GROGPOD Roguelike Podcast

GROGPOD Roguelike Podcast

By Scott V. BurgerLeisureVideo Games
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GROGPOD Roguelike Podcast episodes

  • Warsim: The Realm of Aslona
    This week is a podcast episode so cunning you could brush your teeth with it! We finally answer the question: what if Dwarf Fortress, Zork, and Black Adder all joined forces into a game made by a single person in a 70,000 line long single program? Why of course the answer is Warsim: The Realm of Aslona! In our most widely divergent podcast thus far, we talk about goblin arena fighting statistics and gambling addictions, failing history exams of the Far North, and of course, the Doomstone!
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    1:20 - game stats
    3:03 - one sentence summary
    6:45 - Colin’s keyboard complaint: no numpad makes game physically uncomfortable
    9:15 - Procedural race generation discussion: 98 billion possible combinations
    12:30 - Battle score mechanics and overpowered Behemoth lunar godlings
    18:00 - Will’s detailed turn breakdown and Google sheet optimization strategy
    22:45 - Arena betting as primary income source (78-85% of total income)
    28:30 - Scott’s exploration focus: black market towns and world discovery
    34:15 - Colin’s graphics criticism: needs maps and visualizations for engagement
    39:30 - Kenshi comparison and emergent gameplay discussion
    43:00 - AI-generated content future possibilities debate
    1:04:49 - rankings and final thoughts
    Next episode: Cogmind
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Sun Ra - Kingdom of Not
    Outro music: Warsim main menu theme
    1 hr 17 min
  • Fights in Tight Spaces
    If we FITS then we SITS down to listen to this week’s episode on Fights in Tight Spaces! Drop into a room with a bunch of very patient and polite criminals for this highly stylized deckbuilding roguelike. Keep your momentum up, sharpen up those high heels, and watch those replays of the spinning roundhouse kicks yeet those biker gangs right out the door!
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    1:24 - game stats
    2:22 - one sentence summary
    4:06 - “Into the Breach meets Slay the Spire” comparison and single character focus
    8:54 - Deck selection systems: preset decks vs drafting mode preferences
    11:18 - Tutorial appreciation and symbology learning curve discussion
    13:35 - Combat mechanics: pushing enemies into void spaces for instant kills
    18:23 - Replay mode functionality and cinematic camera options
    25:02 - Boss progression through different acts: bikers, prison, ninjas, mafia
    28:22 - Deck building sameness problem and lack of variety
    35:41 - Steven Seagal look-alike enemies in ninja act discussion
    41:27 - Combat resource systems: momentum and combo mechanics
    46:04 - Shop system comparison to Slay the Spire’s merchant features
    54:18 - Event system criticism and missed narrative opportunities
    1:05:32 - rankings and final thoughts
    Next episode: Warsim - The Realm of Aslona
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Freddie Hubbard - First Light
    Outro music: Kinetic Move - nervous_testpilot
    1 hr 14 min
  • Risk of Rain
    Today’s forecast is partly sunny with a Risk of Rain. Join us to talk about the 10 year old (but timeless in our hearts) loot-collecting roguelike platformer with an incredibly enduring legacy. Be a Burning Witness to a podcast where two Meat Nuggets try to convince the third that his Tough Times could really just be solved by seven Crowbars and a Hydraulic Gauntlet.
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    1:28 - game stats
    3:24 - one sentence summary
    14:20 - our story begins
    54:20 - rankings and final thoughts
    Next episode: Fights in Tight Spaces
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Bill Evans - Waltz for Debby
    Outro music: Chris Christodoulou - Coalescence
    1 hr 9 min
  • Stacklands
    Stack ‘em up! This week we’re playing the 2022 (literal) card game by the Sockpop Collective that became way more popular than they could have imagined. Join our Strange Portal of discussion about walls of carrots, ninjas, magic dust, and booster packs as we build a village of slowly completing progress bars in this relaxed and chill game of survival.
