GROGPOD Roguelike Podcast

GROGPOD Roguelike Podcast

By Scott V. BurgerLeisureVideo Games
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GROGPOD Roguelike Podcast episodes

  • Cult of the Lamb
    Welcome to the family follower. Everyone here is happy and healthy. CHOP WOOD! MINE STONE! Obey our glorious leaders commands! This week we meditate on the nature of organized labor and religious indoctrination with Cult of the Lamb. What lies beneath the adorable art and crown that sits atop our infallible and fluffly leader’s head? Tune in for how to build your very own machine learning model to cheat at Knucklebones. That’s not a commandment, right? The Lamb is good, the Lamb is great, we surrender our will as of this date! No microphone problems, in the name of The Lamb!
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    Transcript
    1:22 - game stats
    3:29 - one sentence summary
    5:39 - Split gameplay discussion: town builder vs roguelike combat
    12:13 - First act strength and compelling intro sequence
    17:17 - Art style discussion and Don’t Starve comparisons
    18:06 - Cult naming and follower management mechanics
    24:17 - Speedrun strategy reveals minimal colony management needed
    28:51 - Rimworld comparisons and colony simulation elements
    32:55 - Content update wishes and weapon system improvements
    41:41 - Knucklebones minigame and machine learning potential discussion
    53:42 - rankings and final thoughts
    1:01:20 - listener emails
    Next episode: Cataclysm: Dark Days Ahead
    Contact us at [email protected]!
    Request an episode here
    https://grogpod.zone
    Intro music: Archie Shepp - Like a Blessed Baby Lamb
    Outro music: River Boy - Work and Worship
    1 hr 29 min
  • Enter the Gungeon (with Andrew Harshman and Woody Ciskowski)
    Ooooooh guns gun guns! The GROGPOD is playin to-night! I never miss a game. This week we visit an all-time bullet-hell classic of Enter The Gungeon. How many gun puns can we cram into 60 minutes? Is it as easy as shooting fish in a barrel, or using a barrel to shoot fish instead? Lock ‘n’ load your Uzi 9MM, your .45 longslide with laser sighting, and join us in finding a bullet that can kill our past.
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    5:26 - Shattered Pixel Dungeon episode fallout
    6:44 - game stats
    12:54 - one sentence summary
    18:57 - Story Setup & Gun That Kills Past
    24:12 - Game Difficulty Changes Since 2016 Launch
    28:26 - New Player Experience & Learning Curve
    34:36 - Character Selection & Starting Equipment Discussion
    39:27 - Meta Progression & Hegemony Currency System
    48:00 - Health Management & Boss Perfection Strategy
    56:41 - Comparison Discussion With Hades & Isaac
    1:13:18 - Enter the Gungeon 2 Sequel Speculation
    1:23:26 - rankings and final thoughts
    1:33:55 - guest plugs
    Next episode: Cult of the Lamb
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Charles Mingus - Gunslinging Bird
    Outro music: doseone - Enter the Gun
    1 hr 38 min
  • Shattered Pixel Dungeon
    You have 1 new message: a podcast episode about the hit roguelike mobile game Shattered Pixel Dungeon! We explore the android/ios sphere for the first time with an influential open source and community-driven spin on the dungeon crawling genre. Join us old boomers as we puzzle out why all the kids are looking at their phones all the time.
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    1:31 - game stats
    4:31 - one sentence summary
    10:21 - Mobile interface challenges and magnifying glass discovery
    13:37 - Pixel Dungeon series history and open source community
    18:31 - Potion identification mechanics and traditional roguelike elements
    24:45 - Game structure: five biomes and Amulet of Yendor goal
    29:24 - Hunger clock mechanics and enemy respawning discussion
    32:36 - Boss fights and tactical combat strategies
    38:39 - Shop mechanics and tactical decision making depth
    42:32 - Accessibility and hand-holding criticism for new players
    46:50 - reddit meltdown
    54:28 - rankings and final thoughts
    Next episode: Enter the Gungeon
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Sonny Rollins - Dial S For Sonny
    Outro music: Kristjan Thomas Haaristo - DM300 Boss Theme
    1 hr 9 min
  • Darkest Dungeon II
    Are you tired of the daily grind? Stressed out from the demands of modern life? Introducing Darkest Dungeons 2, the stress-relieving sequel that will transport you to a world where your worries melt away and your courage shines through. For the low, low price of … urhgm … $40, you too can battle eldritch horrors beyond your comprehension! Listen in on another contentious episode where the hosts try to keep their stress levels below the meltdown threshold.
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    2:00 - game stats
    3:57 - one sentence summary
    5:41 - our story begins
    8:36 - Darkest Dungeon 1 experience comparison and expectations
