Mastering Dungeons

Design an RPG Starting Village! (MD 182)


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Episode 182 of Mastering Dungeons! 

Main topic: Designing an RPG Starting Village!

Continuing the discussion of worldbuilding, a great place to start is a village. What must a starting village contain and what isn’t needed? How do we make it relevant and interesting? We dig into the design and examples that have and haven’t worked for us.

News: Critical Role launches Daggerheart, Hasbro CEO vs D&D on AI, Starforged Terrain!

Contents

00:00 Podcasting for Relatives
01:39 Exhaustion vs HPs?
10:39 30-Minute D&D?
21:46 D&D Asks Do You Like Me
29:45 Hasbro CEO Says AI D&D Says No
39:02 CR Launches Daggerheart
41:59 Dwarven Forge Starforged
43:46 Surviving Strangehollow
44:20 Zweihander Reforged
44:44 Designing an RPG Starting Village
45:50 Two Issues to Avoid
46:37 Classic D&D Villages
50:08 Bottom-Up Technique
59:15 Safe Space or Hub
01:01:44 Launch Adventures
01:05:28 Key Elements
01:08:16 Tie to PC Goals
01:10:53 NPCs
01:15:05 Theme
01:16:58 History
01:21:33 Shout-Outs

Thank you for listening! Get the full show notes with links on Patreon.

Our intro and outro music is Metropolis Fanfare, provided royalty-free by Tabletop Audio (https://tabletopaudio.com) under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/).

MP3 file metadata populated with Online MP3 Podcast Chapter Editor, built by Dominik Peters. https://mp3chapters.github.io/ and customized for Mastering Dungeons by Vladimir Prenner from Croatia.

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