Game Wisdom

Game Wisdom

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Game Wisdom episodes

  • Building Bit Shifter with Plastic Games
    This week on the cast, Plastic Games’ Jim Horn and Paul Dana joined me to talk about developing Bit Shifter and a grab bag of design topics. We began with talking about how Plastic Games was started by Paul and when Jim joined the team. Bit Shifter has been in development for a long time […]
    1 hr 43 min
  • Focused Game Development With Concealed Intent
    This week on the cast, Concealed Intent’s designer and owner of Jarrah Technology: Charles joined me to talk about developing the game and the challenges of building a title by yourself. We started with introductions as Charles talked about moving to Malaysia and started to work on Concealed Intent. The Simultaneous Turn-Based Strategy genre is […]
    1 hr 33 min
  • The Past, Present and Future of Horror in Video Games
    We returned to horror this week on the cast. James and I sat down with the designer of the upcoming game When Wounds Bloom: George, for a discussion on everything horror-related. After introductions, we started talking about the evolution of the horror genre. From the old days of adventure-styled, to action-horror that became known in […]
    1 hr 29 min
  • The Perceptive Podcast Bonus Teaser and F2P Discussion
    You’re calendar isn’t wrong, it’s Monday and we have a cast up. One of the goals of the Patreon campaign is to afford us the option to do double casts each week, and I wanted to create a teaser/advertisement for everyone. We started off with a state of the site situation, and talking about the […]
    58 min
  • A Storied Discussion on Video Game History
    This week on the cast, James and I welcomed game designer Michael Taylor to the cast for a discussion on several interesting topics. We started with introductions before turning to storytelling. We spent the first part of the cast talking about examples of good and bad storytelling in games. Using my previous post as a […]
    1 hr 27 min
  • Discussing the Impact of Key Resellers
    This week on the cast, James and I sat down with Level Up Labs’ Lars Doucet to talk about the studio’s hit game Defender’s Quest, and examining the debate and issues of key resellers going on right now. We started with introductions and talking about Level Up Labs and Defender’s Quest. We discussed Lars’ decision […]
    1 hr 13 min
  • Looking Back at the Game Industry to Go Three Moves Ahead
    This week on the cast, James and I spoke with a friend of mine: Co-owner of the Podcast Three Moves Ahead and Associate Developer at Paradox Interactive Troy Goodfellow. This was the last cast that had the audio setting problem thankfully. We talked about recent history with the Game Industry and how things have changed so […]
    1 hr 18 min
  • The Growth of Abbey Games
    This week on the cast, I sat down with Adriaan Jansen of Abbey Games to talk about the studio, Renowned Explorers and more. Bad news to start with, I didn’t find out until later that Skype messed with my settings, and this cast and next week’s cast were recorded from my webcam and not my […]
    1 hr 32 min
  • Why PR Matters to the Game Industry
    This week on the cast, we sat down with PR Specialist Logan Williams for a discussion on why understanding PR and social media is so critical for game developers today. After introductions, we talked about the state of the market these days for Indies, and how it’s gotten a lot harder for developers to make […]
    1 hr 54 min
  • Reacting to E3 2016
    This week on the cast it was a full house, as James and I welcomed back Ezekiel and a new guest Will for a night of talking E3 2016. Even though none of us were able to attend, we each caught the big news and reveals from the show floor. After brief introductions, we started […]
    1 hr 57 min

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