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* Cavalryman
* Least played Discipline?
* Primary issue with Cavalryman: Their mount.
* Size and logistics when kaer diving.
* Remember though, kaers can be big.
* The Cavalryman is great world building.
* Josh’s campaign wish list: Cavalry focused game.
* Bond between rider and mount.
* Pop culture references: Sparhawk and Faran, Phoebus and Achilles, Sleipnir
* Karma Ritual
* Important Attributes
* Half Magic
* Starting mount choices
* Novice Discipline Talents
* Charge Talent
* Trick Riding
* More Pop Culture References: Brisco County and Comet, Xena and Argo, Lone Ranger and Trigger
* Mount enhancing talents.
* Morgan has some alternate animal companion material on his blog: http://pandagaminggrove.blogspot.com/2020/04/earthdawn-4e-rules-variant-09-animal.html
* Novice Talent Options
* Where you define the rider’s style.
* Blood Share
* Journeyman Discipline Talents
* Wheeling Attack
* Wheeling Defense
* A brief aside about Defense bonuses
* Lots of mounted versions of other talents
* Journeyman Talent Options
* Mounted archery
* Spirit Mount
* Cool Discipline, it’s a shame the obstacles hinder them appearing more as PCs
* Strength of the windling cavalryman
* Mounted combat primer page 397 of Player’s Guide
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Parlainth
* Important in what it represents
* Review of Parlainth’s History
* Haven: An adventuring boom town
* Original boxed set available in PDF
* A full campaign setting on its own
* Lots of room for GMs to place their stuff
* Not fully mapped out on purpose
* The Map Wall
* Immersive in-character inserts and bits
* Laneways and Screaming Fountain
* 8-episode In depth podcast series from Live From Barsaive
* https://lavamonkeygames.com/livefrombarsaive/
* Geographic Overview of the City.
* Legends of Barsaive adventure series
* Classic Adventures
* Not just a high-Circle area, but be careful about danger level.
* Dan describes his group’s arrival at Parlainth.
* Use personalities and factions in Haven to drive adventures.
* Old-school dungeon crawl mega-setting… with an Earthdawn twist.
* Research and investigation are important. Lack of caution gets you killed.
* Strong reinforcement of Earthdawn’s theme of forgotten past.
* New Topic: Weapons and Armor
* “Living” Armors
* Magic weapon and armor discussion will be a later episode
* Armor doesn’t change your Defense Rating, it reduces damage dealt.
* Armor Defeating Hits and why they changed.
* Shields increase Defense Rating not Armor Rating.
* Earthdawn doesn’t have hit locations by default.
* We talk about hit locations a bit anyway.
* Third Edition’s Parry versus Avoid Blow.
* Josh is a fan of narrative differences rather than redundant mechanics.
* Shattering a shield.
* Weapons: No notable changes to basic stats
* Josh admits he didn’t look at them clearly.
* Quarterstaff discussion.
* The illusion of weapon variety and granularity.
* Weird armors and more variety.
* Not getting into bows and crossbows again.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Brian: PDF tools - Nitro PDF Reader
* https://www.gonitro.com/pdf-reader
* Email from Rob: Renaming the Weaponsmith?
* Putting best practices and advice for online play in the guides?
* Recording an actual-play session to complement the books?
* Coming soon: An Earthdawn one-shot with the folks from The Critshow
* How do new Disciplines come to be?
* Email from Aaron: What sourcebooks are must haves?
* Tips for keeping players focused on the game?
* How to find players online?
* The Horrors!
* Lovecraftian… but not really.
* A chance to bring in weirdness - outside typical ecologies
* Physically threatening and possible to wipe PCs.
* Should also be emotionally and mentally threatening.
* It can be difficult to have some Horrors affect a player character directly.
* It’s okay to run some Horrors as bizarre, physically powerful enemies.
* Resources and advice on managing mood and horror-genre conceits in RPGs
* FATE Horror Toolkit
* Nightmares of Mine
* Unknown Armies
* Delta Green
* World/Chronicles of Darkness (especially Changeling: The Lost)
* Danse Macabre by Stephen King
* Horrors Sourcebook
* Call of Cthulhu
* H.P. Lovecraft
* Edgar Allen Poe
* Clive Barker
* Effects of the Horrors on the world and setting.
* Gauging difficulty of an encounter in the ED4 GM Guide
* Horror Karma as a spice, not a main ingredient.
* Story arc and campaign-level adversaries.
* Horrors in published adventures
* Favorite Horrors
* Movie Recs: Event Horizon, In the Mouth of Madness, Hellraiser
* Kickstarter for Iopos: Lair of Deceit
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Episode Twenty-One!
