Hook and Chance

Hook and Chance

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Hook and Chance episodes

  • Immersive Theatre of the Mind ft. GMTim

    Think D&D needs more maps and minis? Theatre of the Mind, or more simply, playing D&D with only a character sheet, can be daunting, especially for such a math and map driven game. So the talented GMTim joins us to teach how to try Theatre of the Mind and all of the benefits it brings with none of the challenge or fuss.

    1 hr 8 min
  • Make Great Characters with Greater Problems
    There's so much out there on character creation that makes you think you're creating the ultimate hero. It's creative, fleshed out, nuanced, detailed, and has a killer backstory. We've made our fair share of those, and we usually find that once you try to roleplay those characters, they don't have much to say or do. We lose interest fast. This episode is about fixing that. If you define three problems your character has, their journey becomes effortlessly engaging and playable.
    42 min
  • Shifty Doppelgangers
    The most satisfying part of using a Doppelganger is that glorious moment where they shapeshift to their true form and everyone at the table gasps, Gary is screaming "Oh, Pelor, Why!?" and Susan slams her first through the table. Well, this only happens when you plant the proper seeds of mystery and intrigue. Join us, and run your next Doppelganger with vigor.
    42 min
  • In Defense of the Ranger
    Google “5e Ranger” and all you’ll find is a lot of people talking about how underpowered they are. But what if playing them with a few key ideas in mind and a tweak here or there made them tremendous? If you’re considering playing a Ranger, playing with one or DMing for one, this is an episode for you.
    36 min
  • The Joy of Vicious Mockery
    The spell Vicious Mockery has created some of the funniest moments at our gaming table. That's why we wanted to start this episode with some fun looking at hilarious inspiration for insults. We also take a look at the more dramatic side and talk about how your character can really get inside the head of their enemies with a few words. But it wouldn't be complete without talking about how a DM can respond to these insults in satisfying ways. To top it all off, we create a monster based off of this wonderful spell.
    36 min
  • Magic Items and D&D God Mode I

    So what is this really all about? Well it's always tough balancing the decision to give your players epic loot. If you do, you may run into balance issues forevermore, if you don't... well we call that a mutiny. So what is a DM to do? Well we wanted to explore what a middle ground looked like in this episode.

    Supporting Content

    The Homebrewery

    The Complete Armorers Handbook

    A Guide to Crafting Magic Items in 5e

    Crafting Magic Items: A guide to Artifice

    41 min
  • Including Magic Items in the Best Way
    Have you ever had sat there brooding because you ended up with a sloppy broken club while your ally has the finest elven blade of shimmering splendor? We feel your pain. That's why we talk about five ways to introduce magic items, including our favorite, which we will dive into during our next episode. This one's also got a new short segment, for our grandma!
    40 min
  • Preparing for Epic Failures > TPK
    The air is calm. The rush of a dragons wings interrupts as it dives over the edge of a chasm with a halfling in its claws. Moments behind, you rush up to the edge of the chasm, brushing pebbles and dust into its gaping maw. The dragon gets farther away with every heartbeat. Cries of the wounded reach out from behind you, and you can see the distant approach of yet another set of wings. Ally or foe, it is too far to tell. What do you do?
    We talk about this subject from both sides of the table. For the noble DM it's about gently directing the game to provide these moments of character defining choice. For mighty players, set yourself up for glory, and considering how these moments shape your character. We had fun, so enjoy a listen!
    35 min
  • Creating NPCs That Your Party Will Love
    Ever have issues creating Non Player Characters that people you are playing with really connect with? We propose that there's a few crucial elements to start with. What do they have in common with your party, what do they have in contrast, and how do they fit in to the story? The temptation to spend the first 3 hours focusing on the design and origin of their walking stick is strong, we know, but stick with us here, and have a listen.
    26 min

About Hook and Chance

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Hook & Chance is a Dungeons and Dragons advice and game enrichment podcast for players and Dungeon Masters full of entertaining ideas for incredible games!