Game Wisdom

Game Wisdom

Download on the App Store

Game Wisdom episodes

  • Present Day Pinball with Farsight Studios
    This week on the podcast, Mike Lindsey from Farsight Studios joined me to catch up about what’s been going with the Pinball Arcade, as well as the modern state of the Pinball Industry. We started off with catching up with recent news regarding The Pinball Arcade and how their previous kickstarter was a success for […]
    56 min
  • Creating Social Experiences with Linden Lab
    This week on the cast, I sat down with CEO of Linden Lab Ebbe Altberg and head of Marketing Peter Gray, to talk about the studio’s commitment to making social experiences with Second Life and their recently released Blocksworld. We started off with introductions and talking about how Linden Lab got started with Second Life, […]
    1 hr 20 min
  • AAA Early Access and Game-Wisdom’s Growth
    This week was a special cast as I welcomed back Tim Wetzel from A Paladin Without a Crusade to talk about the recent Street Fighter 5 launch problems, and joining us was Game-Wisdom’s first contributor: James Ellerby. James is going to be assisting me in terms of getting the word out on Game-Wisdom, posting content […]
    2 hr 2 min
  • A Campfire Discussion on the Flame in the Flood
    This week on the cast, I spoke with CEO and lead designer at Molasses Flood Forrest Dowling on the development of the Flame in the Flood and his thoughts on several modern game industry trends. We started off with talking about Forrest’s background and his time at Irrational Games before founding Molasses Flood. Our next […]
    1 hr 20 min
  • Examining Early Access with Duskers
    Continuing my podcast series with developers who went the Early Access route, I’ve welcomed back Tim Keenan from Misfits Attic to talk about developing Duskers. We started off with catching up with Tim and about the latest version of Duskers. That kicked things off with talking about Early Access and the move from it to […]
    55 min
  • Catching up with Harebrained Schemes and Necropolis
    This week on the cast, Mitch Gitelman from Harebrained Schemes returned to the cast to catch up and talk about the studio’s next title and first rogue-like inspired game: Necropolis. We started off talking about what’s been going on at Harebrained Schemes since our last cast; how Battletech is going and a brief talk about […]
    40 min
  • Examining the Early Access Process: Sunless Sea
    In the start of what I hope will be a continuing podcast series, I’m going to be talking to developers about their experience with Early Access: What they learned, how they found developing a game under it and more. To kick things off, I welcomed back from Failbetter Games Liam Welton who worked on Sunless […]
    1 hr 46 min
  • The MADE Reopening and Preserving Video Games
    This week on the cast, I got to talk to the director and founder of the Museum of Art and Digital Entertainment or the MADE: Alex Handy, about the museum and preserving video games to be enjoyed and studied. We started off talking about how the MADE was created and Alex’s work with the first […]
    50 min
  • Logistical Challenges on the Fulfillment of Physical Goods
    This week’s cast is all about what it means to provide fulfillment of physical goods; everything from simple USB drives to figurines and more. With the rise of crowdfunding and rewards, not understanding what goes into getting them designed, manufactured and ship, can lead to big problems. I was joined by returning guest Anthony Conta […]
    1 hr 17 min

About Game Wisdom

From the publisher's feed

Theories on Game Design