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Greg and Riley conduct an in-depth discussion on the iconic indie-platformers Limbo, Inside, and the closely-related game, Somerville. Did these games create a genre? Did they create a trend? What is their long-standing impact on the indie landscape?
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Greg and Riley finish their Gears of War Retrospective with Gears of War 4 and 5. They discuss the good and bad of Gears of War 4 as well as how successful the open-world concept plays out in Gears 5.
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Greg and Riley continue their retrospective of the Gears of War franchise with Gears 3 and Judgment. They discuss the good and (mostly) bad Gears 3, and how Judgment changed up the Gears of War formula.
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Greg and Riley conduct an in-depth review of Gears of War 1 and Gears of War 2. They discuss the series' massive impact on the Xbox360-era, as well as its long-lasting influence on the cover-shooter genre.
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Greg and Riley conduct a longform discussion on the first Assassin's Creed entry: Its intriguing story, its terrible gameplay, and how it ended up as one of 2007's biggest disappointments. This was supposed to be a Next-Gen Prince of Persia game and you all should be very mad. We are.
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Greg and Riley conduct a detailed discussion of the Prince of Persia: Sands of Time Trilogy and how it became Assassin's Creed. Just in case you forgot: Assassin's Creed is a Prince of Persia spin-off - and we're here to set the record straight.
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Greg and Intern Nick review the past decade of Rayman in popular culture. They discuss Rayman 4's cancellation, the Rabbids spinoffs, Rayman Origins & Legends, and Rayman's involvement in the new television show: Captain Laserhawk.
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Greg, Riley, and Intern Nick review the original Rayman trilogy: Rayman 1, The Great Escape, and Hoodlum Havoc. They discuss the franchise' influence on the history of the platforming genre, and how Rayman compares to other adventure/platformers of the time.
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Greg and Riley do a deep dive into The Darkness franchise. How did this mostly-forgotten FPS fit in to the golden era of Xbox360 games? And how come everyone forgot it existed?
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Greg and Riley dissect the curious case of Dead Rising. Once a technical marvel, and now a maligned Capcom afterthought. We're all sick of zombies - but how did this game affect the industry landscape in 2006?
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