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My guest today is creative director and writer of some of the most memorable and influential independent games of recent years, including Bastion, Pyre, Transistor and, most recently, the smash hit Hades, which topped many of 2021’s best games of the year lists.
In the nineties he co-founded Arcadia, a website dedicated to films and video games, which led to an internship at Gamespot, one of the largest websites specialising in video game coverage in the world, of which he eventually became editor-in-chief.
After leaving journalism for the world of game development, he worked on the Command and Conquer series, then, in 2010, joined Supergiant Games as creative director.
He once said: “Our goal is for each game we make...to be good enough and idiosyncratic enough so that it hits someone at the right place at the right time and becomes their favourite.”
Play the console:
Thank you for listening to My Perfect Console. Please consider becoming a Patreon supporter; your small monthly subscription will help to make the podcast sustainable for the long term, and you'll receive bonus content, and access to the My Perfect Console community: https://www.patreon.com/myperfectconsole
Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
Hosted on Acast. See acast.com/privacy for more information.
By Simon Parkin4.8
6262 ratings
My guest today is creative director and writer of some of the most memorable and influential independent games of recent years, including Bastion, Pyre, Transistor and, most recently, the smash hit Hades, which topped many of 2021’s best games of the year lists.
In the nineties he co-founded Arcadia, a website dedicated to films and video games, which led to an internship at Gamespot, one of the largest websites specialising in video game coverage in the world, of which he eventually became editor-in-chief.
After leaving journalism for the world of game development, he worked on the Command and Conquer series, then, in 2010, joined Supergiant Games as creative director.
He once said: “Our goal is for each game we make...to be good enough and idiosyncratic enough so that it hits someone at the right place at the right time and becomes their favourite.”
Play the console:
Thank you for listening to My Perfect Console. Please consider becoming a Patreon supporter; your small monthly subscription will help to make the podcast sustainable for the long term, and you'll receive bonus content, and access to the My Perfect Console community: https://www.patreon.com/myperfectconsole
Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole
Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025
Hosted on Acast. See acast.com/privacy for more information.

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