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"That card's OP!" "There's no way I can beat that Sultai deck!" "Combo isn't fair!!" Sadly, many commander players are resigned to be prey, and never the predator. In this episode of EDHTakes, Spencer and Elijah discuss the cards and strategies that put them on the offensive. After discussing what they hunt within the game, Spencer and Elijah take a look at some cards they dig from the new Innistrad: Midnight Hunt expansion.
Commander was intended to be an escape from the high pressure environment of competitive Magic. Yet we cannot keep from asking the question; "Why you so mad, bro?" In today's episode of EDHTakes, Spencer and Elijah hope to explain and better understand what it means to be salty in a game of EDH.
Creatures are perhaps one of the most important pieces in the game of Magic. And with the prevalence of creatures in Magic, many players are bound to have a favorite type of creature. Aesthetic enjoyment paired with mechanical support from WOTC leads many players to build decks around their favorite creature type. These decks are known as "tribal" decks, and are often highly synergistic. However, many players may be sacrificing deck functionality for thematic building. On this episode, Spencer and Elijah discuss how to avoid the all too common "tribal trap".
Hey Hey! The EDHTakes boys are back with a veritable potpourri of gripes and grievances. Please enjoy this fine selection of miscellaneous takes.
Long ago, in a world devoid of any substantial EDH data, a hero emerged. This hero was called EDHREC.com, and it brought with it data from commander decklists across the internet. Magic players rejoiced, for they cannot bear the thought that some knowledge cannot be attained. But what if EDHREC provides rotten fruit, and the starving pay no mind to the quality of their sustenance? On this episode of EDHTakes, Spencer and Elijah discuss the imperfections of EDHREC, and how users should evaluate data more carefully.
We are still working out the kinks on our microphone setup, so please excuse any anomalies, thanks.
Commander games often play out where the first player in the lead is the first to be targeted out of the game. But perhaps through more conservative card choices and deckbuilding decisions, you can fly under the radar and avoid much interaction. On this episode of EDHTakes, Spencer and Elijah are joined by old friend and veteran Commander player Bradley Muckey to discuss the many benefits of perceived weakness.
Perhaps one of the most contentious subjects surrounding the format of EDH is its ban list. Many players find themselves asking, "Why is this card not banned?! Why is this card STILL banned?!" Certainly, there is something strange about the Commander ban list. On this episode of EDHTakes, Spencer and Elijah try to answer the question, "how does the ban list work?"
In the years since the first precons, Commander has continued to rise in popularity. It is now even said to be the most popular format of Magic. And with this increase in popular has come many changes to the type of products WOTC puts out and how sets are designed, as well as how the playerbase evaluates new cards. In this episode of EDHTakes, Spencer and Elijah ask the question, "has EDH ruined magic?"
Rule Zero, yay or nay, and for that matter, what does it even mean? That's the question we seek to answer in this episode of EDH Takes. By diving into some of the upsides and downsides of Rule Zero, we hope provide clarity to an otherwise confusing topic. Wish us luck...
While the human experience varies wildly from person to person, there are certain constants in life. Death, taxes, and somebody playing a Golos deck at your LGS. In this episode, Spencer and Elijah discuss the idea that there are certain aspects to EDH that transcend individual metas, and are constants throughout the entire playerbase of EDH.
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