Design Diary

Design Diary

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Design Diary episodes

  • 052: Exegesis (with design community showcase)
    Today we look at board game design based on the word "exegesis". Stick around to the end to hear some concepts from the design community.

    : exposition, explanation; especially : an explanation or critical interpretation of a text

    http://buttonshy.com/designdiary/DD052-Exegesis.mp3



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  • 051: Tenebrous
    Today we look at board game design based on the word "tenebrous".

    1 : shut off from the light : dark, murky

    2 : hard to understand : obscure

    3 : causing gloom

    http://buttonshy.com/designdiary/DD051-Tenebrous.mp3


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  • 050: Validate
    Today we celebrate 50 episodes and look at board game design based on the word "validate".

    1 a : to make legally valid : ratify

    b : to grant official sanction to by marking

    c : to confirm the validity of (an election); also : to declare (a person) elected

    2 a : to support or corroborate on a sound or authoritative basis

    b : to recognize, establish, or illustrate the worthiness or legitimacy of

    http://buttonshy.com/designdiary/DD050-Validate.mp3




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  • 049: Ad Hoc (with special guest James O'Connor)
    Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "Ad Hoc".

    1 a : concerned with a particular end or purpose

    b : formed or used for specific or immediate problems or needs

    2 : fashioned from whatever is immediately available : improvised

    http://buttonshy.com/designdiary/DD049-AdHoc.mp3



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  • 048: Caravansary (with special guest James O'Connor)
    Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary".

    1 : an inn surrounding a court in eastern countries where caravans rest at night

    2 : hotel, inn
    http://buttonshy.com/designdiary/DD048-Caravansary.mp3



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  • 047: Meld
    Today we look at board game design based on the word "meld". 

    : to blend or mix together : merge

    http://buttonshy.com/designdiary/DD047-Meld.mp3



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  • 046: Plangent
    Today we look at board game design based on the word "plangent". 

    1 : having a loud reverberating sound

    2 : having an expressive and especially plaintive quality

    http://buttonshy.com/designdiary/DD046-Plangent.mp3


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  • 045: Demarcate
    Today we look at board game design based on the word "demarcate". 

    1 : to fix or define the limits of : delimit

    2 : to set apart : distinguish

    http://buttonshy.com/designdiary/DD045-Demarcate.mp3




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  • 044: Refection
    Today we look at board game design based on the word "refection". 

    1 : refreshment of mind, spirit, or body; especially : nourishment

    2 a : the taking of refreshment

    b : food and drink together : repast 

    http://buttonshy.com/designdiary/DD044-Refection.mp3





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  • 043: Sanguine
    Today we look at board game design based on the word "sanguine". 

    1 : bloodred

    2 a : consisting of or relating to blood

    b : bloodthirsty, sanguinary

    c : ruddy

    3 : having blood as the predominating bodily humor; also : having the bodily conformation and temperament held characteristic of such predominance and marked by sturdiness, ruddy color, and cheerfulness

    4 : confident, optimistic
    http://buttonshy.com/designdiary/DD043-Sanguine.mp3



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