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In this episode we talk with Pierre Mortel about his artwork and how he has combined his love for comics and Games Workshop’s settings. We delve into his origins as an artist, and how he has turned his passion into a career. We discuss how he channeled his own emotions into creating his iconic Sadboy character and how he plans to continue to develop Sad City. We move on to talk about his comics in Games Workshop’s settings, leading to his creation of Neverchosen, with the affable and fun Blight Kings, Grotus and Molch. Additionally, he touches on how he renders Games Workshop designs down to readable shapes. Finally, we chat about some of his influences and current miniatures projects.
Follow Pierre’s art
Follow his miniature account
Follow his Warhammer comics
Read his Neverchosen comic on the Warhammer Community page
By Adam Wier, Eric Wier, Gregory Wier4.8
1010 ratings
In this episode we talk with Pierre Mortel about his artwork and how he has combined his love for comics and Games Workshop’s settings. We delve into his origins as an artist, and how he has turned his passion into a career. We discuss how he channeled his own emotions into creating his iconic Sadboy character and how he plans to continue to develop Sad City. We move on to talk about his comics in Games Workshop’s settings, leading to his creation of Neverchosen, with the affable and fun Blight Kings, Grotus and Molch. Additionally, he touches on how he renders Games Workshop designs down to readable shapes. Finally, we chat about some of his influences and current miniatures projects.
Follow Pierre’s art
Follow his miniature account
Follow his Warhammer comics
Read his Neverchosen comic on the Warhammer Community page

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