Design Diary

Design Diary

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Design Diary episodes

  • 071: Hachure
    Today we look at board game design based on the word "hachure".

    : to denote surfaces in relief (as on a map) by shading with short lines drawn in the direction of slope

    http://buttonshy.com/designdiary/DD071-Hachure.mp3


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  • 070: Farce (with special guests Dr. Wictz)
    Today Dr. Wictz (You Fool) looks at board game design based on the word "farce".

    1 : a savory stuffing : forcemeat

    2 : a light dramatic composition marked by broadly satirical comedy and improbable plot

    3 : the broad humor characteristic of farce

    4 : an empty or patently ridiculous act, proceeding, or situation

    http://buttonshy.com/designdiary/DD070-Farce.mp3


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  • 069: Uncanny (with special guests Dr. Wictz)
    Today Dr. Wictz (You Fool) looks at board game design based on the word "uncanny".

    1 : seeming to have a supernatural character or origin : eerie, mysterious

    2 : being beyond what is normal or expected : suggesting superhuman or supernatural powers

    http://buttonshy.com/designdiary/DD069-Uncanny.mp3


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  • 068: Anent
    Today we look at board game design based on the word "anent".

    : about, concerning
    http://buttonshy.com/designdiary/DD068-Anent.mp3


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  • 067: Telegenic
    Today we look at board game design based on the word "telegenic".


    : well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewers

    http://buttonshy.com/designdiary/DD067-Telegenic.mp3




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  • 066: Gainsay
    Today we look at board game design based on the word "gainsay".

    1 : to declare to be untrue or invalid

    2 : contradict, oppose

    http://buttonshy.com/designdiary/DD066-Gainsay.mp3


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  • 064: Croesus
    Today we look at board game design based on the word "Croesus".

    : a very rich man

    http://buttonshy.com/designdiary/DD064-Croesus.mp3

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