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Backup arrives, but they need a little boost before they can lend a hand. Flint and Beck put on a movie marathon for the mysterious Bulwark. Meanwhile, June and Cascius steal a truck from a local. Everyone scatters to collect their gear before settling on a plan and hitting the road. Once they arrive on scene, they perform a little reconnaissance and finalize the details.
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
After a brutal encounter with a were-gator, the Good Neighbors hold Cascius’ car together with spit and prayers until they can get back to Dr. Garcia’s mansion. As they share information, Dr. Garcia finally explains to Louis why the average person can’t see monsters. The gang recognizes that they can’t face this threat alone, so they start calling in backup.
Music Credit: Intro/Outro Music by Ronnie Palmieri
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
The Good Neighbors face off against one hell of a monster and luck is not on their side. Caught unaware, the creature gets some nasty licks into our heroes. Everyone tries to pull stunt after stunt and the situation only gets worse. June tries to recover until their friend arrives. Cascius regrets his heroism. Flint has an idea and takes a lot of risk. Beck’s magic comes back to bite her.
Music Credit: Intro/Outro Music by Bristol Pod Works
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
Dr. Emmett interrupts the investigation with a call for help. A creature lurks somewhere in the city streets. With all eyes focused on Louis and his possible transformation, it becomes easy for enemies to slink around. June calls in some backup. Flint digs a little deeper. Beck tries to be comforting, and Cascius plays hero.
Music Credit: Intro/Outro Music by Ronnie Palmieri at Bristol Pod Works
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
CW: emetophobia and gore
The gang is back together! A local paranormal enthusiast is in deep, deep trouble, and it's up to the Good Neighbors to save him. They take every precaution to help, but they have horrendous bedside manner. Flint panics for his friend in danger, but he has a plan. Beck tries to flexes a little magical knowhow. June imbibes a nasty potion and scares a kid, and Cascius is just weird enough to calm him down.
Music Credit: Intro/Outro Music by Bristol Pod Works
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
The interlude comes to a close. June completes their ghoulish trial, leaving some lasting imprints and exposing themselves to an otherworldly danger. Cascius comes to collect on an old friend, and they open up some old wounds. Beck finishes her training, and learns more about the monster world from her Grand Master. Flint recounts an old experience to let a new kid in on the secrets of the Weird.
Music Credit: Intro/Outro Music by Bristol Pod Works
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
CW for religious and parental trauma.
The interlude continues. James’ trial takes a dangerous turn, and June’s past continues to haunt them. The old Cascius tries to juggle being a conman and a hero. Beck levels up her training with the Bulwark. Flint loses out on a chance to finally connect with someone.
Music Credit: Intro/Outro Music by Bristol Pod Works
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
On their own and finally safer, the Good Neighbors continue to try and establish themselves in the world. June undergoes another one of James’ Trials. Cascius reminisces on a better time Beck advances within her sect. Flint finds a kindred spirit.
Music Credit: Intro/Outro Music by Bristol Pod Works
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
The Good Neighbors are finally prepared to face down the Beldam. They know what to do when they reach the monster, but what to do after comes into question. Dr. Garcia puts more of his faith in the team, and they charge into the swamp together.
Music Credit: Intro/Outro Music by Bristol Pod Works
"Weirder Things" by Tabletop Audio
Art by Anna Collins
Production by Bristol Pod Works - Make your podcast dreams come true at https://www.bristolpodworks.com
The Good Neighbors pursue the Water Leaper toward its master. When the path clearly goes into the swamps of the Great Tupelo Nature Preserve, they recognize they don’t know enough about the monster to face it. Beck divines the truth. June reconnects with a business partner. Flint prepares a weapon. Cascius reads up on local literature.
Music Credit: Intro/Outro Music by Bristol Pod Works
Art by Anna Collins
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