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In episode 262 of The Independent Characters, we delve deep into the shadows of the Imperium with a close look at Imperium Maledictum, the Warhammer 40,000 roleplaying game from Cubicle 7. Carl is joined by guest hosts Lars, Thom, and Steve; each bringing their unique RPG experience to the table, as we unravel the mysteries and mechanics of this investigative game set in the decaying heart of the Imperium.
We begin with an exploration of the setting: This is a desperate and fractured region of space known as the Macharian Sector. The players serve shadowy patrons; from Inquisitors, Rogue Traders and Adeptus Mechanicus. Adventures revolve around investigations and surviving political intrigue, heretical threats, and the oppressive weight of Imperial bureaucracy. The game’s tone is one of paranoia, secrets, and moral ambiguity - perfectly capturing the essence of the Warhammer 40k universe from a civilian perspective.
Then we dive into the core mechanics and ruleset of Imperium Maledictum. From the D100-based skill checks to the Patron system that shapes your party’s resources and objectives. We will explore how the game encourages teamwork, narrative depth, and immersive roleplaying.
Whether you're a veteran of previous Warhammer RPGs, such as Rogue Trader or Dark Heresy, or new to roleplaying in the 41st Millennium, this episode will help you understand why Imperium Maledictum stands out as a compelling and richly detailed approach to role playing.
If you ARE interested in purchasing the game after listening to this episode - please use our link below as it helps us with our Cubicle7 relationship.
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4.9
910910 ratings
In episode 262 of The Independent Characters, we delve deep into the shadows of the Imperium with a close look at Imperium Maledictum, the Warhammer 40,000 roleplaying game from Cubicle 7. Carl is joined by guest hosts Lars, Thom, and Steve; each bringing their unique RPG experience to the table, as we unravel the mysteries and mechanics of this investigative game set in the decaying heart of the Imperium.
We begin with an exploration of the setting: This is a desperate and fractured region of space known as the Macharian Sector. The players serve shadowy patrons; from Inquisitors, Rogue Traders and Adeptus Mechanicus. Adventures revolve around investigations and surviving political intrigue, heretical threats, and the oppressive weight of Imperial bureaucracy. The game’s tone is one of paranoia, secrets, and moral ambiguity - perfectly capturing the essence of the Warhammer 40k universe from a civilian perspective.
Then we dive into the core mechanics and ruleset of Imperium Maledictum. From the D100-based skill checks to the Patron system that shapes your party’s resources and objectives. We will explore how the game encourages teamwork, narrative depth, and immersive roleplaying.
Whether you're a veteran of previous Warhammer RPGs, such as Rogue Trader or Dark Heresy, or new to roleplaying in the 41st Millennium, this episode will help you understand why Imperium Maledictum stands out as a compelling and richly detailed approach to role playing.
If you ARE interested in purchasing the game after listening to this episode - please use our link below as it helps us with our Cubicle7 relationship.
Time Stamps:
Relevant Links:
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