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Special Guest: Mary Kish, Producer at Twitch.tv and former Senior Video Producer at Gamespot generates our discussion about Procedural Generation in games. What games make the best use of procedural generation? What are some of the pitfalls and is it just a lazy way to generate content for a game?
“They’re making the assumption that procedural generation will generate quality gameplay. But if you take that out and you don’t have a quality game then you’ve missed the damn point.”
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Mary Kish | @MerryKish | www.twitch.tv/twitch
Special Guest: Matthew Burnside — from Indoor Kids and This is Rad podcasts — joins us just in time to talk about Release Dates in the game industry. Do release dates even matter anymore, how do release dates affect game design and development, and how does it affect us as players?
“I’m fine with release dates, not a big fan of the hype train. It’s a storm. It’s so easy to get sucked up into.”
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Matthew Burnside | @MatthewBurnside | www.thisisradpodcast.com
Special Guests: TV animators and indie VR game developers Sam Malone and Jake Ellis join us to duke it out over Boss Battles. They’re developing a VR game all about fighting the big bad. What mechanics define a good boss battle vs. a bad boss battle? What are some of your favorite boss battles from all time?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guests: Sam Malone and Jake Ellis | @samuelmalone3d
Special Guest: Kyle Clark from The Nerdist Podcast and This is Rad joins us to discuss Remakes and Remasters. HD remakes? Up-res’ed games? New Silent Hills? Does updating the graphics of a game change the experience? Should they focus on updating gameplay as well?
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Guest: Kyle Clark | https://www.thisisradpodcast.com/ | @KyleClarkIsRad
We sit down with PHD Candidate & video game researcher, Corey Pavlich. He’s doing academic studies on the effects of violence in video games. Do violent games raise aggression in players? Is violence a prerequisite for defining a first person shooter? Is violence in FPS games treated differently than violence in other things?
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Corey Pavlich | https://www.coreypavlich.com/ | @CoreyPavlich
Special Guest, Christian Spicer, host of DLC podcast, comedian and television writer joins us in discussing crowdfunding in video games. How does crowdfunding affect us as the end users? What are the pitfalls? Is there a problem with larger companies stealing the limelight from indie studios? What’s in the store for the future of crowdfunding games?
I’m wonder if the majority of that audience is happy. Maybe yes? I think most of them are satisfied getting the value of their dollar, even if the value of their dollar is just complaining.
Send your feedback to [email protected] or reach out @Gbfeature on Twitter.
Guest: Christian Spicer @Spicer
This week’s episode of Game Breaking Feature we’re talking about the pursuit of realistic graphics in video games. We welcome our first guest, JJ Chalupnik. He’s worked on Archer as an environmental artist and is currently working on developing his own video game. Does it shape the way you perceive things like violence? How do realistic graphics affect the game development process and how do we get out of that uncanny valley?
You never really stop telling a story. The environments tell a story. The characters and NPCs tell a story. Everything around you; the light tells a story. It never really stops doing that.
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Video Games Are Better Without Stories, Ian Bogost – The Atlantic
https://www.theatlantic.com/technology/archive/2017/04/video-games-stories/524148/
Guest: @JJChalupnik
In this episode of Game Breaking Feature, we’re talking about side quests. Icon vomit, fetch quests, collectibles, oh my! Not all sidequests are created equal and this week we’re discussing the nature of these tumultuous treasures.
I think that’s where we want this to end up. We want to see the types of stories that only video games can tell.
We want your feedback! Connect with us at [email protected] or on Twitter @GBFeature and we may read your questions and comments in our next episode. www.gbfeature.com
In this episode of Game Breaking Feature, we talk about the impending apocalypse, our favorite video games and how they deal with difficulty settings for better or for worse. We want your feedback!
“I would like to see the industry get rid of player choice of difficulty” -Steven Bennett
Support us by rating the show on iTunes! Connect with us at [email protected] to start the discussion! Or reach out on Twitter @GBFeature and we may read your questions and comments in our next episode. www.gbfeature.com
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