Keywords
learning, training, biases, engagement, content, context, rituals, coaching, development, education
Summary
In this conversation, Sherry Prindle discusses her extensive experience in the training world, emphasizing the importance of understanding the context and content of learning. She highlights the role of biases and beliefs in shaping the learning experience and advocates for engaging learners by taking on their perspective. The discussion also touches on the mystical journey of learning, where various components must be navigated to achieve growth and understanding.
https://sherryprindle.com/
Takeaways
I've been in the training world for 25 years.
Learning is not about the content.
Content is never content by itself.
What are the objections and the beliefs?
Take on the role of the learner.
There's all kinds of things that have to happen.
The learner's perspective is crucial.
We can't anticipate what those are.
This is what you might have to know.
How can we make this actionable or tactile?
Chapters
00:00 Introduction to Sherry Prindle and Her Expertise
00:54 Exploring the Mystic Path and Its Significance
00:54 Building and Design: Insights and Applications
00:54 Daily Rituals in Design
03:49 Understanding the Bigger Picture
05:09 Navigating Barriers in Learning
05:23 GL-ALIVE-Closer
GAMELAYER Alive Gameified Podcast Creation. Recorded live on site at GAMICON 2025 in New Orleans, Louisiana. This is a mini-series that highlights experts in the field of game learning, simple practitioners, and even those who are just curious, who happen to be at the conference. These high signal micro-episodes will be released daily, January 2026.
This miniseries itself is organized through a card game that promotes conversations through self-hugging. Self-hugging is the aspect or tendency of a designer to create learning environments or artifacts that they themselves would enjoy consuming. This is seen as a negative practice in the game-learning industry. However, for a discussion, self-hugging is actually pretty useful.
In this game, practitioners will identify with one of five cards. The cards are laid out on a spectrum of potential personas. Starting with the scientist on one and the Mystic on the other, after selecting their persona card, the speaker will be guided to choose one of three topic cards. The topic of building, the topic of measuring out outcomes, or the topic of the future of the L&D industry.
CREDITS
GAMELAYER RADIO is found wherever you get your podcasts. Transcripts and swag at Gamelayer.fm
Theme Music by Caleb Willitz. calebwillitz.com/ calebwillitz.bandcamp.com/music
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