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Visions of the future! After breaking the sacred rules of the Bounty Hunters Guild, the Empire Wreckers have gone on the run, and are sought after by the galaxy's soldiers of fortune.
Seemingly on a mysterious bounty list known as The Deck, the crew of the Chrome Cock have taken refuge with another target from the list: Malmourral, an ancient Witch of Dathomir.
Hoping to learn the identity of the Dealer of the Deck, the Wreckers sought the aid of a prophet of Voss, and now return to Nar Shaddaa with clues to their battle yet to come....
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Betrayal in the underworld! As the Empire Wreckers find themselves in a new time, they also find themselves with new enemies.
Turning to bounty hunting to help them rebuild their lost wealth, the smooth-brained bandits then threw away their best opportunity for riches by attacking their fellow hunters.
Now with their old allies turned against them, the crew of the no-longer Chrome Cock flee to Nar Shaddaa, into the waiting arms of a devious witch of Dathomir....
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Deceit and Subterfuge! After escaping from more than a century of stasis, the Empire Wreckers have found themselves in a peaceful future, where the galaxy is once again led by a powerful Republic.
With no money and no history, the former mercenary pirates have become bounty hunters to make ends meet, only to have the tables turned when a failed assassination saw a bounty placed on their heads instead.
Using ancient Gree technology to secure lookalike corpses, the duplicitous delinquents have returned to the planet Karazak to settle their bounty, and claim their original prize....
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The Empire Wreckers are in trouble. After aiding their former barmaid in a scheme to take control of a castle full of Republic treasures, the former barkeeps of Taris have found themselves catapulted into the future.
More than a century after the end of the war with the Sith, the galaxy has returned to a state of peace, and the Empire Wreckers have turned to bounty hunting to help them overcome their inflation-induced poverty.
After a botched assassination job, the crew of the Chrome Cock now flee the slavers of Karazak with cargo hold full of living merchandise....
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It is a dangerous time in the galaxy. More than a century after the defeat of the Sith, the Jedi Order is still recovering from the losses incurred during the great war.
As the Jedi work to rebuild their institution, individuals on scattered worlds discover the power of the Force without guidance or teaching, and some fall prey to its dark side.
Those who make an enemy of themselves are added to a secret bounty list, and targeted by the galaxy's most dangerous and ruthless mercenaries....
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The Empire Wreckers have returned to the galaxy. Skipping more than a century inside a stasis chamber, the former pirates of the Sith Wars have entered a more civilized age.
Finding themselves in the midst of a galactic fuel shortage caused by their previous words and deeds, the Wreckers have stolen a fuel freighter from the mining guild, narrowly avoiding Republic intervention.
Now the amoral morons return to the shadowport on the seas of Darkknell, ready to trade their ill gotten gains for upgrades to their ill gotten plane....
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It has been over a century since the end of the great war with the Sith, and the Republic has begun an era of peace.
Explorers chart forgotten starlanes and diplomats extend olive branches to distant worlds, seeking to repair the damage done by a millennia of war.
However, lurking in the dark corners of the galaxy, there are those who shun the common good, and seek only plunder for themselves and their unquenchable fantasies....
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It is a time of peace. Six score and twelve years after the final defeat of the Sith, the Galactic Republic has entered a new golden age.
The order of Jedi Knights, once a fearsome clan of warriors, has retired into their new role of peacekeepers, though many ancient Jedi are still vigilant against the return of their ancient enemy.
Taking advantage of the Republic's disarmament are the pirates of Takodana, led by their Queen Maz Kanata, and her allies from a time long thought past....
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The galaxy burns in the fires of war. As Sith Warlords battle for dominance, a new figure has emerged and promised ultimate power to those who join him.
Calling himself Darth Bane, this new Sith Lord has drawn the forces of darkness to the planet Ruusan, unknowingly plotting the doom of the Sith he considers pretenders to the throne.
Hoping to wipe their enemies out in one final battle, the Galactic Republic has marshalled its forces to Ruusan as well, leaving many of its strongholds undefended....
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The galaxy is on the brink of collapse. As the Republic struggles to defend itself against warring Sith empires, pirate kings pillage undefended worlds across the stars.
Among those pirates are the crew of the Slippery Swallow, former barkeeps of Taris who fled their home to escape the war and seek a better life.
After impersonating the Count of Serenno in a high stakes card game, the Empire Wreckers now return to their brothel on the planet Sicemon to plan their next conquest....
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From the publisher's feed
A Star Wars actual play podcast using the Fantasy Flight Games system. Each 3-season campaign follows a group of intergalactic misfits as they try their best to save the galaxy... or destroy…