D&D is For Nerds

D&D is For Nerds

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    58 min

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D&D is For Nerds episodes

  • The Lonely Tower #7 The Creature Sees All

    Hiding from a creature that sees all can seem like an impossible task. And you’d be entirely correct. No matter what you do or where you hide, it can and will find you. The best course of action is to not concern yourself with something so trivial as surviving and instead just accept that your choices led you here and there’s nothing you can do to stop it. Good luck. 


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    59 min
  • The Lonely Tower #6 The Creature Helps

    When striking a deal with a creature that wants to help, the most important thing is to know what you and it can both offer each other. If, for example, you can offer your friend to be eaten instead of yourself and, for example, the creature counters with the confidence that it can eat both you and said friend, coming to a compromise is going to be a bit tricky when in reality all you can truly offer it is a slightly faster moving meal.


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    47 min
  • The Lonely Tower #5 The Creature Swarms

    Humanity is great at one thing above all: storytelling. We don’t have the sharpest claws, our teeth don’t tear into flesh the same way as, say, a bears does nor can we stalk our victims quite as well. There are creatures out there better at running, climbing, swimming, swarming and so much more. But we can follow a story. And what is tracking if not a simple story? You wound your victim, it runs off and you follow their blood drops like bread crumbs on a trail. It’s simple. But nothing can truly ever prepare you for what comes next at the end of the trail in the Lonely Tower.


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    48 min
  • The Lonely Tower #4 The Creature Strikes

    To witness the infinite vacuum of space is a novel experience. To realise how truely insignificant we are in the grand scheme of things can really do wonders for your psyche. Combine that with a melting room and a fully licensed bar seemingly out of no where, it comes as no surprise when the creature takes this opportunity to strike.


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    48 min
  • The Lonely Tower #3 The Creature Consumes

    There are certain moments in life when you make a choice so profound that every choice that led you up to this moment and every choice leading away from this moment is insignificant by comparison. It needn’t be a difficult choice or one that requires much reflection. All that matters is a choice is made. Because once that choice is made the die is cast and the creature will consume.


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    52 min
  • The Lonely Tower #2 The Creature Knocks

    All’s quiet below deck. The gentle rocking of waves lapping the side of the hull, the rhythmic turning of gears as the machine man goes to work. It’s out there. Somewhere. Lightning illuminates the sky signalling the oncoming storm. A deep rumble coming from the horizon. All the while two men wait patiently in the bowls of the ship. Waiting. Listening. For the creature to knock.


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    47 min
  • The Lonely Tower #1 The Creature Hunts

    A recently down on their luck Fish and her “trusty” “automaton” that she is “totally in control of” and “not at all sentient” get hired to hunt a real big fish. Unbeknownst to the crew, they're not the only one on the hunt.


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    46 min
  • Vampire Infested Barovia I #26 The Archmage

    The party gets educated about theology as they encounter one of Strahd’s vampire husbands. Pip once again hurts the ones closest to him while Hecktor gets to experience being food.


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    54 min
  • Vampire Infested Barovia I #25 Into the Svalich Woods

    It’s one thing after another as Hecktor and Agogash go on the lamb. Pip does his best to track them both while Hector experiences elf heaven on the back of a horse.


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    55 min
  • Vampire Infested Barovia I #24 Watery Comma Mass

    It all culminates here where the party must try and rescue Hecktor from the watery comma mass. Pip awkwardly has to ask Elanial for help while Hecktor experiences the many consequences of overusing a god.


    Want ad-free and even more bonus content? Just check out the Imagination Adventures show page on Apple podcasts! Music by the ever wonderful Lepidora, you can check out her music here. And head to peddlerspress.store to peruse our D&D themed merch store and help support the show!

    Hosted on Acast. See acast.com/privacy for more information.

    1 hr

About D&D is For Nerds

From the publisher's feed

Australia’s most popular D&D actual play podcast! Set in the world of Ogg Nott, a place full of mystery and intrigue - if only the players knew it was ending. Listen to this award winning podcast…

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