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Concerned about the potential for their early demise, the Good Neighbors record several tapes about who they are and the recent disasters that have befallen the sleepy town of Constance.
Outro Music: “Eyes in the Bayou” by Ronnie Palmieri
Art by Anna Collins
CW: Gore
The Good Neighbors put some of the final pieces of the mystery together, but some things still don't add up. They follow Flint's lead to the secret basement of the Lovely Night Inn, where they view a grisly scene from another time. As things start to click into place, the enemy returns for another showdown.
Intro/Outro Music: “Eyes in the Bayou” by Ronnie Palmieri
Art by Anna Collins
CW: Gore
The gang attempts to recover from their recent encounter with the poltergeist. Before they can all reconvene, a familiar face returns to have a private chat with June. When Cascius reveals what secrets he has learned from Gert, Beck has a grim realization about their enemy. In the meantime, Flint is on the trail, stopped from moving forward only by a puzzle.
Intro/Outro Music: “Eyes in the Bayou” by Ronnie Palmieri
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
The Good Neighbors attempt to further investigate into the identity of the waiter, Ezra, by talking to Cleo. The gang splits up when June and Flint encounter Ezra following the sound of glass breaking. When June goes on the offensive, only more questions arise and danger follows, further splitting up the team as June ends up in the "Puppet Room." Beck unleashes some new, yet chaotic magic to help, and Cascius attempts to connect with Gert once again.
Intro/Outro Music: “Eyes in the Bayou” by Ronnie Palmieri
Art by Anna Collins
The Good Neighbors agree to split up and meet at a local hotel called the Lovely Night Inn, where some supposed monster activity is underway. Once they arrive, June and Cascius attempt to provide a cover story ahead of time to the manager, Cleo, to explain why she may hear strange noises in the night. With a room of their own, the mysterious activities begins as it becomes unclear who actually works at the hotel.
Intro/Outro Music: “Eyes in the Bayou” by Ronnie Palmieri
Art by Anna Collins
The party at Dr. Garcia's mansion is interrupted by a dreadful phone call. The Good Neighbors want to investigate, but they find it hard to move forward without knowing what Garcia knows. Cascius convinces the doctor to make some revelations, and they are much more than the gang was expecting.
Intro/Outro Music: “Eyes in the Bayou” by Ronnie Palmieri
Art by Anna Collins
The gang finally gets a chance to enjoy their camaraderie. Flint helps fix up Cascius' deathtrap of a car and the two bond over their messy lives. Beck and June try to blend work with fun and get their spell components through little schemes. After a few shots on the part of both parties, the gang is invited to Dr. Garcia's mansion for a small house party.
Music Credit:
Intro/Outro Music: “Eyes in the Bayou” by Ronnie Palmieri
Art by Anna Collins
The second interlude continues! Beck, the supernatural hero, works her latest shift at the local video rental store. She protects her co-worker from an awkward situation and placates her middle-manager. Meanwhile, June reunites with their gang to stick it to a franchiser who treats their employees like garbage. After a series of gaffes, it's time for June to break out the holy water.
Music Credit:
Intro/Outro Music: “Eyes in the Bayou” by Ronnie Palmieri
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
The second interlude begins! Louis teaches Flint how to use social media to reconnect with the world. Flint goes about his daily life, being the local cryptid and mysteriously solving everyone's problems without them even knowing. Cascius takes a brief break from running away from his haunted doll and attempts to find psychic help. He makes a few discoveries, but none of them are what he wanted.
Music Credit:
Intro/Outro Music: “Eyes in the Bayou” by Ronnie Palmieri
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
The second investigation comes to a close as the Good Neighbors face off against the Clutch, the monster-spawning nest at Constance’s desalination plant. They’ve got backup and they’ve got a plan, but that can only protect you so much. June pushes their magic to the limit. Beck does her Order proud. Flint teaches Louis how to be a hero, and Cascius broadens his horizons.
Music Credit: Intro/Outro Music by Bristol Pod Works
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
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