* The Warrior Discipline
* Soldier, mercenary, “the fighting’ guy”
* Important Attributes Dexterity Strength and Toughness
* Can fight unarmed but not their strongest role
* Karma Ritual
* Elements of wuxia, martial artist flavor
* Remember the mystical and philosophical resonance required to be an adept
* Winning the battle doesn’t always mean killing the enemy
* Half-magic
* High Durability means lots of health
* Novice Discipline Talents
* Tiger Spring on its own does not allow Karma on Initiative
* Waterfall Slam increases ability to knock down an opponent
* Novice Talent Options
* Opportunity to define your character’s fighting style
* Shield Bash is a damage test
* Missile Weapons and Unarmed Combat as options
* Journeyman ability Battle Rites
* Journeyman Discipline Talents
* Journeyman Talent Options
* Make your Warrior stand out by taking options in line with their personality and style
* Warriors can offer tactical choices that can offer a surprising complexity
* The flash of a Warrior is not performative
* Lots of room to define style and character
* Watch out for strain and manage your resources
* Pop Culture: Gladiator, Conan, Xena, Thirteenth Warrior, Vikings
* There’s almost always room for a Warrior
* Don’t forget the Iopos: Lair of Deceit Kickstarter!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Iopos: Lair of Deceit Kickstarter is live!
* Email from Brandon (and his character): More scenarios?
* Legends of Barsaive production schedule
* PDFs and e-products?
* The first adventure.
* How long should a first adventure be?
* Newer players might need a strong goal or focus to avoid floundering.
* Highlight or incorporate Earthdawn’s different and distinctive aspects.
* Places to get inspiration for low prep adventure seeds.
* How long should a campaign be? As long as it needs to.
* The advantages of long-term play in Earthdawn.
* Humans!
* Earthdawn is one of the earliest games that gave something to humans - Versatility.
* Versatility can pose balance problems in dedicated hands.
* Humans don’t have a dominant culture like dwarfs or t’skrang.
* Discussion of various human sub-groups.
* Good examples of how to make humans distinct and interesting.
* Flexible and adaptable.
* A mechanical drawback of Versatility
* The Journeyman adept and Morphism
* Average attributes, slight karma advantage
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Beastmasters in Depth
* Josh often uses them as pre-mades in his demo games!
* A “pet class” that can revolve around animal companions.
* Potential for added complexity and breaking the action economy.
* Inspired at least in part by the eponymous Beastmaster, Dar from film and TV.
* Animal companions are independent characters. While the player may roll dice and generally guide their actions, the GM should have veto authority.
* Object lesson in animal companion problems: Josh’s wife got a dyre!
* Karma Ritual and Important Attributes
* Both urban and wilderness, but still trend “feral”.
* Half-Magic
* No free talent, higher Durability.
* Novice Discipline talents.
* Unarmed Combat and Claw Shape is their combat style.
* Reason for the +3 bonus to Claw Shape.
* The awkward status of Dominate Beast.
* A character’s Discipline should inform the Narrative expression of their talents.
* Novice talent options.
* The weaknesses of animal companions in earlier editions.
* There is lots of conceptual space for the Beastmaster.
* Pet talents are options to avoid forcing people to take pets if they don’t want.
* Lots of unique and flavorful options, possible to swap Discipline talents for options.
* Enhance Animal Companion as a way of addressing previously mentioned weaknesses.
* Sidebar: Not everything is about animal companion combat prowess!
* Journeyman special ability: Cat’s Grace
* Journeyman Discipline Talents
* Animal Talk is a Journeyman talent?
* Claw Frenzy buzzsaw of death.
* Journeyman talent options.
* More pet talents as options.
* Beastmasters have higher Charisma, but aren’t really a social Discipline; they lack talents to support it.
* Animals don’t deal with artifice, white lies, and social lubrication.
* Beastmasters often take after animals and are blunt and forthright.
* Special and iconic in the world of Earthdawn.
* Decent fighters, but lack as many combat support talents as Warriors or Swordmaster.
* GM advice: Beastmasters often don’t need magic weapons, but armor and defensive items are valued.
* GM advice: Think of ways to leverage animals and the information that can provide to put the spotlight on the Beastmaster.
* GM advice: Reskin the stat block for one animal to make others.
* Cave crabs are NOT suitable animal companions.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email from Ste: What else might have been lost because of the Scourge?
* A brief word about canon “Inspiration, not dictation.”
* Differences in the racial population distribution of Barsaive before the Scourge?
* What culture lost the most and has the most to regain?
* Steel Thought use against blindside or surprise attacks?
* Email from Sebastian: Did the dwarfs of Throal intentionally create a world where everybody is good at something?
* Email from Ted: Does the Disarm Trap talent work against magical traps?
* Places Primer: The Kingdom of Throal
* The massive, mile-across Gates
* The Grand Bazaar: Barsaive’s mega-mall.
