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* Don’t forget the Kickstarter for Empty Thrones!
* Disregard what Josh said — Uhl *will* be on the poster.
* Illusionists!
* Magician Discipline, masters of illusion, deception, and mental magic.
* Common perception as pranksters or practical jokers.
* Illusion mechanics can be difficult to wrap your head around.
* Josh’s Blog post about illusions: https://fasagames.com/earthdawn/practical-magic-illusions/
* Important Attributes: Charisma, Perception, Willpower
* Karma Ritual leans into the “stage magician”
* Brief aside about real-world stage magicians.
* Artisan skills.
* Knotted handkerchiefs as Illusionist grimoire.
* Half-Magic
* Durability 3
* Novice Tier Talents
* An example of Sensing Difficulty and use of False Sight.
* Illusionists have more of a Social direction or sub-theme than other magicians.
* Some overlap with Thief and Troubadour.
* Options can be chosen to potentially “present” as another magician Discipline.
* Illusionist can fill the role of a “face man” with their social capability.
* A brief word about the Illusionist artwork.
* Journeyman Tier Talents.
* Glamour Discipline ability.
* Power Mask discussion.
* Best Multi-Discipline options.
* Illusionists suited to more creative, clever, thinking-outside-the-box play.
* Good investigators, contrast to Archers.
* Illusionist and Archer “buddy cop” concept.
* Potential group roles for the Illusionist
* Storytime: Rensil and the illusory breakfast.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Steven: Tips on converting old adventures to 4th Edition?
* Email from Matty S: Tips on managing small parties?
* Email from Aaron: Obsidiman episode? Known Liferock or brotherhood Names?
* Email from Matthew: Combining tail attack and Spellcasting?
* Special note: Touch range spells should not require a separate unarmed test.
* Email from Kogorsi: Sure on the rules of being an ork?
* Facebook feedback about episode prep.
* Character Advancement: Places to spend Legend Points
* Talent Ranks
* Circle Advancement
* Discussion of different edition advancement requirements.
* Increase Attributes
* Increasing Skills
* Spells for magicians
* Talent Knacks
* Permanent Threads (items, group patterns)
* Legendary Status
* Total and Current Legend.
* Renown and Reputation Bonus.
* Benefits and drawbacks of fame.
* New Kickstarter! Empty Thrones - a campaign story book!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Bombshell dropped in Earthdawn Webcomic Champion’s Challenge - Uhl is Dead
* PDF of Iopos sourcebook is out.
* New Kickstarter! Empty Thrones!
* Email from Kendall: Namegivers Podcast
* Email from K Scott: Magicians who can’t summon spirits?
* A sidebar on niche protection, Discipline theme and focus, and design choices.
* Group True Patterns.
* A deliberately created magical enchantment.
* A group of adepts in common cause swear an oath to work together and can gain power from that.
* Pop culture example: The Avengers.
* Walkthrough example: The Redeemers of Cynoc from Legends of Earthdawn.
* Group Name.
* Group Symbol.
* Individual items to represent each member of the group.
* Perform creation ritual and swear blood oath.
* The group as a “conceptual” place.
* Weaving threads to group pattern and the benefits that can provide.
* Oath of Blood Peace.
* Obsidimen, blood oaths, and group patterns.
* Death of a group member, adding or removing members.
* Legend Awards.
* Different categories of awards.
* Where the numbers on the chart came from.
* Josh’s Under the Hood Legend Award blog post.
* Legend awards are a pacing mechanic.
* Monetary rewards.
* Under the Hood Financial Awards blog post
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* The Thief Discipline
* Language lesson: Josh says “larcenical” is not a word.
* Two new Earthdawn actual play podcasts: Namegivers Podcast and Circle of Dawn.
* Legends of Earthdawn podcast is back to a more regular release schedule.
* Final PDF of Iopos Sourcebook is available, as are preorders for dead tree version.
* Origin of Thieves in fantasy gaming.
* Thief working with a group; anti-social identity of Garlthik and J’role from The Longing Ring.
* Self-reliance versus selfish.
* Iconic role of the Thief as trap handler in dungeon/kaer delving style of play.
* Important Attributes: Dexterity, Perception, Charisma.
