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In the debut episode of Draw Two Design, Demetruis talks about the "villainous" friction. What is friction? How is it used in UX, and how is it used in game design? Creating conflict.
Friction in design isn't always the bad guy when placed in the correct hands. Discover how a designer can deliberately use friction to empower you and your experiences.
Music:
Theme song is created by Dominic Mucker via @Dmagic_22
Thoughtless by Blue Dot Sessions (www.sessions.blue)
Slow Rollout by Blue Dot Sessions (www.sessions.blue)
Soothe by Blue Dot Sessions (www.sessions.blue)
I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!
Welcome to the Draw Two Design podcast. This is a biweekly show for analyzing what makes good games click through awesome user experience design decisions.
This is an introduction episode to tease what's coming up and set up the feeds. The first batch of episodes are coming on October 12, 2020 so stay posted!
Music:
Theme song is created by Dominic Mucker via @Dmagic_22
Sylvestor by Blue Dot Sessions (www.sessions.blue)
I'd love your feedback or questions, so feel free to tweet at @drawtwodesign or reach out privately through email!
From the publisher's feed