ranger - Sir Purrcival 
    This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised.  This podcast is intended for mature audiences. 

    2 hr 14 min
  • The Saga of Blood and Storm, A Dark Ages Call of Cthulhu Campaign. Session 8

    Please read the content warning at the bottom as this podcast is intended for mature audiences.  We picked back up our story right after Frank healed the Boy and Skelli saw the second coming of Christ, or at least to her Frank was the second coming, he might have something to say about it.  But what happens next and what our players go through, will shake some of them to the core.  So sit back, relax, keep the lights off and enjoy.

    May 4-6th 1002
    Players:
    Abe - Bjorn Valaar - Viking Raider 
    Whitney - Genya Valaar - Pirate 
    Katie - Skelli - Spy
    Wade - Bjorn Aronson - Viking Engineer 
    Mario - Frank Zeppa - Scottish Barber \ Surgeon 
    Content Warning: This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements inspired by Norse mythology and Lovecraftian fiction. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations.  Our tale takes place when Christianity is starting to spread worldwide and we will come into situations that are although historically accurate, might not be for everyone.  Listener discretion is advised.  This podcast is intended for mature audiences. 

    2 hr 50 min
  • Imagined Nation Session 23

    We picked back up our story after emerging from the cave we found ourselves in, and realizing we were back on the topside of Veilmist Isle and the lighthouse was above us.  As the whole village was there to watch the Beacon be placed back in its rightful place, our party finally gets to watch the play that they were about to perform for them the last time they were here.  But what is that play and what are these people hiding?  Sit back, relax and find out.  

    July 4-6 660 PE (Post Emergence) 33rd Emergence 

    Player Level: 7
    Belv (Khaal): Saurial Blood Hunter Mutant. 
    Abe (Zion): Leonion Ancestral Guardian Barbarian  
    Galea (Suzans): Kalistar Grave Cleric - MIA
    Cass (Kira): Fairy Dance Bard 
    Brandon (Fiddix):  Mapach Leyline Wizard 6/Artificer 1
    Razza (Fixer): Thri-kreen Soulknife Rogue 5/Cleric 2 - MIA
    Saint (Quiven): Pallid Elf Hunter Ranger 

    2 hr 7 min
  • The Last Lord of Barovia, A Curse of Strahd Campaign Session 7

    We pick back up our story right after Boss Delour died and Kalliope on the ground as his Wererat curse was going through her bloodstream.  As the two curses within her started to fight each other, the rest of the party heard the cries of children coming from the prison and headed that way.  What happens next?  Sit back, relax and enjoy to find out.  

    Players Level 6

    Saint - Damphir Inquisitive Rogue/Paladin - Kalliope
    Jess - Changeling Wildfire Druid - Flint 
    Linkin - Harengon Bladesinger Fighter - Danala Tozdal
    Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara
    Riley - Drow Twilight Cleric - Alissia 
    Razza - Drow Bard/Paladin - Lumilia 
    DM -  Warforged Hunter Ranger - Sir Purrcival 

    2 hr 47 min
  • A Fey Relocation Project Session 65

    We picked back up our story after killing the Captain and some of the crew of the Widowmaker and hearing the muffled sounds of prisoners from below.  What our party learns next about this small island and what it holds will determine our party's next move.  So sit back, relax and enjoy.  

    Braxis 1, 3502

    Players:  Level 14
    Sabryn: Reborn College of the Road Bard
    Francisco: Half Drow Paladin of the Open Sea
    Tooth: Dwarf Totem Barbarian / Fighter - MIA
    Talos: Obsidian Warforged Scribe Wizard
    Ben: Reborn Shadow Sorcerer / Moon Druid 
    Ki: Kobold Elemental Monk

    2 hr 56 min
  • The Fiend of Hollow Mine Part 5

    We pick back up our story right as the Night of the Remembered is in full swing.  Here we find Arbane with Nik's new puppy Chalupa around the body of Itzmin after killing him in the streets, and with the parade and city guards around the corner he was in a little panic.  The rest of our party not knowing what has just transpired though starts heading towards the Abandoned Metalworks where they hope to find a demon.  So sit back, relax and enjoy what happens next.  