* Sample Artisan skills.
* Half-magic abilities.
* Free Talent: Danger Sense.
* Novice Tier Discipline Talents.
* Iconic Thief abilities.
* Disarm Trap unlocks ability to notice traps with Awareness.
* Haggle as negotiation for fencing stolen goods.
* Novice Talent Options.
* Discussion of Climbing as an option.
* All attack talents are options.
* Different attack styles for the Thief.
* Journeyman Tier Abilities.
* Shadowcloak was originally Circle 10 and did basically the same thing.
* Journeyman Tier Discipline Talents.
* Minor theme of illusion magic enhancing Thief abilities.
* Journeyman Talent Options.
* The problem of Dead Fall.
* Thief concepts: Cat burglar, con artist, high damage striker.
* Comparison and coexistence with other Disciplines.
* Book recommendation: A Burglar’s Guide to the City
* Heist movies. Ocean’s Eleven and sequels.
* Leverage as heroic team of different Thief concepts.
* Indiana Jones as a kaer-delver Thief.
* Racial Thief variations.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Episode 30!
* Email from Jan: Questions about the Servos Jungle and ruins within.
* Shorthand for appearance of Barsaivian cultures?
* A deep dive into the Passions and theories about them.
* Email from Cory: Refund of Legend Points from broken/defunct threads?
* Email from Matthew: Obsidiman biological functions?
* Orks!
* Etymology of the word “orc”.
* Folkloric and mythic origins of orks and similar monsters.
* “Modern” development of the fantasy genre and fantasy gaming.
* Orks as allegory or parallel of racism, especially in Shadowrun.
* Problematic descriptions of orks and similarity to racist language.
* Earthdawn’s cultural context of orks as slave race and the related real-world minefield.
* Approaching perspectives of orks and Cara Fahd in the setting and the appropriate empathy.
* Fiery, passionate, shorter-lived people whose culture derives from that nature.
* Archetype of the nomadic horsefolk.
* Vast majority—like any Namegiver—are just people.
* Gahad: A physiological response that drives them to act.
* “We are measured by our outlaws.”
* Three flavors: City orks, raiders or “Scorchers”, and the “Carads” or traditional tribes.
* Gender equality - prominent female ork leaders.
* Ork manners and behavior.
* Game mechanics: Higher Strength and Toughness, lower Willpower and Charisma.
* High Karma - only Windlings are better.
* “Ujnort”; “Those who do not understand.”
* The ork Cavalryman as a Barsaivian icon.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Elementalist
* The Five Elements: Air, Earth, Fire, Water, Wood.
* Important Attributes: Perception and Willpower.
* Karma Ritual.
* Elementalist as a guardian of the natural balance.
* Elemental specialists and the Litany of the Elements
* Artisan Skills
* Half-Magic
* Durability
* Free Matrices
* Novice Discipline Talents
* The seemingly odd choice of Wood Skin
* Tougher than other magicians, but still not “front line”
* Frequently seen as “combat caster”
* The double-edged sword of Fire Heal
* Relationship with elemental spirits.
* Novice talent options
* “Skinning” talents as a way of expressing character’s magic
* Journeyman-tier abilities and upgrades.
* Journeyman Discipline Talents
* Journeyman Talent Options
* Flavor paths of wilderness caster, scholar, or combat support.
* Pop culture reference - Avatar: The Last Airbender
* Elementalist is easiest conceptual grasp for new players.
* Stereotypical “blasts” spells are Elementalist
* Works nicely with enchanting.
* Synergies with Weaponsmith, questor of Jaspree or Garlen
* Grove Renewal was the spell Josh couldn’t think of.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* A few words on recent national events.
* Intro
* Josh walks back his suggestion about Swordmaster Discipline talents.
* Email from Kosmit: Will we talk about Kratas?
* Email from Brian: Elves and single child families.
* Blood Magic
* A source of magical power available to everybody.
* Possible alternate method of powering kaer defenses.
* Why is blood magic not more common?
* Bonuses from talent pushing not worth the cost?
* Blood magic often an indication that somebody is a “bad guy”.
* Blood charms, living armors, group oaths.
* Discussion of some specific blood charms.
* Blood oaths.
