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The party comes up with a daring plan which if successful will hopefully endow them with great riches. So with Darf in tow they head off towards the town of Anvil.
The party hears of a young adventurer named Darf who has run into great misfortune recently, wishing to help the young lad they embark on a journey down the Hidden Valley.
The party contemplates what they have found on their journey to Stonehill and then plan their next adventure which shall take them northward, in hopes of getting leads on Kerak.
The baroness has not had word from a small mining camp named Stonehill for quite some time, concerned that something is amiss she tasks the party with investigating what is going on at the camp.
The party is in place near the town of Anvil, the stakes are set, the preparations done, so now at last the rescue mission is on.
After quite a bit of wheeling and dealing with the local clergy the party travel on and find themselves undertaking a rescue mission to save a Baroness’ daughter from the clutches of some bandits.
The party has some unfinished business in both Ratsburg and Redport, as they go about settling matters they run across a fearsome foe.
After a great deal of planning Croak’s heist is finally put into motion, lets see how it goes.
After conversing with some higher ups the party sets out with some backup in tow. A battle ensues and one of the party members comes out of it greatly rewarded.
The party investigates the disappearances near Hillsborough, they hear tales of a tax wagon also disappearing around the same area. They have an encounter with some of the local fauna and later a bit of dwarf related shenanigans ensues.
From the publisher's feed
The first grand campaign in the Arcadia saga, this story of 4 unlikely heroes sets off a chain of events that spans many campaigns and years.
Played in 2nd edition AD&D with strong…