    12:17 - Sequel vs prequel numbering and dungeon absence discussion
    15:00 - Wagon driving mechanics and tutorial zone frustrations
    20:18 - System complexity overload and decision fatigue criticism
    27:20 - Inn mechanics and European board game comparisons
    32:24 - Character unlock system and $40 pricing complaints
    38:51 - Combat encounter length and boss fight difficulties
    45:16 - New player experience problems and Act 1 redesign suggestions
    53:40 - Enemy intent system comparison to other games
    1:01:58 - rankings and final thoughts
    Next episode: Shattered Pixel Dungeon
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Sonny Rollins Trio - Wagon Wheels
    Outro music: Stuart Chatwood - Battle of the Mountain
    1 hr 18 min
  • Monster Train (with Joe Homes)
    We’re on the Highway to roguelike deckbuilding Hell this week, riding a Crazy Train filled with demons, sentient blackberry bushes, and occultic Lumières! We are also joined by special guest Joe Homes from Cephalofair Games: publisher of the award-winning tabletop deckbuilding game Gloomhaven, so there will be at least one person here who knows what they’re talking about in terms of game design. Come listen in on one of our highest rated games in a long while, as we discuss stategies to beat 4 story-tall gem gods and consume tasty, tasty, morsels.
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    2:58 - game stats
    4:58 - one sentence summary
    7:10 - Hell narrative setup and train mechanics explanation
    8:11 - Art style discussion and visual aesthetic opinions
    11:27 - DLC discussion and Last Divinity expansion features
    17:18 - Core gameplay differences from Slay the Spire mechanics
    21:41 - Faction unlock progression and grinding criticism
    25:02 - Dual class system and deck synergy strategies
    34:04 - Deck size optimization and slim deck strategies
    40:07 - Boss transparency and strategic planning advantages
    48:24 - Visual readability issues when screen gets crowded
    53:52 - Slay the Spire comparisons and “Spire-like” genre discussion
    1:00:17 - rankings and final thoughts
    Next episode: Darkest Dungeon II
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Oscar Peterson Trio - Night Train
    Outro music: Jordan Chin - Daedalus, The Professor
    1 hr 14 min
  • Griftlands
    When you walk in Griftlands, you better watch your back. There’s no room for heroes, just mercenaries and hacks. Every decision counts, every card in your hand. Gonna need luck to get through this land. Join us as the podcast hosts use both our battle and negotiation decks to convince each other about Griftlands’ rankings this week. Tune in for Will’s chicanery-level rant on games that aren’t Slay the Spire. Better call Sal Ik-Derrick!
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    1:10 - game stats
    3:06 - one sentence summary
    6:14 - Story setup with bounty hunter Sal and revenge narrative
    8:09 - Run-based structure and character progression mechanics
    11:39 - Story comparison to Mass Effect and Hades approaches
    16:18 - Run length comparison to other roguelike games
    17:14 - Dialogue criticism and auto-skip functionality discovery
    22:38 - Combat vs negotiation deck mechanics explained
    29:43 - Game development theory and Slay the Spire comparison
    33:07 - Card upgrade system and visual design criticism
    41:04 - RPG vs deck builder identity discussion
    47:28 - Art style and Klei Entertainment visual aesthetic opinions
    54:34 - Potential improvements and single deck theory
    1:01:21 - rankings and final thoughts
    Next episode: Monster Train
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Tom Waits - Down in the Hole
    Outro music: Griftlands OST - Smith Boss Battle Theme
    1 hr 13 min
  • Streets of Rogue / Loop Hero
    THE OOZE! IT SPREADS! We have a surprise double-feature this time because we accidentally beat our planned episode of Streets of Rogue too quickly. It turns out the apes that run this podcast ooked too hard for the new mayoral election and won in a landslide. So to balance out the podcast, we’re also talking about Devolver Digital’s surprise roguelike hit Loop Hero! Join us to hear about drug-hunting robots, zombie apocalypses, and the heat death of the universe. Brother may I have some more loops?
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    1:44 - Streets of Rogue game stats
    2:31 - one sentence summary
    6:45 - Level design criticism and repetitive mission objectives
    11:30 - Character variety and multiplayer vs solo gameplay differences
    14:20 - Local co-op setup difficulties and controller configuration
    16:45 - Disaster events and zany gameplay modifiers discussion
    20:30 - Loop Hero introduction and card placement mechanics
    23:15 - Auto-battler gameplay and equipment control limitations
    26:00 - Resource grinding and gear replacement frustrations
    31:45 - Watchtower strategy and meta progression building
    37:30 - Necromancer character unlock and attack speed strategy
