Game Breaking Feature

Game Breaking Feature

By Game Breaking FeatureVideo Games
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Game Breaking Feature episodes

  • Episode 44: Adaptations

    Special Guest: Juan Vaca is a narrative designer with Endless Entertainment and a Latinx in Gaming co-founder and we’re talking about video games that are adapted from other IPs. How do video game licenses work? Who truly gets to keep the rights and what are some of the creative implications of working around already established media?

    Send your feedback to [email protected] or reach out @Gbfeature on Twitter

    Guest: Juan Vaca | @juancow | https://www.latinxingaming.com/

    54 min
  • Episode 43: Health & Hit Points

    Special Guest: Amanda Farough is the managing Editor at GameDaily.biz and she makes a house call for a regular check up to discuss health and HP mechanics in games. What does HP represent? How has healing changed over time and what is the meaning of life? We solve all of these problems while creating a few new ones on this existential crisis of an episode.

    Send your feedback to [email protected] or reach out @Gbfeature on Twitter

    Guest: Amanda Farough | @AmandaFarough | https://gamedaily.biz/

    1 hr 33 min
  • Episode 42: Tutorials

    Special Guest: Will Lewis is the Co-Founder of Rose City Games and lead community organizer of the Portland Indie Game Squad. He holds our hand through a discussion about different approaches to onboarding in game design. When is tutorialization a resounding success? What makes for a bad onboarding experience? How do I interact with the door to leave this podcast studio?

    Send your feedback to [email protected] or reach out @Gbfeature on Twitter

    Guest: Will Lewis | @gamewillpdx | https://www.rosecitygames.com/

    1 hr 28 min
  • Episode 41: Side Quests 2

    ***Producer’s Note: We had some technical issues on Steve’s mic that gets worse over time. You may hear some clicking and popping towards the end that we were unable to get out. The problem has been fixed for future episodes. We apologize for the inconvenience.***

    Returning Guests: Kim Belair & Ari MacGillivray are game designers and they step off their golden path to revisit our discussion about Side Quest design. As writers, what is their approach to these tangential trips? How have side quests evolved over time? And: What happens when you run into a Moose?

    Send your feedback to [email protected] or reach out @Gbfeature on Twitter

    Guests: Kim Belair & Ari MacGillivray | @BagelofDeath / @macgillivray514 | https://sweetba.by/

    1 hr 33 min
  • Episode 40: Quality Assurance

    Returning Guest: Matthew Burnside certifies our discussion on how the QA process works for video games. Why do we have so many Day 1 patches these days? Is the QA team considered developers? How many hours does it take to ship a game? He helps us answer all those questions and more on this week’s GBF!

    Send your feedback to [email protected] or reach out @Gbfeature on Twitter

    Guest: Matthew Burnside | @MatthewBurnside | http://www.thisisradpodcast.com/

    1 hr 30 min
  • Episode 39: Dailies and Weeklies

    Special Guest: Dr. Anthony Bean (aka The Video Game Doc) is a clinical psychologist and author. He makes a house call to walk us through daily and weekly quest design in video games. Do those quests deliver effective or meaningful expereinces? And; what’s the psychology of adding daily quests to your game?

    Send your feedback to [email protected] or reach out @Gbfeature on Twitter

    Guest: Dr. Anthony Bean | @VideoGameDoc | https://anthonymbean.com/

    1 hr 27 min
  • Episode 38: Emotes

    Returning Guest: Kahlief Adams from Spawn on Me dances his way into a discussion about emotes in video games. What are the origins of emotes in games? How have emotes worked their way into game mechanics? Who owns the IP of an emote? How to floss dance?

    Send your feedback to [email protected] or reach out @Gbfeature on Twitter

    Guest: Kahlief Adams | @Kahjahkins | http://www.spawnon.me

    1 hr 26 min
  • Episode 37: Educational Games

    Special Guest: Elaine Gómez is a game designer at E-Line Media and content developer for Make Room. She schools us on the topic of Educational video games. What’s more effective: A game where you learn through mechanics or a game that identifies itsellf as an “educational game” from the start? What kinds of lessons are games effective at teaching? And did you know that there was more than just the hunting in Oregon Trail?

    Send your feedback to [email protected] or reach out @Gbfeature on Twitter

    Guest: Elaine Gómez| @chulatastic | http://createdvoid.com

    1 hr 26 min
  • VOTE!

    November 6th is election day in the United States. Please let your voice be heard. Voting is a gift and a responsibility that we all share. Check out www.vote.org for information about same day registration and a locator for your polling place.

    Good luck and godspeed, America.

    0 min
  • Episode 36: Puzzles

    Special Guest: Osama Dorias is the senior game designer at Warner Bros. He stopped by to piece together how puzzles mesh with the rest of the game. What defines something as puzzle game? How has the internet changed the nature of puzzle design? How can we get the license to Clue and who can connect us with Tim Curry?

    Send your feedback to [email protected] or reach out @Gbfeature on Twitter

    Guest: Osama Dorias | @osamadorias | http://osamadorias.com/

    1 hr 26 min

About Game Breaking Feature

From the publisher's feed

Each episode we discuss and explore popular video game mechanics with guests from all over the video games industry and take your comments and questions