    Players: Level 5

    Saint: Niklu (Nik) Bugbear Paladin, Oath of the River 
    Belv: Flincher: Dragonborn Battlemaster Fighter
    Abe: Arbane: Wood Elf Shepherd Druid
    Taylor: Valtix Puddlesong: Gnome Whistling Bard 
    Razza: Amora: Aasimar Cleric of Order - MIA
    Whitney: Ellio Schnozz: Gnome Wild Magic Sorcerer 

    2 hr 33 min
  • Imagined Nation Session 22

    We picked back up our session after waking up from the Far Realm once again trying to get under our skin, and another bout of madness hit.  As we each woke up screaming or looking around, we learned some interesting things about each other before leaving this alley and heading towards our doom.  So sit back, relax and enjoy.

    July 4 660 PE (Post Emergence) 33rd Emergence 

    Player Level: 7
    Belv (Khaal): Saurial Blood Hunter Mutant. 
    Abe (Zion): Leonion Ancestral Guardian Barbarian  
    Galea (Suzans): Kalistar Grave Cleric 
    Cass (Kira): Fairy Dance Bard 
    Brandon (Fiddix):  Mapach Leyline Wizard 5/Artificer 1
    Razza (Fixer): Thri-kreen Soulknife Rogue 4/Cleric 2
    Saint (Quiven): Pallid Elf Hunter Ranger  

    3 hr 20 min
  • A Fey Relocation Project Session 64

    Fun one last night.  We picked back up after walking through a teleportation circle and found ourselves inside a cave that's been turned into some sort of teleportation chamber.  We were inside some sort of copper and brass machine that was spinning with lightning all around us and as it stopped and we could get out, a voice in the distance said "Oh good, time for fun."  So sit back, relax and enjoy what happens next.  

    Braxis 1, 3502

    Players:  Level 14
    Sabryn: Reborn College of the Road Bard
    Francisco: Half Drow Paladin of the Open Sea
    Tooth: Dwarf Totem Barbarian / Fighter - MIA
    Talos: Obsidian Warforged Scribe Wizard
    Ben: Reborn Shadow Sorcerer / Moon Druid 
    Ki: Kobold Elemental Monk

    2 hr 48 min
  • The Last Lord of Barovia, A Curse of Strahd Campaign Session 6

    We pick back up our story after clearing the Werewolf Den of all those turned against the Children of Mother Night and hoping to find some of the missing children.  But when we find the Moonstalkers Guild Hall, things get very hairy.  So sit back, relax and enjoy.  Please read the content warning as this is a rated R game.

    Players Level 6

    Saint - Damphir Inquisitive Rogue/Paladin - Kalliope
    Jess - Changeling Wildfire Druid - Flint 
    Linkin - Harengon Bladesinger Fighter - Danala Tozdal
    Belv - Goliath Moon Bard - Ruka Lightning-Throw Rathokavara
    Riley - Drow Twilight Cleric - Alissia 
    Razza - Drow Bard/Paladin - Lumilia 
    DM - Warforged Hunter Ranger - Sir Purrcival 

    This podcast contains themes of cosmic horror, psychological distress, violence, death, body horror, and supernatural elements. The story includes depictions of isolation, environmental hardship, cult activity, and the gradual loss of sanity. Some scenes may involve descriptions of injury, blood, drowning, and unsettling transformations. Listener discretion is advised.  This podcast is intended for mature audiences. 

    2 hr 34 min

About Critical Nerds

From the publisher's feed

Hi there. This podcast consists of some 5E D&D content as well as many other TTRPG's.  We have a variety of campaigns going on and always more on the way.  There are also a few fun…