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Special Guest: Cicero Holmes, host of the Spawn on Me podcast, stops by for a limited time to talk about video games that put on seasonal events. What games make good use of seasonal events? Do seasonal events favor a Christian audience? Do you suffer from FOMO? Do we all secretly want to be space truckers? Find out by listening before it’s too late and this episode is gone forever!
We want to hear from you! Send your feedback to [email protected] or reach out @Gbfeature on Twitter
Guest: Cicero Holmes | www.spawnon.me | @StubbyStan
Special Guest: Kim Belair, former scriptwriter at Ubisoft & the co-host of The Sexiest Podcast, introduces us to the world of linear narrative design in video games. In what ways does presenting a linear narrative positively impact a game? What games use linear narrative in interesting and unique ways? Do we have time to stop to help all these villagers?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter
Guest: Kim Belair | https://soundcloud.com/sexiestpod | @BagelofDeath
Special Guest: AJ Glasser joins us to talk about Children in video games. She’s a former journalist at GamePro magazine, Kotaku and other outlets and she’s currently the senior business developer at Unity. What games stick out in your mind for their depiction of children? How is that handled? What moral or ethical issues arise when children are portrayed in games? Is violence portrayed against children somehow worse than violence portrayed towards adults?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: AJ Glasser | https://unity3d.com/ | @Joygirl007
Steve and Jarrod document their first GDC adventure
Send your feedback, questions and comments to [email protected] or reach out on Twitter @Gbfeature
Special Guest: Abby Russell, Associate Producer at Giant Bomb, pops in to chat about Character Customization in video games. Does the ability to customize the appearance of your character affect how you play a game? What methods do games use to provide options for character customization? Is character customization important to you?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Abby Russell | www.giantbomb.com | @ybbaaabby
Special Guest: Will Smith (former Editor and Founder of Tested.com & CEO of FOO VR) scopes out the podcast and talks with us about Silhouettes in character design. Which games use character silhouettes effectively and what kind of information do they communicate? Are they important for all games? What are some examples of games in which it’s less noticeable?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Will Smith | www.foovr.com | @willsmith
Special Guest: Drew Scanlon, Creator/Producer of Cloth Map and former Giant Bomb Senior Video Producer, flies on by to talk about Flight in video games; everything from Mario to XPlane. How does flight in video games affect us outside of games? What games utilize the introduction of flight well? How has flight changed over time?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Drew Scanlon | clothmap.co | @drewscanlon
Special Guest: Jarryd Huntley, the lead designer on Art Club Challenge and an organizer with the Cleveland Game Developers community, found his way to our podcast to talk about Radars and Compasses and how they can be used effectively in game design. Are they overused by developers as a crutch to account for lacking design in other areas?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Jarryd Huntley | http://www.artclubchallenge.com/ | @JarrydHuntley
Special Guest: Kevin Chen, founder of Nuclear Fishin’ and the writer/director on the game Four Horsemen, ends up with us chatting about how to End a game. What defines the end of a game? What is the point of having an ending to a game? How many endings are too many endings? Are video games better without stories?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Kevin Chen | http://nuclearfishin.com/ | @verticalblank
Special Guest: Jenny Scheurle, game design lead at Opaque Space joins us from the near future to discuss how empowerment is an important aspect of game design. How does empowerment connect to player engagement? Does power fantasy circumvent the need for deep emotional engagement? How does empowerment and power fantasy affect us outside of games?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Jenny Scheurle | http://gaohmee.com/ | @Gaohmee
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