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    1:09 - game stats
    2:23 - one sentence summary
    48:58 - rankings and final thoughts
    Next episode: Risk of Rain
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Thelonious Monk Quartet - ‘Round Midnight
    Outro music: Stacklands Village Theme
    1 hr
  • Invisible, Inc.
    Call me Sna- uh, er, Inc. Invisible, Inc. The tactical espionage (action?) game by renknown developers Klei Entertainment! Your mission, should you choose to download it, is to tune in on our descriptions of cybernetic noir, wireless daemon hacking, and comparisons with X-Com.
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    2:20 - game stats
    3:50 - one sentence summary
    50:37 - rankings and final thoughts
    56:04 - listener emails
    Next episode: Stacklands
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Bill Evans - Romain
    Outro music: Vince de Vera and Jason Garner - Plastech Cybermedical
    1 hr 8 min
  • Sword of the Stars: The Pit
    A space plague has broken out, but you have to break in to The Pit! Join us as we dive through 30 floors of monsters and robots with shotguns, psionics, and hyper intelligent dolphins and explore the cartoonishly styled traditional roguelike from the Sword of the Stars creative universe.
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    1:12 - game stats
    4:30 - One-sentence game description and setting confusion about “pit”
    6:45 - Character classes and extended universe background
    9:15 - Recipe system criticism and food scarcity problems
    12:30 - Tutorial praise and voice acting disappointment
    15:45 - Art style appreciation and Steam Deck compatibility
    18:00 - Gameplay texture and pacing comparison problems
    21:30 - Traditional roguelike mechanics and floor progression
    25:00 - Strategy limitations and combat simplicity complaints
    28:45 - Sequel discussion and graphics quality concerns
    32:15 - Game texture theory and lack of variety
    36:00 - Difficulty balance and fairness issues
    40:30 - Ending spoiler discussion and trophy controversy
    1:00:42 - rankings and final thoughts
    Next episode: Invisible, Inc.
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Bill Evans - Santa Claus is Coming to Town
    Outro music: Ben Lam - Sword of the Stars Main Menu Theme
    1 hr 10 min
  • FTL: Faster Than Light (with Woody Ciskowski)
    Fire up your warp drives because we’re outrunning the rebels to deliver to YOU what they’re after: a podcast about one of the most popular roguelikes of all time: FTL Faster Than Light. We are lucky to be joined by our good friend Woody Ciskowski from the Ultra64 / Wii-Universe podcast (https://www.ultra64podcast.com/) to talk about how giant alien spiders are no joke.
    FTL Multiverse info can be found here. A direct download link can be found here.
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    00:00 - Podcast Introduction & FTL Game Overview
    2:37 - game stats
    4:40 - one sentence summary
    05:42 - Genre Classification Debate (RTS vs Board Game)
    09:47 - Personal Play Time & Difficulty Statistics
    14:23 - Story Setup & Federation vs Rebels
    17:08 - Ship Selection & Unlocking Mechanics
    21:35 - Combat Strategy & Resource Management
    26:18 - Event System & Random Encounters
    34:07 - Final Boss Difficulty & Strategies
    43:22 - Advanced Edition Content & Hacking Systems
    46:35 - FTL Multiverse Mod Discussion
    51:58 - Game’s Lasting Impact & Influence
    1:01:17 - Podcast Promotion & Social Media Updates
    1:02:13 - rankings and final thoughts
    Next episode: Sword of the Stars: The Pit
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Eric Dolphy - Hat and Beard
    Outro music: Ben Prunty - Space Cruise
    1 hr 14 min
  • Cargo Commander / Realm of the Mad God / Din's Curse
    Happy GROGsgiving all! This week we go down the wormhole on a couple super indie titles and one megapopular rogue. We talk about how Mario meets Inception with Cargo Commander, the overwhelming visual nature of Realm of the Mad God, and the spartan enigmatically of Din’s Curse.
