Earthdawn Survival Guide

Earthdawn Survival Guide

By Josh H & Dan BLeisureGames
Download on the App Store

Earthdawn Survival Guide episodes

  • EDSG Episode 34 - Illusionists

    * Don’t forget the Kickstarter for Empty Thrones!

    * Disregard what Josh said — Uhl *will* be on the poster.

    * Illusionists!

    * Magician Discipline, masters of illusion, deception, and mental magic.

    * Common perception as pranksters or practical jokers.

    * Illusion mechanics can be difficult to wrap your head around.

    * Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/

    * Important Attributes: Charisma, Perception, Willpower

    * Karma Ritual leans into the “stage magician”

    * Brief aside about real-world stage magicians.

    * Artisan skills.

    * Knotted handkerchiefs as Illusionist grimoire.

    * Half-Magic

    * Durability 3

    * Novice Tier Talents

    * An example of Sensing Difficulty and use of False Sight.

    * Illusionists have more of a Social direction or sub-theme than other magicians.

    * Some overlap with Thief and Troubadour.

    * Options can be chosen to potentially “present” as another magician Discipline.

    * Illusionist can fill the role of a “face man” with their social capability.

    * A brief word about the Illusionist artwork.

    * Journeyman Tier Talents.

    * Glamour Discipline ability.

    * Power Mask discussion.

    * Best Multi-Discipline options.

    * Illusionists suited to more creative, clever, thinking-outside-the-box play.

    * Good investigators, contrast to Archers.

    * Illusionist and Archer “buddy cop” concept.

    * Potential group roles for the Illusionist

    * Storytime: Rensil and the illusory breakfast.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    58 min
  • EDSG Episode 33 - Email and Character Advancement

    * Email from Steven: Tips on converting old adventures to 4th Edition?

    * Email from Matty S: Tips on managing small parties?

    * Email from Aaron: Obsidiman episode? Known Liferock or brotherhood Names?

    * Email from Matthew: Combining tail attack and Spellcasting?

    * Special note: Touch range spells should not require a separate unarmed test.

    * Email from Kogorsi: Sure on the rules of being an ork?

    * Facebook feedback about episode prep.

    * Character Advancement: Places to spend Legend Points

    * Talent Ranks

    * Circle Advancement

    * Discussion of different edition advancement requirements.

    * Increase Attributes

    * Increasing Skills

    * Spells for magicians

    * Talent Knacks

    * Permanent Threads (items, group patterns)

    * Legendary Status

    * Total and Current Legend.

    * Renown and Reputation Bonus.

    * Benefits and drawbacks of fame.

    * New Kickstarter! Empty Thrones - a campaign story book!


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 3 min
  • EDSG Episode 32 - Email, Group Patterns, and Rewards

    * Bombshell dropped in Earthdawn Webcomic Champion’s Challenge - Uhl is Dead

    * PDF of Iopos sourcebook is out.

    * New Kickstarter! Empty Thrones!

    * Email from Kendall: Namegivers Podcast

    * Email from K Scott: Magicians who can’t summon spirits?

    * A sidebar on niche protection, Discipline theme and focus, and design choices.

    * Group True Patterns.

    * A deliberately created magical enchantment.

    * A group of adepts in common cause swear an oath to work together and can gain power from that.

    * Pop culture example: The Avengers.

    * Walkthrough example: The Redeemers of Cynoc from Legends of Earthdawn.

    * Group Name.

    * Group Symbol.

    * Individual items to represent each member of the group.

    * Perform creation ritual and swear blood oath.

    * The group as a “conceptual” place.

    * Weaving threads to group pattern and the benefits that can provide.

    * Oath of Blood Peace.

    * Obsidimen, blood oaths, and group patterns.

    * Death of a group member, adding or removing members.

    * Legend Awards.

    * Different categories of awards.

    * Where the numbers on the chart came from.

    * Josh’s Under the Hood Legend Award blog post.

    * Legend awards are a pacing mechanic.

    * Monetary rewards.

    * Under the Hood Financial Awards blog post


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 2 min
  • EDSG Episode 31 - Thief

    * The Thief Discipline

    * Language lesson: Josh says “larcenical” is not a word.

    * Two new Earthdawn actual play podcasts: Namegivers Podcast and Circle of Dawn.

    * Legends of Earthdawn podcast is back to a more regular release schedule.

    * Final PDF of Iopos Sourcebook is available, as are preorders for dead tree version.

    * Origin of Thieves in fantasy gaming.

    * Thief working with a group; anti-social identity of Garlthik and J’role from The Longing Ring.

    * Self-reliance versus selfish.

    * Iconic role of the Thief as trap handler in dungeon/kaer delving style of play.

    * Important Attributes: Dexterity, Perception, Charisma.

    * Sample Artisan skills.

    * Half-magic abilities.

    * Free Talent: Danger Sense.

    * Novice Tier Discipline Talents.

