After hiring a one-eyed, chicken-loving aberration named Zeke to hunt an invisible assassin, the party's new top priority becomes kidnapping a suspicious penguin.
The party stages a coup to rescue a goblin chief who isn't a goblin, only to learn that the real monster was the fluent linguist who kept his mouth shut the whole time.
When faced with a prophetic nightmare, the party demonstrates peak resourcefulness by consulting a dead halfling's corpse for guidance before one of them agrees to be turned into a werebear.
After witnessing the fall of an ancient magical city, the party's greatest challenge becomes interrogating a skeleton who is unfortunately very strict about its five-question limit.
Fresh from a life-or-death battle with giant heat-worms, the party immediately pivots to the more pressing matters of experimental cocktails and the market value of fifty-pound monster eggs.
A paladin confronts the legendary vampire from his tragic backstory, only for his companions to immediately ask it for directions and then trip it with a tin can.
10 min
About Dungeons & Drams - 2 Waterdeep 2 Furious
From the publisher's feed
Follow the adventurers of Sandy's Gang, a fun-loving band of rascals out to save the world.