Design Diary

Design Diary

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Design Diary episodes

  • 061: Meander
    Today we look at board game design based on the word "meander".

    1 : to follow a winding or intricate course

    2 : to wander aimlessly or casually without urgent destination : ramble

    http://buttonshy.com/designdiary/DD061-Meander.mp3

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  • 060: Bird-dog
    Today we look at board game design based on the word "bird-dog".

    1 : to watch closely

    2 : to seek out : follow, detect

    http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3


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  • 059: Woolgathering
    Today we look at board game design based on the word "woolgathering".

    : indulgence in idle daydreaming

    http://buttonshy.com/designdiary/DD059-Woolgathering.mp3


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  • 058: Scarify
    Today we look at board game design based on the word "scarify".

    1 : to make scratches or small cuts in (something, such as the skin)

    2 : to lacerate the feelings of

    3 : to break up, loosen, or roughen the surface of (something, such as a field or road)

    4 : to cut or soften the wall of (a hard seed) to hasten : germination

    http://buttonshy.com/designdiary/DD058-Scarify.mp3




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  • 057: Rabble
    Today we look at board game design based on the word "rabble".

    1 : a disorganized or confused collection of things

    2 a : a disorganized or disorderly crowd of people : mob

    b : the lowest class of people

    http://buttonshy.com/designdiary/DD057-Rabble.mp3


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  • Roundtable 01: Subjugation (Granite Game Summit 2018)
    I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter.

    Definition:
    1 : to bring under control and governance as a subject : conquer
    2 : to make submissive : subdue

    A few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is coming up in just a few weeks at Unpub 8. I hope you enjoy the format. If you have any suggestions, please let us know.

    http://buttonshy.com/designdiary/DDR01-Subjugation.mp3


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  • 056: Cursory (with special guest John duBois)
    Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory".

    : rapidly and often superficially performed or produced : hasty

    http://buttonshy.com/designdiary/DD056-Cursory.mp3


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  • 055: Elucidate (with special guest John duBois)
    Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate".

    1 : to make lucid especially by explanation or analysis

    2 : to give a clarifying explanation

    http://buttonshy.com/designdiary/DD055-Elucidate.mp3



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  • 054: Nondescript
    Today we look at board game design based on the word "nondescript".

    1 : belonging or appearing to belong to no particular class or kind : not easily described

    2 : lacking distinctive or interesting qualities : dull, drab

    http://buttonshy.com/designdiary/DD054-Nondescript.mp3


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  • 053: Agon
    Today we look at board game design based on the word "agon".


    : conflict; especially : the dramatic conflict between the chief characters in a literary work
    http://buttonshy.com/designdiary/DD053-Agon.mp3




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