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    00:00 - Podcast Introduction & Thanksgiving Theme
    01:16 - Episode Bundle Overview & 2012 Games Context
    03:31 - Cargo Commander Introduction & Developer Background
    08:37 - Cargo Commander Story & Working Class Themes
    12:11 - Cargo Commander Gameplay Mechanics & Gravity System
    18:23 - Cargo Commander Assessment & Content Analysis
    27:25 - Realm of the Mad God Introduction & Popularity Stats
    32:34 - Realm Development History & Publisher Changes
    37:18 - Realm Gameplay Experience & MMO Elements
    43:50 - Realm Combat Mechanics & Character Progression
    49:01 - Din’s Curse Introduction & Diablo Comparison
    54:08 - Din’s Curse Character Classes & Skill System
    58:09 - Din’s Curse Quest Structure & Town Dynamics
    1:06:17 - Din’s Curse Permadeath & Procedural Generation
    1:08:26 - Final Rankings & Episode Wrap-up
    Next episode: FTL: Faster Than Light
    Contact us at [email protected]!
    Intro music: Bill Evans - Romain
    Outro music: Nineyards - Down the Drain
    1 hr 19 min
  • Hack, Slash, Loot / A Valley Without Wind / Pineapple Smash Crew
    We kick off the roguelikes of 2012 with a collection of the some pretty extreme indie titles: Hack, Slash, Loot - a coffeebreak length roguelike with inventory slots as small as your character, the overall bamboozling title A Valley Without Wind, and the explosive squad-based shooter Pineapple Smash Crew. Thanks again for David Williamson and Rich Edwards for providing indie game dev Q&A for this episode. You can find David’s full response here and you can find Rich’s one here.
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    00:00 - Podcast Introduction & 2012 Game Overview
    01:39 - Steam Greenlight Context & Episode Structure
    05:05 - Hack Slash Loot Introduction & Developer Background
    13:58 - Hack Slash Loot Story & Gameplay Mechanics
    18:24 - Character Unlocks & Death-Based Progression
    23:43 - A Valley Without Wind Introduction & Developer History
    28:25 - Valley Development Challenges & Design Changes
    30:01 - Valley Art Style & Procedural Generation Issues
    35:24 - Valley Opening Text & Overwhelming Complexity
    43:15 - Pineapple Smash Crew Introduction & Developer Background
    48:29 - Pineapple Story & Core Gameplay Loop
    52:25 - Pineapple Boss Design & Replay Value
    56:32 - Pricing Discussion & Game Value Assessment
    59:29 - Final Rankings & Game Comparisons
    67:26 - Episode Wrap-up & Next Episode Preview
    Next episode: Cargo Commander / Realm of the Mad God / Din’s Curse
    Contact us at [email protected]!
    Intro music: Pharoah Sanders - You’ve Got To Have Freedom
    Outro music: Syphus - Fragmentation Symphony
    1 hr 10 min
  • The Binding of Isaac: Rebirth
    Prepare to cry edition! For our spookiest episode yet, we are covering a historic pillar of the modern Roguelike genre by covering the 2011 smash hit The Binding of Isaac and its 2014 remaster The Binding of Isaac: Rebirth. It’s not a trick, it will be a treat to listen to … if you dare traverse the depths of Mom’s basement!
    Check out Scott’s 2026 guest apprarance on the Roguepod Litecast talk about The Binding of Isaac here!
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    1:51 - game stats
    03:20 - Developer Background & Flash Gaming History
    07:32 - Edmund McMillan’s Career & Super Meat Boy
    09:14 - Biblical Story of Isaac & Religious Themes
    17:53 - Gameplay Overview & Progression Structure
    24:27 - Items, Power-ups & Visual Changes
    28:57 - Item Complexity & Wiki Dependency Issues
    31:29 - Binding of Isaac Rebirth Introduction
    35:26 - Content Comparison & DLC History
    38:34 - Development Issues & Community Relations
    41:30 - Future Sequels & Biblical Themes Discussion
    47:50 - rankings and final thoughts
    Next episode: Hack, Slash, Loot / A Valley Without Wind / Pineapple Smash Crew
    Contact us at [email protected]
    Intro music: Charles Mingus - Moanin’
    Outro music: Binding of Isaac Rebirth - Genesis 22:10
    1 hr

About GROGPOD Roguelike Podcast

From the publisher's feed

The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like…

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