    * Iconic Thief abilities.

    * Disarm Trap unlocks ability to notice traps with Awareness.

    * Haggle as negotiation for fencing stolen goods.

    * Novice Talent Options.

    * Discussion of Climbing as an option.

    * All attack talents are options.

    * Different attack styles for the Thief.

    * Journeyman Tier Abilities.

    * Shadowcloak was originally Circle 10 and did basically the same thing.

    * Journeyman Tier Discipline Talents.

    * Minor theme of illusion magic enhancing Thief abilities.

    * Journeyman Talent Options.

    * The problem of Dead Fall.

    * Thief concepts: Cat burglar, con artist, high damage striker.

    * Comparison and coexistence with other Disciplines.

    * Book recommendation: A Burglar’s Guide to the City

    * Heist movies. Ocean’s Eleven and sequels.

    * Leverage as heroic team of different Thief concepts.

    * Indiana Jones as a kaer-delver Thief.

    * Racial Thief variations.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 6 min
  • EDSG Episode 30 - Email and Orks

    * Episode 30!

    * Email from Jan: Questions about the Servos Jungle and ruins within.

    * Shorthand for appearance of Barsaivian cultures?

    * A deep dive into the Passions and theories about them.

    * Email from Cory: Refund of Legend Points from broken/defunct threads?

    * Email from Matthew: Obsidiman biological functions?

    * Orks!

    * Etymology of the word “orc”.

    * Folkloric and mythic origins of orks and similar monsters.

    * “Modern” development of the fantasy genre and fantasy gaming.

    * Orks as allegory or parallel of racism, especially in Shadowrun.

    * Problematic descriptions of orks and similarity to racist language.

    * Earthdawn’s cultural context of orks as slave race and the related real-world minefield.

    * Approaching perspectives of orks and Cara Fahd in the setting and the appropriate empathy.

    * Fiery, passionate, shorter-lived people whose culture derives from that nature.

    * Archetype of the nomadic horsefolk.

    * Vast majority—like any Namegiver—are just people.

    * Gahad: A physiological response that drives them to act.

    * “We are measured by our outlaws.”

    * Three flavors: City orks, raiders or “Scorchers”, and the “Carads” or traditional tribes.

    * Gender equality - prominent female ork leaders.

    * Ork manners and behavior.

    * Game mechanics: Higher Strength and Toughness, lower Willpower and Charisma.

    * High Karma - only Windlings are better.

    * “Ujnort”; “Those who do not understand.”

    * The ork Cavalryman as a Barsaivian icon.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 9 min
  • EDSG Episode 29 - Elementalist

    * Elementalist

    * The Five Elements: Air, Earth, Fire, Water, Wood.

    * Important Attributes: Perception and Willpower.

    * Karma Ritual.

    * Elementalist as a guardian of the natural balance.

    * Elemental specialists and the Litany of the Elements

    * Artisan Skills

    * Half-Magic

    * Durability

    * Free Matrices

    * Novice Discipline Talents

    * The seemingly odd choice of Wood Skin

    * Tougher than other magicians, but still not “front line”

    * Frequently seen as “combat caster”

    * The double-edged sword of Fire Heal

    * Relationship with elemental spirits.

    * Novice talent options

    * “Skinning” talents as a way of expressing character’s magic

    * Journeyman-tier abilities and upgrades.

    * Journeyman Discipline Talents

    * Journeyman Talent Options

    * Flavor paths of wilderness caster, scholar, or combat support.

    * Pop culture reference - Avatar: The Last Airbender

    * Elementalist is easiest conceptual grasp for new players.

    * Stereotypical “blasts” spells are Elementalist

    * Works nicely with enchanting.

    * Synergies with Weaponsmith, questor of Jaspree or Garlen

    * Grove Renewal was the spell Josh couldn’t think of.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 1 min
  • EDSG Episode 28 - Blood Magic and Creatures

    * A few words on recent national events.

    * Intro

    * Josh walks back his suggestion about Swordmaster Discipline talents.

    * Email from Kosmit: Will we talk about Kratas?

    * Email from Brian: Elves and single child families.

    * Blood Magic

    * A source of magical power available to everybody.

    * Possible alternate method of powering kaer defenses.

    * Why is blood magic not more common?

    * Bonuses from talent pushing not worth the cost?

    * Blood magic often an indication that somebody is a “bad guy”.

    * Blood charms, living armors, group oaths.

    * Discussion of some specific blood charms.

    * Blood oaths.

    * Depatterning (Josh is not a fan)

    * Creatures

    * Original location of the encounter balance guidelines

    * The complexity of managing player characters versus creatures and GM characters.

    * Special maneuvers and powers.

    * Tactical complexity without a battle map.

    * Balancing encounters and opposition that is stronger or weaker than the group.

    * Boss fights and the drawbacks of the action economy.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 4 min
  • EDSG Episode 27: Email Bonanza!