* Halls of Throal: Moria, not a mine
* Twisting, difficult to navigate, cross-passages between major halls.
* Three different neighborhoods: Dahnat, Wedshel, Estates.
* Inner Chambers: Heart of the Kingdom
* Inner Cities: Conflict between the old and new.
* Crysttal Greenhouses and Mines
* Bright colors, decoration to liven up plain stone.
* One word: Pungent!
* Trade guilds. Mucker’s Guild.
* Coinage
* Almost any game in Barsaive will involve Throal in some capacity.
* For more detail, check out the phenomenal Throal sourcebook!
* Coming soon: Patterns — send your questions!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* An apology and some useful context.
* Email from Matthew: Pronunciation of Floranuus
* What’s up with the dwarfs of Scytha?
* Anything from LRG’s Barsaive in Chaos that was left?
* Discussion of Vivane’s fate in Second versus Fourth Edition
* News about the Iopos book?
* Email from Arran: Why the change to multi-Discipline cost from first edition?
* Josh goes on quite a bit about that one.
* Magic Theory: Threads and patterns.
* Thread as “basic unit” of energy that can be used to add magical power to something.
* Patterns made up of threads and reflect the astral or magical nature of things.
* Unique people, places, and things have a True Pattern.
* With appropriate knowledge, you can tap into the power of a True Pattern.
* Group True Patterns.
* Other pattern magic and pattern items.
* Pattern items as story maguffin rather than a long-term source of power.
* You cannot weave threads to your own pattern items for power.
* There is room for weirdness with patterns and threads.
* If you have questions, please send questions!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Weaponsmiths!
* We will avoid the weeds of Forge Weapon
* Dan’s first character was a Weaponsmith.
* Fills the narrative niche of craftsman or smith, and makes it a playable role.
* Crafting systems can be a thing.
* Downtime and a brief aside on Josh’s campaign calendar.
* Karma Ritual
* Half-Magic Ability
* Free Talent: Craftsman
* Novice Tier Discipline Talents
* A historical retrospective on Weapon History
* Social character, community leader or respected individual.
* Novice Talent Options
* Support and defense are important concepts.
* Solid, dependable, resilient.
* Journeyman Abilities and Discipline Talents
* Forge Armor as a counter to Forge Weapon
* Spot Armor Flaw (and Josh gets it wrong at first)
* Journeyman Talent Options
* Continuing the themes of defense, support, and social ability.
* Weaponsmiths are likely to be one of the most common adepts normal folk will interact with.
* The way a Weaponsmith’s social ability manifests would be different from a Troubadour or other social character.
* Perception, Charisma and Willpower are important. Dexterity for more combat angled Weaponsmiths.
* Depending on group make-up, can be good front man or party face, or a second to the group leader.
* GMs, if there is a Weaponsmith player character, make sure you allow for downtime!
* Once again: Defense and support.
* Subtle and long-term power, not flashy.
* A sidebar about role overlap and how optional talents allow play areas to be covered.
* And we didn’t even get into enchanting!
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
* Email question from Ste: Immortal elves?
* Email questions from Joel: Resizing of magic items?
* Bluff talent? (With an extensive sidebar about social mechanics)
* Crushing Blow versus Down Strike?
* How to help other Disciplines be more than window dressing in combat?
* What tests do modifiers apply to?
* Super Secret Project?
* What thing not yet updated do you want to bring back? What don’t you want back?
* More Paths? Adept’s Journey as a series?
* Named Horrors?
* T’skrang!
* They’re awesome, enough said!
* …
* …okay, let’s say some more.
* Iconic, exotic race that stands out and is definitively Earthdawn.
* Communal, semi-aquatic matriarchal society.
* Outgoing, gregarious swashbucklers.
* Oviparous, males perform nursing duties of hatchlings.
* Born without an obvious biological gender.
* Incredibly varied appearance.
* Tails!
* K’stuulami or flying squirrel t’skrang.
* Surviving the Scourge through hibernation.
* Incredibly rich and well-considered race.
* A few words of praise for the Serpent River sourcebook.
* Numbers-wise, well suited to nearly anything.
* To repeat, t’skrang are awesome.
Find and Follow:
Email: [email protected]
YouTube: https://www.youtube.com/channel/UCeoifzUuBjez9V6wnvzom3g
Twitter: @EDSGPodcast
Josh on Twitter: @LoreMerchant
Dan on Twitter: @boice_voice
Get product information, developer blogs, and more at www.fasagames.com
FASA Games on Facebook: https://www.facebook.com/fasagamesinc
FASA Games Discord Channel: https://discord.gg/uuVwS9u
Earthdawn Guild Facebook Group: https://www.facebook.com/groups/earthdawnguild
Earthdawn West Marches: https://discord.gg/hhHDtXW
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