    42:15 - Pixel art readability issues and font options
    44:30 - Narrative appreciation and enemy encounter dialogue
    57:47 - rankings and final thoughts
    Next episode: Griftlands
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Harlem Nocturne - Corelli Jazz Orchestra
    Outro music: Craig Barnes - Slum Scrum
    1 hr 12 min
  • Hand of Fate 1+2 (with Dahlia Tolleth)
    I am GROGPOD. I take care of the place while the Master is away. What’s that? Oh HAND of Fate! Yes that’s the game (not movie) that we’re playing this week. Join us as we talk through two games of card shuffling, gnome-kicking, moustache twirling mania with our special guest Dahlia Tolleth! The Master would definitley approve of you listening to this episode. Prepare to explore some trap-laden dungeons, negotiate with bandis and play some metronome-based fishing minigames with Hand of Fate 1 and it’s well-polished sequel Hand of Fate 2. It will be dark soon. There is no way out of not downloading this podcast. It will be dark soon.
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    2:50- game stats
    3:51 - one sentence summary
    6:38 - Card-based mechanics with 3D battle sequences explanation
    9:25 - Resource management: health, food, and gold systems
    12:45 - Card shuffling chance mechanics and Monty Hall strategy
    18:19 - Hand of Fate 2 improvements and release details
    21:26 - Popularity comparison between first and second games
    26:28 - Narrator and dealer character discussion between games
    35:40 - Token collection mechanics and encounter rewards
    43:21 - Combat differences and ranged weapons in sequel
    52:46 - Hypothetical Hand of Fate 3 improvements discussion
    1:04:28 - listener emails
    Next episode: Streets of Rogue
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Robert Smith Jr - Love Inside This Magic Circle
    Outro music: Jeff van Dyck - Hand of Fate
    1 hr 20 min
  • Low Magic Age
    Roll for initiative! This week’s episode has us examining the world of Dungeons and Dragons through the DnD combat simulator Low Magic Age. Join us for dicussions on vancian magic, royalty free music overlaps with previous episodes, and summoner-based arena races! We put the pal back in paladin and wonder why it is that you can’t make an Asamir chatoic evil.
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    1:45 - game stats
    2:46 - one sentence summary
    5:37 - D&D video game vs real-life tabletop differences discussion
    10:07 - Roguelike classification debate and party-based RPG comparison
    13:32 - Tutorial vs actual gameplay and lack of story content
    16:22 - Character creation frustrations and level adjustment rules
    21:08 - Arena mode explanation: five fights with boss battles
    23:28 - Adventure mode: procedural dungeons with limited interactions
    26:32 - Early Access status and unfinished game assessment
    27:25 - Mining and crafting mechanics criticism as boring grinding
    32:09 - Death mechanics and lack of permanent consequences
    38:42 - Combat limitations and lack of reward progression
    43:59 - Music quality and War Sim soundtrack similarities
    48:24 - rankings and final thoughts
    Next episode: Hand of Fate 1+2
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Teru - Lincoln Center Jazz Orchestra
    Outro music: Low Magic Age - Battle Music
    57 min
  • Cogmind
    Query(Cogmind) » A podcast episode about evolving a robot in a facility hell-bent on destroying it. We talk about one of the most influential modern traditional roguelike games of the past few years and why Will probably needs thicker glasses. This episode will crawl up from the scrapyard to escape to the surface of Tau Ceti IV with all sorts of lasers and tank treads attached. Trojan(Download) » Force(Listen). Chance of Success: High (100%)
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    1:05 - game stats
    1:41 - one sentence summary
    4:31 - Traditional roguelike comparison and combat disincentivization discussion
    6:21 - Will’s graphics criticism: 8x8 pixel art readability issues
    9:13 - Visual aesthetic debate and ASCII art comparisons
    16:02 - Combat loop mechanics and tactical decision-making
    17:54 - Stealth mechanics and “Mecha Gear Solid” comparison
    22:54 - Equipment management and weight capacity systems
    28:41 - Faction interactions and NPC alliance mechanics
    32:31 - Will’s proposed fixes: Into the Breach graphics and meta progression
    35:53 - Meta progression debate and traditional roguelike purity
    48:07 - Power scaling and late-game weapon variety
    1:00:11 - rankings and final thoughts
    Next episode: Low Magic Age
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Sadik Hakim - Peace of Mind
    Outro music: Cogmind ambient soundscape
    1 hr 14 min

About GROGPOD Roguelike Podcast

From the publisher's feed

The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like…

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