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Headlines for this episode:
Odyssey: duh
Squad Update
Invasion War + 2 elections, all well in hand
Ross 310 in expansion, destination likely one of several retreat systems nearby.
Psykit’s new station in Snoqui Xian (in range from Qama, Calarum, NLTT 2969)
Fedneck Apocalypse
Galnet Recap:
https://community.elitedangerous.com/
Community goal kaine vs mahon for higher use of expensive mats like v.o’s
Dev news:
I guess there was a stream today? (thursday)
I didn’t get a twitch alert and fully missed it; you’ll have to fill me in.
Thursday hotfix 1: https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-hotfix-1.576023/
Odyssey BGS Changes:
Odyssey Settlements will appear in different states, that reflect one of the BGS states afflicting their controlling Faction
When two factions engage each other in a War, their Odyssey settlements will become battle sites and in turn host Conflict Zones.
When a war is resolved, all battle sites will return to being standard settlements under the control of the faction that won the most Conflict Zones at that particular battle site during the War.
Odyssey adds new actions which the player can carryout that have a knock on effect to the Security and Economy of a given Faction as well has increasing and decreasing the chance of certain states from occurring.
New Triggers include:
Killing AI
Interacting with Settlements in different ways
Selling different Goods to Bartenders
Selling different Data Bartenders
Logging Organics with Vista Genomics
Completing Odyssey Missions
“The dev Odyssey BGS update suggests that wars are triggered traditionally with crossing influence but each triggered war results in a traditional BGS war plus as many separate mini wars as the sum Odyssey settlement count of the affected factions.”
Discussion: odyssey balancing
with on foot missions, will/can the reward from a mission be worthwhile for the time investment.
Discussion: crime and punishment.
Chig chat
Community Comms: thargoids, and other bugs
(( this doesnt need mentioned on air, so if we skip it no one will notice -hate)) Several canonniers are independently studying new flora and old ruins and searching for thin atmo xeno structures we will be reporting as they publish the new findings
Cheese
Thanks for listening, thanks for joining me
If you like the show please rate and review on your podcast app, which helps people find the show.
Join us on Discord at discord.io/loosescrews
and check out the merch store at loosescrewsed.com for mugs, t-shirts, hoodies, and more.
4.9
4444 ratings
http://loosescrewsed.com
Join us on discord! And check out the merch store!
https://discord.io/LooseScrews
Headlines for this episode:
Odyssey: duh
Squad Update
Invasion War + 2 elections, all well in hand
Ross 310 in expansion, destination likely one of several retreat systems nearby.
Psykit’s new station in Snoqui Xian (in range from Qama, Calarum, NLTT 2969)
Fedneck Apocalypse
Galnet Recap:
https://community.elitedangerous.com/
Community goal kaine vs mahon for higher use of expensive mats like v.o’s
Dev news:
I guess there was a stream today? (thursday)
I didn’t get a twitch alert and fully missed it; you’ll have to fill me in.
Thursday hotfix 1: https://forums.frontier.co.uk/threads/elite-dangerous-odyssey-hotfix-1.576023/
Odyssey BGS Changes:
Odyssey Settlements will appear in different states, that reflect one of the BGS states afflicting their controlling Faction
When two factions engage each other in a War, their Odyssey settlements will become battle sites and in turn host Conflict Zones.
When a war is resolved, all battle sites will return to being standard settlements under the control of the faction that won the most Conflict Zones at that particular battle site during the War.
Odyssey adds new actions which the player can carryout that have a knock on effect to the Security and Economy of a given Faction as well has increasing and decreasing the chance of certain states from occurring.
New Triggers include:
Killing AI
Interacting with Settlements in different ways
Selling different Goods to Bartenders
Selling different Data Bartenders
Logging Organics with Vista Genomics
Completing Odyssey Missions
“The dev Odyssey BGS update suggests that wars are triggered traditionally with crossing influence but each triggered war results in a traditional BGS war plus as many separate mini wars as the sum Odyssey settlement count of the affected factions.”
Discussion: odyssey balancing
with on foot missions, will/can the reward from a mission be worthwhile for the time investment.
Discussion: crime and punishment.
Chig chat
Community Comms: thargoids, and other bugs
(( this doesnt need mentioned on air, so if we skip it no one will notice -hate)) Several canonniers are independently studying new flora and old ruins and searching for thin atmo xeno structures we will be reporting as they publish the new findings
Cheese
Thanks for listening, thanks for joining me
If you like the show please rate and review on your podcast app, which helps people find the show.
Join us on Discord at discord.io/loosescrews
and check out the merch store at loosescrewsed.com for mugs, t-shirts, hoodies, and more.
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