    * Email bonanza!

    * From Matthew: New Earthdawn novels?

    * From Carl: Artisan tests and Horror taint?

    * From Brian: Past technology in Earthdawn?

    * Adding another age? Future tech? 1879 and Equinox

    * From Ted: Silver was the Lone Ranger’s Horse

    * Pattern item questions: Can you voluntarily unweave a thread?

    * Horrors and pattern items?

    * From Joao: Beastmaster and Cavalryman fluff vs crunch.

    * From Aaron: Momentum Attack as a skill?

    * Adapting old adventures to Fourth Edition and balancing combat encounters?

    * From Brandon: Swordmaster two-handed weapons?

    * Handling downtime in game (especially for players familiar with D&D/Pathfinder)?


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 2 min
  • EDSG Episode 26: Troubadour

    * How are you doing?

    * Troubadours

    * Dan raves about A Knight’s Tale

    * Shakespeare

    * Entertainers, storytellers, actors and songsmiths.

    * Oral historians and scholars.

    * THE social Discipline.

    * Bards versus Troubadours.

    * Strongly tied into Earthdawn’s theme of legend and history.

    * Charisma is highest priority.

    * Karma Ritual as a ritual performance.

    * Artisan skill as background or interest outside performance.

    * Anne McCaffrey’s Harper Hall of Pern

    * Novice Discipline Talents

    * Free talent: Entertainer

    * Interaction Tests and their utility in the game

    * Variety of social talents.

    * Item History

    * Novice Talent Options

    * A couple of combat tricks but Troubadours are not fighters.

    * Impressive Display

    * Throwing vs Missile Weapons

    * Journeyman Abilities: Karma after a social test failure.

    * Contribute Karma to another character’s test

    * Journeyman Discipline Talents

    * More social support and manipulation

    * Journeyman Talent Options

    * The complexity of Blade Juggle

    * The Troubadour options add a little bit of illusion.

    * Reminder: Troubadours are not fighters.

    * GM Tip: Make sure you give your Troubadour PCs have their moments to shine.

    * (Episode 15 has the discussion of social mechanics.)

    * Troubadours have a significant role in the setting.

    * Maybe base your character’s performance style on an existing musical style.

    * Filk

    * This week’s unsurprising fact: Josh loves Troubadours.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    57 min
  • EDSG Episode 25: Emails, Metaplot, and Elves

    * Email from Spencer: Getting back into Earthdawn and thanks for the podcast!

    * Email from Rob: Clarifying earlier comment about recorded actual play.

    * Any plans for the EDSG to talk about the connections with 1879?

    * Rob will be doing an Earthdawn one-shot for an actual play podcast and will let us know!

    * Josh’s Soapbox: Metaplot

    * Focus of the Iopos book on the city and people in it rather than the Deep Lore.

    * Elven Nations did not go into ancient immortal elf secrets.

    * The story of the immortals and powerful beings is interesting.

    * Focus on kings, dragons, and immortals can result in not leaving room for the player characters.

    * Word of the day: Deprotagonization

    * Sourcebooks should be gameable, not a novel focused on favored NPCs.

    * Potential pitfalls of a living setting.

    * Can’t assume that every game has the same interest in the Deep Lore.

    * Josh avoids a rant on the obsession with continuity, canonicity, and trivial minutiae.

    * Only so much space in the book, so choices must be made.

    * Elves!

    * Lots of information to take in about them in Earthdawn.

    * The trouble with elves in RPGs and related backlash.

    * Elves are people.

    * The Elven Court and a twist on the cliche.

    * Tension between Blood Elves and Unprotected Elves.

    * Lest you forget, Alachia is awesome, but also a garbage person.

    * Philosophy of the Wheel of Life.

    * Weaknesses of the Wheel as presented.

    * Lots of detailed rituals described in the Denizens essay.

    * Descriptive, not prescriptive.

    * Elven crafts form as much as function.

    * Family size and the realities of population sustainability.

    * The stereotype of long-lived races, patience, and relationship with time.

    * Number crunching the elf player character.

    * Combat-type elves should probably focus on defensive talents that lean on their high Dexterity

    * Good Troubadours and magicians

    * Fast, agile, middling karma, fragile.


    Find and Follow:

    YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g

    Twitter: @EDSGPodcast

    Josh on Twitter: @LoreMerchant

    Dan on Twitter: @boice_voice

    Get product information, developer blogs, and more at www.fasagames.com

    FASA Games on Facebook: https://www.facebook.com/fasagamesinc

    FASA Games Discord Channel: https://discord.gg/uuVwS9u

    Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild

    Earthdawn West Marches: https://discord.gg/hhHDtXW

    1 hr 10 min

About Earthdawn Survival Guide

From the publisher's feed

A semi-official podcast dedicated to the Earthdawn role-playing game, hosted by Dan Boice and Earthdawn developer Josh Harrison.

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