* Depatterning (Josh is not a fan)
* Creatures
* Original location of the encounter balance guidelines
* The complexity of managing player characters versus creatures and GM characters.
* Special maneuvers and powers.
* Tactical complexity without a battle map.
* Balancing encounters and opposition that is stronger or weaker than the group.
* Boss fights and the drawbacks of the action economy.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email bonanza!
* From Matthew: New Earthdawn novels?
* From Carl: Artisan tests and Horror taint?
* From Brian: Past technology in Earthdawn?
* Adding another age? Future tech? 1879 and Equinox
* From Ted: Silver was the Lone Ranger’s Horse
* Pattern item questions: Can you voluntarily unweave a thread?
* Horrors and pattern items?
* From Joao: Beastmaster and Cavalryman fluff vs crunch.
* From Aaron: Momentum Attack as a skill?
* Adapting old adventures to Fourth Edition and balancing combat encounters?
* From Brandon: Swordmaster two-handed weapons?
* Handling downtime in game (especially for players familiar with D&D/Pathfinder)?
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* How are you doing?
* Troubadours
* Dan raves about A Knight’s Tale
* Shakespeare
* Entertainers, storytellers, actors and songsmiths.
* Oral historians and scholars.
* THE social Discipline.
* Bards versus Troubadours.
* Strongly tied into Earthdawn’s theme of legend and history.
* Charisma is highest priority.
* Karma Ritual as a ritual performance.
* Artisan skill as background or interest outside performance.
* Anne McCaffrey’s Harper Hall of Pern
* Novice Discipline Talents
* Free talent: Entertainer
* Interaction Tests and their utility in the game
* Variety of social talents.
* Item History
* Novice Talent Options
* A couple of combat tricks but Troubadours are not fighters.
* Impressive Display
* Throwing vs Missile Weapons
* Journeyman Abilities: Karma after a social test failure.
* Contribute Karma to another character’s test
* Journeyman Discipline Talents
* More social support and manipulation
* Journeyman Talent Options
* The complexity of Blade Juggle
* The Troubadour options add a little bit of illusion.
* Reminder: Troubadours are not fighters.
* GM Tip: Make sure you give your Troubadour PCs have their moments to shine.
* (Episode 15 has the discussion of social mechanics.)
* Troubadours have a significant role in the setting.
* Maybe base your character’s performance style on an existing musical style.
* Filk
* This week’s unsurprising fact: Josh loves Troubadours.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Spencer: Getting back into Earthdawn and thanks for the podcast!
* Email from Rob: Clarifying earlier comment about recorded actual play.
* Any plans for the EDSG to talk about the connections with 1879?
* Rob will be doing an Earthdawn one-shot for an actual play podcast and will let us know!
* Josh’s Soapbox: Metaplot
* Focus of the Iopos book on the city and people in it rather than the Deep Lore.
* Elven Nations did not go into ancient immortal elf secrets.
* The story of the immortals and powerful beings is interesting.
* Focus on kings, dragons, and immortals can result in not leaving room for the player characters.
* Word of the day: Deprotagonization
* Sourcebooks should be gameable, not a novel focused on favored NPCs.
* Potential pitfalls of a living setting.
* Can’t assume that every game has the same interest in the Deep Lore.
* Josh avoids a rant on the obsession with continuity, canonicity, and trivial minutiae.
* Only so much space in the book, so choices must be made.
* Elves!
* Lots of information to take in about them in Earthdawn.
* The trouble with elves in RPGs and related backlash.
* Elves are people.
* The Elven Court and a twist on the cliche.
* Tension between Blood Elves and Unprotected Elves.
* Lest you forget, Alachia is awesome, but also a garbage person.
* Philosophy of the Wheel of Life.
* Weaknesses of the Wheel as presented.
* Lots of detailed rituals described in the Denizens essay.
* Descriptive, not prescriptive.
* Elven crafts form as much as function.
* Family size and the realities of population sustainability.
* The stereotype of long-lived races, patience, and relationship with time.
* Number crunching the elf player character.
* Combat-type elves should probably focus on defensive talents that lean on their high Dexterity
* Good Troubadours and magicians
* Fast, agile, middling karma, fragile.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
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