Draw Two Design

Draw Two Design

By Demetruis VassarArtsLeisureVideo GamesDesign
Download on the App Store

Draw Two Design episodes

  • 11: Level Up - What Do You Do to Learn?

    This week on Draw Two Design, Demetruis talks about how he likes to learn how to learn. It is an important skill well equipped for designers, players, and life in general. The podcast will return back to the ongoing series about interfaces on the next episode!

     

    Podcast Cover Art:

    Junel Aceres

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    Lobo Lobo by Blue Dot Sessions (www.sessions.blue)

     

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    21 min
  • 10: What Makes an Intuitive Interface? (Part 2)

    This week on Draw Two Design, Demetruis continues to break down interfaces from his experiences in World of Warcraft and Guilty Gear Strive to determine what exactly makes an interface feel intuitive.

    Strongly recommend to check out the first part in Episode 9 before giving this a listen.

     

    Resources:

    Why Do We Interface? by Ehsan Noursalehi

    Guilty Gear Strive Closed Beta by Gamespot

     

    Podcast Cover Art:

    Junel Aceres

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    Tarte Tatin by Blue Dot Sessions (www.sessions.blue)

    Arizona Moon by Blue Dot Sessions (www.sessions.blue)

     

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    22 min
  • 9: What Makes an Intuitive Interface?

    This week on Draw Two Design, Demetruis welcomes the start of the 2021 year by introducing what makes an intuitive interface by using something that we all use everyday as an example!

    This will be the first in a series of episodes to set the stage for analyzing what elements make or break an experience!

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    Building the Sled by Blue Dot Sessions (www.sessions.blue)

    Calisson by Blue Dot Sessions (www.sessions.blue)

     

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    16 min
  • 8: Draw Two Design Wishes You Happy Holidays

    This week on Draw Two Design, Demetruis wishes you a happy holiday season and is taking a short break for the rest of December 2020, but he will share his thoughts with an extended Bottom of the Deck to wrap up the year!

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    9 min
  • 7: How Does Playing Games Sharpen Your Skill As a Designer?

    This week on Draw Two Design, Demetruis advises how interpersonal skills used in games like World of Warcraft can translate into critical use in the workplace as a designer, especially learning how to listen to people to improve yourself.

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    Streambeats by Harris Heller - Bleeding Road

    Streambeats by Harris Heller - Hella Fresh

    Streambeats by Harris Heller - Sky and Why

     

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    15 min
  • 6: Level Up - How Do You Overcome Doubts?

    This week on Draw Two Design, Demetruis talks about handling Impostor Syndrome in his Level Up mini series where he talks about personal lessons learned throughout his life and career.

    We all have that little voice in the back of our heads that lie to us. Demetruis will talk about tactics that challenge that voice and how to overcome doubting yourself.

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    Streambeats by Harris Heller - Akita Inu

    Streambeats by Harris Heller - Iroh's Tea

     

    Resources to Check Out:

    How To Deal With Impostor Syndrome

    How To Write Code Without Confidence

     

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    14 min
  • 5: How to Design After the Unexpected?

    This week on Draw Two Design, Demetruis discusses his thoughts on how various design teams tackle approaching oversights in the games they produce, and what do they do when a problem that they did not have a frame of reference in mind in the first place is released out into the world.

    How does a design team decide whether embracing or preventing these unexpected consequences in their designs?

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    Streambeats by Harris Heller - Would You Kindly?

    Streambeats by Harris Heller - Big Blue

     

    Resources to Check Out:

    Ceave Gaming

    Rings & Coins

    Future Ethics

     

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    16 min
  • 4: What Makes a Metagame Healthy?

    This week on Draw Two Design, Demetruis shares his opinions on what makes a healthy meta and how good balance is determined by the viability of choices made. What tools exist to create the most effective tactic available?

    It is important to understand whatever meta you are a part of and how it evolves over time. We will talk about how great metas are ultimately decided by how many different options exist to engage your interactions.

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    Streambeats by Harris Heller - Timeless

    Streambeats by Harris Heller - Heart Piece

     

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    23 min
  • 3: Level Up - How Do You Get Better at Something?

    This week on Draw Two Design, Demetruis introduces his Level Up mini series where he talks about personal lessons learned throughout his life and career.

    We tend into believe that we’re only good enough when we actually “won” like landing a job opportunity or reached a certain goal, but in this episode, he will discuss the importance of learning how to self-reflect when you’re learning a new skill.

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    Limit 70 by Kevin MacLeod Link: https://incompetech.filmmusic.io/song/5710-limit-70 License: http://creativecommons.org/licenses/by/4.0/

     

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    13 min
  • 2: How Do Designers Understand Users?

    This week on Draw Two Design, Demetruis talks about one of his favorite articles discussing a useful tool that designers use to focus thinking about specific type of user. Personas.

    We will talk about psychographic profiles for the Magic: the Gathering's player base, and how they can be easily applied other player base's in a vast spectrum of games.

    You can review the article Timmy, Johnny, and Spike here!

     

    Music:

    Theme song is created by Dominic Mucker via @Dmagic_22

    Jat Poure by Blue Dot Sessions (www.sessions.blue)

    The Big Ten by Blue Dot Sessions (www.sessions.blue)

    The Caspian Sea by Blue Dot Sessions (www.sessions.blue)

    Tower of Mirrors by Blue Dot Sessions (www.sessions.blue)

     

    I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!

    14 min

About Draw Two Design

From the publisher's feed

Discover what makes good games click through user experience design decisions with host Demetruis Vassar.